Chemistral.7318 Posted July 26, 2018 Share Posted July 26, 2018 Curious on what we could get next as both Scrapper and Holosmith are melee so a ranged spec seems ideal. What would it's function be? Scrapper is thematically tank/support, while Holo is power damage and the dev's seem to love the piano style condi playstyle for our core. Just wondering about what we could really need for our profession. Link to comment Share on other sites More sharing options...
Arimas.3492 Posted July 26, 2018 Share Posted July 26, 2018 The more I can post about my longbow idea the better! Everyone likes staff with lightning which would be cool as well, but we kind of have a lightning themed spec with Scrapper already.I'd like Engineer to get a longbow as a power weapon with good constant damage and at least 1 high powered shot. The skills could be different types of arrows (explosive tipped, alchemical arrow for debilitating conditions, etc). Range would be 1200. The utilities could be a new skill type similar to venoms. So venoms apply conditions when you use an attack I think the new skill type could be called "Augments" and they do more physical effects. One example could be the next attack you deliver sets a magnetic charge on an enemy that pulls nearby enemies to that one (which would work with a longbow skill explosive arrow that deals AoE damage). Link to comment Share on other sites More sharing options...
Cisii.8317 Posted July 26, 2018 Share Posted July 26, 2018 Electric bow, scepter or staff. I want blue coloured electrics not some orange lightning bullkitten that doesn't even give you lightning feeling Link to comment Share on other sites More sharing options...
Thorik.6410 Posted July 26, 2018 Share Posted July 26, 2018 mace, electric... THOR! and it could be throw able, 900 range like our pistol Link to comment Share on other sites More sharing options...
Frostmane.9734 Posted July 26, 2018 Share Posted July 26, 2018 Boomerang. /endthread Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted July 27, 2018 Share Posted July 27, 2018 A few potential options spring to mind:Rocketeer/cannoneer/heavy weapons (speargun or something similar)Machinist (Mace [thrown])Utilitarian (Shortbow)Zapper (Staff) Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted July 27, 2018 Share Posted July 27, 2018 Anything as a ranged option would be great as long as the new range-options are not projectiles.Core Engi has a lot of ranged skills, but all are projectiles (except orbital strike and maybe throw mine).Staff in a mage or necromancer style would be nice in my opinion. Engi is still missing shouts and signets, so there is a chance these come for the next play.However since all shouts and signets are melee, it goes against the next elite spec being ranged -,- Link to comment Share on other sites More sharing options...
Tommo Chocolate.5870 Posted July 27, 2018 Share Posted July 27, 2018 @"Dediggefedde.4961" said:Engi is still missing shouts and signets, so there is a chance these come for the next play.However since all shouts and signets are melee, it goes against the next elite spec being ranged -,-Elementalist signets have 1,200 range, as do a few other offensive ones (Bane Signet, Signet of Domination, a couple of Necro ones). In any case, skill types don't have to be identical between professions, e.g. Druid glyphs are quite different from Elementalist glyphs.Personally I'd like something like the Magneton Hammer, but since we have hammer already, I guess that means lightning staff. Link to comment Share on other sites More sharing options...
bambi.6214 Posted July 27, 2018 Share Posted July 27, 2018 @Tommo Chocolate.5870 said:@"Dediggefedde.4961" said:Engi is still missing shouts and signets, so there is a chance these come for the next play.However since all shouts and signets are melee, it goes against the next elite spec being ranged -,-Elementalist signets have 1,200 range, as do a few other offensive ones (Bane Signet, Signet of Domination, a couple of Necro ones). In any case, skill types don't have to be identical between professions, e.g. Druid glyphs are quite different from Elementalist glyphs.Personally I'd like something like the Magneton Hammer, but since we have hammer already, I guess that means lightning staff.But oh, the magic of elite specialisations lies in the fact they can't share anything. So we can have 2 elite specialisations with hammers all right. ANet doesn't need to do it yet (2 especs of the same profession wielding the same weapon), but they absolutely can. Link to comment Share on other sites More sharing options...
Tommo Chocolate.5870 Posted July 27, 2018 Share Posted July 27, 2018 @Samug.6512 said:@Tommo Chocolate.5870 said:@"Dediggefedde.4961" said:Engi is still missing shouts and signets, so there is a chance these come for the next play.However since all shouts and signets are melee, it goes against the next elite spec being ranged -,-Elementalist signets have 1,200 range, as do a few other offensive ones (Bane Signet, Signet of Domination, a couple of Necro ones). In any case, skill types don't have to be identical between professions, e.g. Druid glyphs are quite different from Elementalist glyphs.Personally I'd like something like the Magneton Hammer, but since we have hammer already, I guess that means lightning staff.But oh, the magic of elite specialisations lies in the fact they can't share anything. So we can have 2 elite specialisations with hammers all right. ANet doesn't need to do it yet (2 especs of the same profession wielding the same weapon), but they absolutely can.True, but I think they're unlikely to do that for Engineer since it has so few weapons to begin with. Also, I'm not actually sure that they can give two elite specs of the same profession the same weapon (without reprogramming the system), since the weapon skills for elite specs appear in hero panel even if you don't have the relevant elite spec equipped. Disclaimer: I know nothing about programming. Link to comment Share on other sites More sharing options...
