Beardedragon.7645 Posted July 23, 2018 Share Posted July 23, 2018 even though i tell the damn option to toggle it off, since i want a free camera. apparently this only applies to when i walk normally, it does not give a fuck if im riding a mount.GOD DAMIT. stop realligning the camera when im riding mounts!!!!!! Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted July 24, 2018 Share Posted July 24, 2018 disable roll camera? Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted July 24, 2018 Share Posted July 24, 2018 Mounts aside, it cannot be denied that in tight spaces the automatic camera realignment/zoom (which you cannot deactivate) often is subpar. Link to comment Share on other sites More sharing options...
Scud.5067 Posted July 24, 2018 Share Posted July 24, 2018 @Ashantara.8731 said:Mounts aside, it cannot be denied that in tight spaces the automatic camera realignment/zoom (which you cannot deactivate) often is subpar.Free Camera? o_o Unless we're talking about the camera moving to prevent clipping then - just enable first person camera if its getting in that close. If the camera didn't move in response to the limits of the scenery/objects, it'd be either stuck behind the wall - where due to back-face culling you'd see vast chunks of the area not intended to be visible or, if this was for a weird reason not used, a wall. So really, the only other option is move it inside the character, bringing us to first-person. Link to comment Share on other sites More sharing options...
Zedek.8932 Posted July 24, 2018 Share Posted July 24, 2018 @Scud.5067 said:If the camera didn't move in response to the limits of the scenery/objects, it'd be either stuck behind the wall - where due to back-face culling you'd see vast chunks of the area not intended to be visible or, if this was for a weird reason not used, a wall. So really, the only other option is move it inside the character, bringing us to first-person.This is happening to me very often, especially the camera zooming into my head. Asked aNet about it and they just scratched their head...So I am not the only one with bugged camera movement. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted July 24, 2018 Share Posted July 24, 2018 Try to keep your kittens away from your camera equipment and you'll see things work much more reliable. ;) Link to comment Share on other sites More sharing options...
Plautze.6290 Posted July 24, 2018 Share Posted July 24, 2018 @TheQuickFox.3826 said:Try to keep your kittens away from your camera equipment and you'll see things work much more reliable. ;) ... but they are so kitten cute! <3 Link to comment Share on other sites More sharing options...
Scud.5067 Posted July 24, 2018 Share Posted July 24, 2018 @Zedek.8932 said:@Scud.5067 said:If the camera didn't move in response to the limits of the scenery/objects, it'd be either stuck behind the wall - where due to back-face culling you'd see vast chunks of the area not intended to be visible or, if this was for a weird reason not used, a wall. So really, the only other option is move it inside the character, bringing us to first-person.This is happening to me very often, especially the camera zooming into my head. Asked aNet about it and they just scratched their head...So I am not the only one with bugged camera movement.If you're in an enclosed area, then I can see why they'd scratch their head - where else can the camera go? If not then, lordy! Link to comment Share on other sites More sharing options...
Zedek.8932 Posted July 24, 2018 Share Posted July 24, 2018 It can zoom out literally everywhere else, or maybe turn into ego perspective (like in FF14). It could still go top-down view by itself.But instead it zooms into my head. In no game that is not bugged or in beta state the camera does that. The last time it happened to me was in TOMB RAIDER: ANGEL OF DARKNESS, and that game was officially bugged and a mess. Apparently not much differently from the awkward GW2 camera coding... As said before, the coders for aNet are like trainees. I wonder how this game even manages to run xD (Plot twist: It's build on AdobeAIR or something, explain the poor performance :D)Excelsior. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted July 24, 2018 Share Posted July 24, 2018 @"Scud.5067" said:Unless we're talking about the camera moving to prevent clipping thenExactly. It's not solved in a smooth way, and often is unnecessary and poorly implemented (see Chaos Crystal Cavern, for instance). Link to comment Share on other sites More sharing options...
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