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Chat suppressed for linking TWICE a tower that was under attack ?


Luna.9640

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The chat suppression is out of hand.

Got suppressed just by linking TWICE a tower name that was under attack.

If a chat message in wvw involves a structure the chat filtering system should NOT get triggered.

/m and /t should be suppression free in wvw.

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@Justine.6351 said:You were probably suppressed for only linking objectives and no chitchat otherwise.

I get that when calling my temporal curtain in say chat.

Yea linking skills have effect.

But in wvw it is vital to link attack or defend objectives and those should never be subjected to suppression.

They're essential part of the world vs world game play and has to be whitelisted.

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@Luna.9640 said:

@Justine.6351 said:You were probably suppressed for only linking objectives and no chitchat otherwise.

I get that when calling my temporal curtain in say chat.

Yea linking skills have effect.

But in wvw it is vital to link attack or defend objectives and those should never be subjected to suppression.

They're essential part of the world vs world game play and has to be whitelisted.

no people spamm them way too much instead of just linking them once and giving proper information what is going on there.

if you need more attention for that an option would be better that once an object is under attack you may ring inside a bell that will cause a larger message in mid of the screen that this object is under attack and maybe change the appearance on the map for the duration of the event.

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@MUDse.7623 said:

@Justine.6351 said:You were probably suppressed for only linking objectives and no chitchat otherwise.

I get that when calling my temporal curtain in say chat.

Yea linking skills have effect.

But in wvw it is vital to link attack or defend objectives and those should never be subjected to suppression.

They're essential part of the world vs world game play and has to be whitelisted.

no people spamm them way too much instead of just linking them once and giving proper information what is going on there.

if you need more attention for that an option would be better that once an object is under attack you may ring inside a bell that will cause a larger message in mid of the screen that this object is under attack and maybe change the appearance on the map for the duration of the event.

It doesn't matter if you spam them or not. If every time you use chat you link something (and never say something otherwise) it will flag you for spamming pretty fast. Maybe like 5-10 link messages every 10min? Idk maybe worth an experiment.

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