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No wonder no one tags any more


tym.3791

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I just could not stop laughing. Group runs into zerg, group starts backing up, running away. You even try to explain to them, you start backing up, the zerg your facing knows your "scared" and they are gonna come at you like a freight train. Its like there afraid there cartoon may die. Its the oddest thing. I just noticed this week facing off against even numbers, or maybe more.

The ones that are pushing, and ready to fight, you look behind you to see half the toons running for the hills. Who wants to tag with that mess. Have even seen a few guilds do that. The one guild I have all the respect in the world for is BOO. Even with fewer numbers, that guild will not back down, wont run away, and fight to the bitter end. I love fighting that guild. Oh they stomped on me more than once, and hats off to em.

Just cant get over how so many will run away from a fight. You just wanna say, its ok if your toon dies, happens. Wp, get back in the fight. Your gonna win some, gonna loose some, and while running around, your gonna run around a corner, and right into the enemy zerg.

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They have no faith in their commander. This is what happens when you have weak performance against that particular enemy server for long. Most pugs cant even tell difference between bad and good enemy groups.

Also theres servers that are so pug reliant that you're leading different players every week so teaching them won't do much because everything you have done will be reset every week :disappointed:

Commanders and guilds running away from the fights they can win is a different story though. No point getting 1-pushed when there's something else to do tho, you have no obligation towards enemy server to give them their fun.

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@"tym.3791" said:I just could not stop laughing. Group runs into zerg, group starts backing up, running away. You even try to explain to them, you start backing up, the zerg your facing knows your "scared" and they are gonna come at you like a freight train. Its like there afraid there cartoon may die. Its the oddest thing. I just noticed this week facing off against even numbers, or maybe more.

The ones that are pushing, and ready to fight, you look behind you to see half the toons running for the hills. Who wants to tag with that mess. Have even seen a few guilds do that. The one guild I have all the respect in the world for is BOO. Even with fewer numbers, that guild will not back down, wont run away, and fight to the bitter end. I love fighting that guild. Oh they stomped on me more than once, and hats off to em.

Just cant get over how so many will run away from a fight. You just wanna say, its ok if your toon dies, happens. Wp, get back in the fight. Your gonna win some, gonna loose some, and while running around, your gonna run around a corner, and right into the enemy zerg.

mmm... just need to keep working on fighting with less.

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The one guild I have all the respect in the world for is BOO. Even with fewer numbers, that guild will not back down, wont run away, and fight to the bitter end. I love fighting that guild.

LOL All that guild does is either Blob with a 50/50 squad mapque or run away, u clearly never fought them with a competent guild on your side right? they die once and they dont come back they just either maphop or never fight u again LOL

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I see commanders raging at their pugs to charge in all the time and stop backing up. And every time I see those commanders charging headfirst into the same gigantic blob of orange dots, only to wipe over and over again. No tactics, no thought. Just their self righteous virtual bravery.

I don't follow commanders like that,not because my 'cartoon character' is going to die but because my idea of fun in WvW isn't feeding the enemy.

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Part of the problem is that there's allot less tactics to a fight today than there used to be. Today it's more of who has more AoE's and numbers. Also pugs have always ran from fights, in my experience if you can get ≈5 people to push, more will start jumping in to fight. However as Silverkung said you have to worry about morale, but if you have enough morale they'll keep bum rushing the enemy until they're all dead.

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People are just used to not having to pull their own weight before.

In the past, it was much easier to carry bads because of the lower frequency of easy/hard counters as well as the fact most people were terrible or were just looking for PvE rewards. So even if you sucked, as long as you could press dodge roll you could carry easily. This made it easy to build up morale as there were always easy targets.

So one easy source of bags is gone as less people come into WvW to reward hunt, or if they do, only come out as a blob. Because they know they suck from years of experience, they'll no longer engage any enemy players. Meanwhile, mediocre players that have kept up are now superstars because they have bought the new expansions and benefited from the power creep and read some metabattle so they are far more effective then they are before as long as they blob together. However, pug players come in with a smattering of random (mostly useless) builds and may just have vanilla and can't easily adjust as such. They'll log off after 1-2 wipes. So at this point, there's no easy fights to build up morale for a pugmander and it just gets worse because people aren't going to stick it out for a commander they don't know. Or games spoil people way too much these days.

Now, don't get me wrong. I'm not saying that in the good ol' days, that's when the good players were around. More like, back then, more people didn't know what they were doing and you could get away with more and could get more while now the easy bags aren't as easy anymore.

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@ArchonWing.9480 said:People are just used to not having to pull their own weight before.

In the past, it was much easier to carry bads because of the lower frequency of easy/hard counters as well as the fact most people were terrible or were just looking for PvE rewards. So even if you sucked, as long as you could press dodge roll you could carry easily. This made it easy to build up morale as there were always easy targets.

So one easy source of bags is gone as less people come into WvW to reward hunt, or if they do, only come out as a blob. Because they know they suck from years of experience, they'll no longer engage any enemy players. Meanwhile, mediocre players that have kept up are now superstars because they have bought the new expansions and benefited from the power creep and read some metabattle so they are far more effective then they are before as long as they blob together. However, pug players come in with a smattering of random (mostly useless) builds and may just have vanilla and can't easily adjust as such. They'll log off after 1-2 wipes. So at this point, there's no easy fights to build up morale for a pugmander and it just gets worse because people aren't going to stick it out for a commander they don't know. Or games spoil people way too much these days.

Now, don't get me wrong. I'm not saying that in the good ol' days, that's when the good players were around. More like, back then, more people didn't know what they were doing and you could get away with more and could get more while now the easy bags aren't as easy anymore.

pretty much. The Pugs came to play with the Cool Kids. The Cool Kids all left and the Pugs are desperately trying to fill shoes far too massive for them.

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@Warkind.6745 said:I see commanders raging at their pugs to charge in all the time and stop backing up. And every time I see those commanders charging headfirst into the same gigantic blob of orange dots, only to wipe over and over again. No tactics, no thought. Just their self righteous virtual bravery.

I don't follow commanders like that,not because my 'cartoon character' is going to die but because my idea of fun in WvW isn't feeding the enemy.

This is part of the problem man, you can't win a push if only 3 people out of 20 push. you all have to move together as one unit to win a fight, if you don't push with the tag then yes, you're going to get wiped over and over again. because you'll lose the 3-5 people who do push, then you have no tag and the people who didn't push scatter, then the enemy zerg can take their time farming your friends up.

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@Egorum.9506 said:

@Warkind.6745 said:I see commanders raging at their pugs to charge in all the time and stop backing up. And every time I see those commanders charging headfirst into the same gigantic blob of orange dots, only to wipe over and over again. No tactics, no thought. Just their self righteous virtual bravery.

I don't follow commanders like that,not because my 'cartoon character' is going to die but because my idea of fun in WvW isn't feeding the enemy.

This is part of the problem man, you can't win a push if only 3 people out of 20 push. you all have to move together as one unit to win a fight, if you don't push with the tag then yes, you're going to get wiped over and over again. because you'll lose the 3-5 people who do push, then you have no tag and the people who didn't push scatter, then the enemy zerg can take their time farming your friends up.

and the worst thing is, that those who stay behind and survived will think that this was the right thing to do and that the commander is bad, even tho it was the right thing to push if all went with it

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