Dace.8173 Posted July 27, 2018 Share Posted July 27, 2018 @Tommo Chocolate.5870 said:@Samug.6512 said:@Tommo Chocolate.5870 said:@"Dediggefedde.4961" said:Engi is still missing shouts and signets, so there is a chance these come for the next play.However since all shouts and signets are melee, it goes against the next elite spec being ranged -,-Elementalist signets have 1,200 range, as do a few other offensive ones (Bane Signet, Signet of Domination, a couple of Necro ones). In any case, skill types don't have to be identical between professions, e.g. Druid glyphs are quite different from Elementalist glyphs.Personally I'd like something like the Magneton Hammer, but since we have hammer already, I guess that means lightning staff.But oh, the magic of elite specialisations lies in the fact they can't share anything. So we can have 2 elite specialisations with hammers all right. ANet doesn't need to do it yet (2 especs of the same profession wielding the same weapon), but they absolutely can.True, but I think they're unlikely to do that for Engineer since it has so few weapons to begin with. Also, I'm not actually sure that they can give two elite specs of the same profession the same weapon (without reprogramming the system), since the weapon skills for elite specs appear in hero panel even if you don't have the relevant elite spec equipped. Disclaimer: I know nothing about programming.It shouldn't be a problem. Since Hammer isn't a core weapon it would be a simple matter of the Elite granting access to the weapon skills the same way it grants access to Utilities. So long as I get a Golemancer I'm not sure what ranged weapon we get. Though I've seen the idea that Engineer should get longbow with explosive arrows and what not. I think that would be very cool in a Green Arrow/Hawk Eye kind of way. Or a boomerang. That could be cool too. I guess it would have to be like a dagger that you could toss and have return to you. Or maybe an axe that is skinned as a boomerang. That sounds fun too. Link to comment Share on other sites More sharing options...
Tommo Chocolate.5870 Posted July 27, 2018 Share Posted July 27, 2018 @Dace.8173 said:@Tommo Chocolate.5870 said:@Samug.6512 said:@Tommo Chocolate.5870 said:@"Dediggefedde.4961" said:Engi is still missing shouts and signets, so there is a chance these come for the next play.However since all shouts and signets are melee, it goes against the next elite spec being ranged -,-Elementalist signets have 1,200 range, as do a few other offensive ones (Bane Signet, Signet of Domination, a couple of Necro ones). In any case, skill types don't have to be identical between professions, e.g. Druid glyphs are quite different from Elementalist glyphs.Personally I'd like something like the Magneton Hammer, but since we have hammer already, I guess that means lightning staff.But oh, the magic of elite specialisations lies in the fact they can't share anything. So we can have 2 elite specialisations with hammers all right. ANet doesn't need to do it yet (2 especs of the same profession wielding the same weapon), but they absolutely can.True, but I think they're unlikely to do that for Engineer since it has so few weapons to begin with. Also, I'm not actually sure that they can give two elite specs of the same profession the same weapon (without reprogramming the system), since the weapon skills for elite specs appear in hero panel even if you don't have the relevant elite spec equipped. Disclaimer: I know nothing about programming.It shouldn't be a problem. Since Hammer isn't a core weapon it would be a simple matter of the Elite granting access to the weapon skills the same way it grants access to Utilities. Oh, I know it shouldn't be a problem. I can just imagine ANet saying that they didn't envisage reusing weapons for different elite specs when they came up with them, so they programmed it in such a way that it would be prohibitively difficult to do so. Pure speculation, of course.So long as I get a Golemancer I'm not sure what ranged weapon we get. Though I've seen the idea that Engineer should get longbow with explosive arrows and what not. I think that would be very cool in a Green Arrow/Hawk Eye kind of way. Or a boomerang. That could be cool too. I guess it would have to be like a dagger that you could toss and have return to you. Or maybe an axe that is skinned as a boomerang. That sounds fun too.I read "boomerang" and my first thought was this... Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted July 27, 2018 Share Posted July 27, 2018 I've always thought the idea of an explosive bow spec would be cool Link to comment Share on other sites More sharing options...
