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A suggestion to replace "Dread"


killfil.3472
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@"derd.6413" said:fear inflicts vulnerability would be less complicated

While I did consider that, the fact that vuln is easely capped at 25 dissuaded me.

I also had in mind the possibility of having it apply a new condition unique to necromancer; "Fragility".It would've worked similarely to vulnerability, increasing the damage taken by the individual affected by 15%, but would also reduce the outgoing damage of the afflicted target by 15%, allowing some offensive support in raids from Spite necromancers.

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@killfil.3472 said:

@"derd.6413" said:fear inflicts vulnerability would be less complicated

While I did consider that, the fact that vuln is easely capped at 25 dissuaded me.

that might be a problem but it's better then introducing more unique buffs since unique buffs cause alot of the problems in the meta. (look at druid)

I also had in mind the possibility of having it apply a new condition unique to necromancer; "Fragility".It would've worked similarely to vulnerability, increasing the damage taken by the individual affected by 15%, but would also reduce the outgoing damage of the afflicted target by 15%, allowing some offensive support in raids from Spite necromancers.

so vuln and weakness

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I also had in mind the possibility of having it apply a new condition unique to necromancer; "Fragility".It would've worked similarely to vulnerability, increasing the damage taken by the individual affected by 15%, but would also reduce the outgoing damage of the afflicted target by 15%, allowing some offensive support in raids from Spite necromancers.

so vuln and weakness

Combined, essentially.Applying fear on a target would also apply Fragility for 5 seconds. Non-stackable, only refresh.

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@derd.6413 said:

@derd.6413 said:fear inflicts vulnerability would be less complicated

While I did consider that, the fact that vuln is easely capped at 25 dissuaded me.

that might be a problem but it's better then introducing more unique buffs since unique buffs cause alot of the problems in the meta. (look at druid)

Problem with druid was that it gave the unique buff to everyone, what he's suggesting only gives it to the necro. I see this as no different from peak performance, weaver's prowess, lead attacks, and the like.

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@derd.6413 said:

@derd.6413 said:fear inflicts vulnerability would be less complicated

While I did consider that, the fact that vuln is easely capped at 25 dissuaded me.

that might be a problem but it's better then introducing more unique buffs since unique buffs cause alot of the problems in the meta. (look at druid)

I also had in mind the possibility of having it apply a new condition unique to necromancer; "Fragility".It would've worked similarely to vulnerability, increasing the damage taken by the individual affected by 15%, but would also reduce the outgoing damage of the afflicted target by 15%, allowing some offensive support in raids from Spite necromancers.

so vuln and weakness

Fear increase your damage by 10% after fearing a foe for 5 seoconds. Fear duration is increased for ever stack of vuln on the target 15 vuln = 15% duration bonus.Im being stupid dont hurt me

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