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engi patch notes 8/28


Stand The Wall.6987

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gyro buff! glob shot!!!

EngineerOvercharged Shot: The range of this skill has been increased from 600 to 1200. Fixed a bug that allowed this skill to hit enemies from farther than intended.Gyro Skills: These skills now display their explosion damage in the combat log.Thermal Vision: Reduced the condition damage increase of the effect granted by this trait from 10% to 5%.Prime Light Beam: The cooldown of this skill has been split between game modes. It has been increased from 60 seconds to 75 seconds in PvP only.Prismatic Singularity: The cooldown of this skill has been split between game modes. It has been increased from 30 seconds to 45 seconds in PvP only.Spectrum Shield: The cooldown reduction for being above the heat threshold has been split between game modes and reduced to 25% when in PvP only.Holo Leap: The damage of this skill has been reduced by 17% in PvP only.Elixir H: The casting time of this skill has been reduced by 0.25 seconds.Toss Elixir U: When used underwater, the radius of this skill has been increased from 240 to 360, and the tooltips have been clarified.Elixir Gun—Glob Shot: The velocity of this skill has been increased by 70%.Bomb Kit:Smoke Bomb: This skill now counts as an explosion when used with related traits.Glue Bomb: This skill now counts as an explosion when used with related traits.Shredder Gyro: This skill now scales its damage with the engineer's attributes. The damage per strike has been reduced by 25%, and the number of strikes has increased from 6 to 12.Blast Gyro: This skill now scales its damage with the engineer's attributes.Orbital Command: The damage inflicted by this trait has been increased by 44%.

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Not gunna talk about PvP changes cause I only do WvW.Overcharged Shot is nice (kinda already worked like that but that was a bug).Thermal Vision: Sad its a nerf, still the best option in that line probablyElixir H is on par with other heals now which is nice.Bomb Kit changes: goodShredder and Blast Gyro: Testing in WvW right now it seems like a big nerf, sure they scale with player stats but even in my full power build where my base power damage is 2550 with 50% crit and 180% dmg both gyros are doing a lot less damage, with the blast doing probably 40% less damage than it used to (with the same gear) and Shredder doing less than half of what I remember. Dislike these a lot.Orbital Command: good change but my issue with both the trait and the elite toolbelt version is the activation time, in PvE though this is good.

Hopefully Scrapper is the next in line for a major rework like Herald got this time around, the mechanic needs it the most (IMO it doesn't even count as a mechanic its so lame).

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Bomb Kit changes: Completely negligible damage/vuln in wvw/pvp (the only place they are used.. except they're not used there at all).Overcharged Shot: Can't fix bug? Is feature now!Random Holo CD nerfs: Probably won't be noticed too much. Most of Holo's power comes from PF, not slot skills, but missing PLB will hurt a bit more.Thermal Vision: just a slap in the face to the already extremely sub-par condi buildsGyros: no one used them before, no one will use them now.

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Looks to me like a direct holo pvp nerf. I was hoping the gyro changes were positive changes for damage. I don't think they want engi placing in the next pvp season. Was the original version of thermal vision better? It was 180 expertise instead of 150 and 5% damage on bleeding opponents instead of 5% condition damage when inflict burning for 4 seconds. Bleeds are so easy on engi, seems like original version was much better.

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@archmagus.7249 said:

@Tehologist.5841 said:The only buff was normalizing cast time on elixir h? I don't understand the nerf to thermal vision.

Yeah given that they buffed it last patch. Now I'm going to have to try to apply burning every 4 seconds for an additional 5% damage? I could see if the duration was increased so we didn't have to apply it as often.

It was aimed to lower the pve damage where it was in a perfect spot. It was still inferior to mirages or DE but why not nerf condi engi? It was at least good for at least a month.Power holo is now better pretty much everywhere again. They pretty much nerfed a completely balanced spec for no reason at all. Sword weaver got buffed hard and it stacks vuln aswell. They also destroyed condi renegade in pve on every small hitbox boss. These devs just love their eles/mesmers and nerf everything else.

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I knew they were going to buff Ele's, so many complaints that Anet actually opened a thread for them to speak their mind on everything wrong with class. Was an interesting read, I don't main Ele, so meant nothing to me.

The way Anet tried to buff condi damage made no sense to me, why base it on fire, this made the trait very good for holo's as it is super easy to stack fire on holosmith. Poison would have made more sense as it would have at least forced the use of grenades and pistol.

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@Nephalem.8921 said:

@Tehologist.5841 said:The only buff was normalizing cast time on elixir h? I don't understand the nerf to thermal vision.

Yeah given that they buffed it last patch. Now I'm going to have to try to apply burning every 4 seconds for an additional 5% damage? I could see if the duration was increased so we didn't have to apply it as often.