Wolfb.7025 Posted July 27, 2018 Share Posted July 27, 2018 @Vagrant.7206 said:Zapper (Staff)I'd faint of happiness if we engineers could use Staves, wielding them on Charr it's my favorite battle stance and i'm a player that generally only focus on one or two classes on mmorpgs (currently only have a engineer), i could make a Revenant just to use a staff in battle (and for the Renegade summon, the fact that you can summon Kalla's warband is neat), but If we get the chance of equip staves i'd be the most happy charr on tyria.For the moment I want to buy the Riding broom so I can just unsheath it and pretend i'm going to battle with it :'( Link to comment Share on other sites More sharing options...
inci.3705 Posted July 27, 2018 Share Posted July 27, 2018 No more projectiles please... Link to comment Share on other sites More sharing options...
Dace.8173 Posted July 28, 2018 Share Posted July 28, 2018 I read "boomerang" and my first thought was this...Haha Link to comment Share on other sites More sharing options...
Kaiser.9873 Posted July 28, 2018 Share Posted July 28, 2018 900 Range electric scepter or 1200(1500)range electric staff imo. What about traps as our new utilities? Fits the techie engineer better than glyphs, signets, or mantras. Link to comment Share on other sites More sharing options...
Milan.9035 Posted July 28, 2018 Share Posted July 28, 2018 @Kaiser.9873 said:900 Range electric scepter or 1200(1500)range electric staff imo. What about traps as our new utilities? Fits the techie engineer better than glyphs, signets, or mantras.I dont like scepter idea but a long range hard hitting electrical staff build with some mechanical electrical traps sounds really good to me. Link to comment Share on other sites More sharing options...
Frostmane.9734 Posted July 28, 2018 Share Posted July 28, 2018 Seems like a lot of people want to continue on the electric theme that we already got with scrapper. I'd rather see something new. We got light themed skills with Holosmith. Maybe some gravity manipulation and leverage things like slow, float, alacrity, rooted, pull, torment, etc. Which would fit thematically Link to comment Share on other sites More sharing options...
Dace.8173 Posted July 28, 2018 Share Posted July 28, 2018 @Frostmane.9734 said:Seems like a lot of people want to continue on the electric theme that we already got with scrapper. I'd rather see something new. We got light themed skills with Holosmith. Maybe some gravity manipulation and leverage things like slow, float, alacrity, rooted, pull, torment, etc. Which would fit thematically It is my understanding that the Scrapper was a lackluster electric build. Gravity though would be awesome and could easily fit the Engineer real well. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted July 28, 2018 Share Posted July 28, 2018 Engie needs staff. Anet needs to do Gadget 2.0. Revamp what we have and give us more.Technomancer, filled with widgets and gizmos. Playstyle, long range condi support.Elite would be a eletronic weather ball. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted July 28, 2018 Share Posted July 28, 2018 maybe a focus that creates portals to summon different invetions/weapons as attacks (not AIs), the only backside with off ahnds that I see is that core engi only has 1 mainhand weaponedit: realised this is kinda what renegade does.. Link to comment Share on other sites More sharing options...
Iozeph.5617 Posted July 28, 2018 Share Posted July 28, 2018 @Chemistral.7318 said:Curious on what we could get next as both Scrapper and Holosmith are melee so a ranged spec seems ideal. What would it's function be? Scrapper is thematically tank/support, while Holo is power damage and the dev's seem to love the piano style condi playstyle for our core. Just wondering about what we could really need for our profession.A brand new kit that works in tandem with Sanguine array in Firearms with the same rapidity as Flamethrower currently enjoys; The Mini Gun: A twelve hundred range gattling style heavy weapon with a per shot damage of half to two thirds a standard rifle's auto shot but which spools up to a blistering rate of fire after a second or two. First button is standard auto attack, the other four are limited duration modifiers for the Auto attack damage while firing. 1) Spray and Pray. Autoattack, Spools up after a couple seconds and is held down.2) Hollowpoints. Bleeding application. 3) Tracer rounds. Burning application. Chance for short duration application of Revealed.4) Bloodstone rounds. Poison/Cripple Application.4) Deldrimor Penetrators. Applies vulnerability. Unblockable. Let it benefit from juggernaut. Also give it the latent pierce of engineer rifle where if targeting a player or mob with intervening players/creatures in between projectiles will pierce till they reach the intended target. Fun times.And yes, I know it's projectile based, but come on. IT'S A MINI GUN!!! Link to comment Share on other sites More sharing options...
blindrage.6158 Posted July 28, 2018 Share Posted July 28, 2018 I had an idea for a Technomancer, using a staff, with 'discs' (devices thrown to the ground and function as wells). Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted July 29, 2018 Share Posted July 29, 2018 @"Frostmane.9734" said:Seems like a lot of people want to continue on the electric theme that we already got with scrapper. I'd rather see something new. We got light themed skills with Holosmith. Maybe some gravity manipulation and leverage things like slow, float, alacrity, rooted, pull, torment, etc. Which would fit thematically Could also go ice themed or fire themed. Link to comment Share on other sites More sharing options...
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