guildabd.6529 Posted July 12, 2018 Share Posted July 12, 2018 Flame Jet: Add burning to every hit. Link to comment Share on other sites More sharing options...
Nate.8146 Posted July 12, 2018 Share Posted July 12, 2018 I read that and the first thing that came to mind . Link to comment Share on other sites More sharing options...
UncleSwag.7930 Posted July 14, 2018 Share Posted July 14, 2018 Bad idea, in my opinion. Condi engi has good dps because it has a lot of different conditions- i.e., many skills are getting cast. If you put more conditions on the auto, you'll butcher other skill prioritization (make them less worthy of casting). It would be easier dps, but it wouldn't make sense to do from a build variety perspective. If they wanted to do it, i would recommend adding burning every hit with a very low duration so that it could be used as filler dps. Similar to the way the nade kit is being used currently when synergized with the Shrapnel grandmaster trait. i think it would be an unnecessary balancing nightmare tho. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted July 15, 2018 Share Posted July 15, 2018 Um, no .... maybe you don't realize it hits 10x in the 2+ seconds?What would be more reasonable is to burn on the first time it hits per auto attack. or maybe apply burning if it hits at least once. Link to comment Share on other sites More sharing options...
ukuni.8745 Posted July 15, 2018 Share Posted July 15, 2018 @Obtena.7952 said:Um, no .... maybe you don't realize it hits 10x in the 2+ seconds?What would be more reasonable is to burn on the first time it hits per auto attack. or maybe apply burning if it hits at least once. if they reduced the hits to 5 from 10 and made it a 0.25 duration burn it would be okay Link to comment Share on other sites More sharing options...
Obtena.7952 Posted July 15, 2018 Share Posted July 15, 2018 They could, but that would ruin what's awesome about the AA on FT. So ruin a strong aspect of the weaponto implement a half-baked idea about how to 'properly' buff condi engi? I don't think so. Link to comment Share on other sites More sharing options...
The V.8759 Posted July 15, 2018 Share Posted July 15, 2018 Weird idea here and probably unconventional, but what if the coeficient scaled off condi damage on AA. Would certainly make it unique Link to comment Share on other sites More sharing options...
Obtena.7952 Posted July 15, 2018 Share Posted July 15, 2018 @The V.8759 said:Weird idea here and probably unconventional, but what if the coeficient scaled off condi damage on AA. Would certainly make it unique Brilliant actually ... the more hits you land, the greater the impact of the burning applied. Now THAT is a reasonable idea. Link to comment Share on other sites More sharing options...
ukuni.8745 Posted July 15, 2018 Share Posted July 15, 2018 @Obtena.7952 said:They could, but that would ruin what's awesome about the AA on FT. So ruin a strong aspect of the weaponto implement a half-baked idea about how to 'properly' buff condi engi? I don't think so. remember when flame blast didnt have burning and could do some relatively large crits because i do so its not the first time something has been changed to support some half baked idea of making condi engi stronger, scaling the auto off condition damage is a far better idea tho. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted July 15, 2018 Share Posted July 15, 2018 I remember that too ... but I don't believe adding burning to it was a half baked idea to improve condi engi. If anything, it supports the theme of swapping kits to access skills that further support builds people wanted to make; before the change, it was a pretty hard sell to swap to a flamethrower as a condi engi. Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted July 16, 2018 Share Posted July 16, 2018 @guildabd.6529 said:Flame Jet: Add burning to every hit.this will never be ok no matter what year it gets suggested in. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted July 29, 2018 Share Posted July 29, 2018 Its a good idea because retaliation is a thing. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted July 29, 2018 Share Posted July 29, 2018 The idea has nothing to do with retaliation being a thing. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted July 29, 2018 Share Posted July 29, 2018 It means its balanced around high risk high reward. Have you ever ran a flamethrower through a zerg that was retaliation loaded? I didnt, cause I never made it halfway through. You got things doing over more then half your health in half a second anyways, burn per hit in this speed of the game is perfectly fine cause it comes with a drawback, like all game design should focus on. Link to comment Share on other sites More sharing options...
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