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rest in piece lootstick


Dethl.2875

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who knows, maybe it'll still be meta. good thing there's no giant domes are anything around zergs.

auto 1 is single target, 1200 range, 0.5s cast, projectileauto 2 is same as auto 1, but is a 3 target 120 radius aoe when it hits the targetauto 3 is auto 2, but 5 targets 240 radius.

auto 1/2 travel pretty fast as far as projectiles go, auto 3 only has a 50cc engine in it and can only do pinewood derbies

orb got changed into a druid astral 3 type thing i guess, with no finisher.

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@Dethl.2875 said:who knows, maybe it'll still be meta. good thing there's no giant domes are anything around zergs.

auto 1 is single target, 1200 range, 0.5s cast, projectileauto 2 is same as auto 1, but is a 3 target 120 radius aoe when it hits the targetauto 3 is auto 2, but 5 targets 240 radius.

auto 1/2 travel pretty fast as far as projectiles go, auto 3 only has a 50cc engine in it and can only do pinewood derbies

orb got changed into a druid astral 3 type thing i guess, with no finisher.

I parked mine on the first Nerf!!!

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@Dethl.2875 said:

auto 1/2 travel pretty fast as far as projectiles go, auto 3 only has a 50cc engine in it and can only do pinewood derbies

auto 3 is a homing projectile so no worries as most staff use prior was 300 range anyways

Basically, guard got a default ranged weapon option for WvW pirate ship meta when firebrand tomes are on cooldown. weee

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Staff got buffed, guys. Relax. You certainly aren't gonna kill yourself with reflects as a minstrel guard, and usability has gone way up. If you hadn't noticed, you can now easily blast your own light field while applying heals/some small range pressure in a 240 radius. Additionally, the extra healing and boon duration on Empower is welcome.

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@Optimator.3589 said:Staff got buffed, guys. Relax. You certainly aren't gonna kill yourself with reflects as a minstrel guard, and usability has gone way up. If you hadn't noticed, you can now easily blast your own light field while applying heals/some small range pressure in a 240 radius. Additionally, the extra healing and boon duration on Empower is welcome.

haha now everyone knows =)

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@Dethl.2875 said:orb got changed into a druid astral 3 type thing i guess, with no finisher.Not true, staff 2 has an unlisted blast finisher.

Ever since the nerf from 600 range auto attack down to 300 range, it was no longer a loot-stick since 300 is just two steps away from melee range. What staff has become now is much better of a loot stick than that pitiful 300-range cone.

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It's not RIP, I believe the positives far outweigh the negatives.

  • 1,200 range aa able to help hit cannons/oil, put pressure on targets at range - tag all the things!
  • Skill #2 is an un-listed blast finisher which means drop that in any water/light fields for heal/condi cleanse
  • Skill #2 being an AoE place it when and where you want it - tag all the things!
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@Arcaedus.7290 said:

@Dethl.2875 said:orb got changed into a druid astral 3 type thing i guess, with no finisher.Not true, staff 2 has an unlisted blast finisher.

Ever since the nerf from 600 range auto attack down to 300 range, it was no longer a loot-stick since 300 is just two steps away from melee range. What staff has become now is much better of a loot stick than that pitiful 300-range cone.

@Zephyra.4709 said:It's not RIP, I believe the positives far outweigh the negatives.
  • 1,200 range aa able to help hit cannons/oil, put pressure on targets at range -
    tag all the things!
  • Skill #2 is an un-listed
    blast
    finisher which means drop that in any
    water/light fields
    for
    heal/condi cleanse
  • Skill #2 being an AoE place it when and where you want it -
    tag all the things!

Hopefully they are being back more of the benefits of blasts so it may become more prevalent.

I wonder if more weapon tweaks along this line will happen.

What is the cool down of Staff 2?

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@"Strider Pj.2193" said:What is the cool down of Staff 2?

Un-traited: 8 secondsTraited (Honorable Staff): 6 1/2 seconds

Well, I always liked using blast finishers. Felt a bit more active instead of "press 1 button get a million boons" (admittedly it's probably better this way due to the un-responsiveness of skills during massive laggy zerg fights). Back in the oldschool days where coms would ask for fire fields blast might, drop static for swiftness etc. I still carry a hammer on my guard whenever someone drops a lightning field. Yes, also look forward to slight changes in other classes weapons.

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@Zephyra.4709 said:

@"Strider Pj.2193" said:What is the cool down of Staff 2?

Un-traited: 8 secondsTraited (
Honorable Staff
): 6 1/2 seconds

Well, I always liked using blast finishers. Felt a bit more active instead of "press 1 button get a million boons" (admittedly it's probably better this way due to the un-responsiveness of skills during massive laggy zerg fights). Back in the oldschool days where coms would ask for fire fields blast might, drop static for swiftness etc. I still carry a hammer on my guard whenever someone drops a lightning field. Yes, also look forward to slight changes in other classes weapons.

Let's hope. :smile:

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