It was aimed to lower the pve damage where it was in a perfect spot. It was still inferior to mirages or DE but why not nerf condi engi? It was at least good for at least a month.Power holo is now better pretty much everywhere again. They pretty much nerfed a completely balanced spec for no reason at all. Sword weaver got buffed hard and it stacks vuln aswell. They also destroyed condi renegade in pve on every small hitbox boss. These devs just love their eles/mesmers and nerf everything else.

Necromancers are really happy, they got a lot of buffs.

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Overall a Holosmith PVP Nerf, dont know how to feel tbh learning how to properly play pvp and i'm still a noobie on this game, but yeah, nerfs.

@"Peutrifectus.4830" said:Pretty disappointing tbh. I could give a long version but it just looks like Anet want to kitten core engi right in the cat and give no felines about actually nerfing holo because its a reason to buy pof."no felines"Holy f** my sides are in orbit

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@Wolfb.7025 said:Overall a Holosmith PVP Nerf, dont know how to feel tbh learning how to properly play pvp and i'm still a noobie on this game, but yeah, nerfs.

@"Peutrifectus.4830" said:Pretty disappointing tbh. I could give a long version but it just looks like Anet want to kitten core engi right in the cat and give no felines about actually nerfing holo because its a reason to buy pof."no felines"Holy f** my sides are in orbit

My work here is done XD

in terms of nerfing my holosmith build, prime light beam @ +15sec cd and holo leap @ -17% dmg in pvp only. Still facerolling.

Dosent feel like too much of a nerf tbh.

I was really hoping for core condi to become really viable again but nish nosh. I might just run one for the whole season and see if I can scratch gold with it :/

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Part of the problem is that even if, by some miracle,

  • you get in melee range
  • AND land all the condi burst without your opponent dodging/blocking/reflecting
  • AND your opponent doesn't cleanse at all
  • AND your opponent doesn't have resistance or invuln
  • it STILL takes many seconds for your condi to kill them

but because there are no tanky amulets in pvp any more, you're JUST AS SQUISHY as a power build, so you're sitting there for 5-10s waiting for your condi to tick while your opponent has precious free seconds to hold the point and/or kill you. To add insult to injury, if they do down you, they win the down fight because power > condi when downed and you'll go down first because of their burst. Also, condi is cleared on down, so it won't tick over and kill them.

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I'm actually pretty upset about these changes. So much so I'm actually revisiting the official forum, which I tend to avoid.

Speaking from a WvW perspective, the Blast Gyro change needs another look, as does Shredder Gyro. Mind you the latter needs a 100% overhaul, not just number adjustments.

Blast Gyro is a good utility if you use it properly. Throwing the Tag at people and hoping your opponent is stupid enough to get hit by it isn't the right way and why a lot of people dismiss it as useless. The Toolbelt skill that grants Superspeed + stunbreak is extremely good, especially for supporting friends. The Gyro itself when used with the proper traits is also very good. I will say however that it was never about the damage it did and more so about the speed of the cast, the effect of the CC and the personal buffs it granted. Still, Scrapper, a spec that doesn't do a whole lot of damage to begin with, LOSING DAMAGE, isn't good. And especially on one of only 2 of the Gyros that are any good.

Purge Gyro is meh. Medic Gyro is decent but the other heals always outclass it. Shredder Gyro is awful. Bulwark Gyro is great. Blast Gyro used to be great but is now more like decent.

I appreciate it a TON that ANet has made multiple attempts to adjust Scrapper since it's creation. Not every elite spec has gotten as many reworks as Scrapper but, I think this particular change, the Blast and Shredder Gyro changes, need a second look. Maybe they could do some impressive damage with 25 Might on a Vuln stacked target but... Seriously how often do you think that's going to happen. It's not like Scrapper is ever used in PvE nor like it has the means to easily do either of those things by itself without sacrificing something major.

Pardon my rant but, Scrapper is my favorite elite spec. I know that's hard to believe considering how underappreciated it is by most but, I hope these changes aren't left how they are.

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I'd rather Scrapper gyros become Upkeep skills like Herald Facets. Make a fuel system for them like Rev's energy they'd be much more fun IMO. Blast Gyro would be replaced, Shredder Gyro could work the same just be more like Rev's whirling hammer ability on Jalis. This takes away the shitty minion aspects and makes it more engaging as well as boosts gyro's effectiveness.

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@Arimas.3492 said:I'd rather Scrapper gyros become Upkeep skills like Herald Facets. Make a fuel system for them like Rev's energy they'd be much more fun IMO. ...

The fuel system theme could fit into the Scrapper lore. They build gyros from salvaged ship parts and can make biofuel from the surrounding vegetation.

In my opinion, the fuel system should be used mainly by the function gyro (the f gyro would have more functionalities than its current mechanic of course). The utility gyros would behave similar to the Holosmith’s exceed skills, gaining bonuses depending on fuel amount.

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