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ANet really let itself go. What a patch...


Razor.6392

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What is going on?

  • Ele dagger buffs and aura reworks, coupled with some nerfs because why not? (Rip riptide and elements of rage). Does anybody remember Tempest exists? these aura changes mean nothing to that elite spec.
  • Engi nerfs but they made overcharged shot 1200 baseline.
  • Rip bag farming staff guards.
  • Absurd mesmer scepter buffs. I don't think devs realize that confusing images already bursts harder than Ele's plasma beam (maybe I'll play fresh air mesmer instead).
  • Necro fear buffs and this... Reaper's Onslaught: This trait now grants quickness while in Reaper's Shroud instead of the previous 15% increased attack speed. WHAT?
  • Worldly impact nerfs PogChamp ITS HAPPENING!
  • Herald rework (FeelsRenegadeMan)
  • Thief is now immune while in dagger storm LUL. Scorpion wire ammo charges but still not going to hit anything but an immobile target.
  • Warrior rifle buffs.

It's very impressive that they're trying to buff diversity. Commendable even... but some of these really leave me scratching my head. Oh well, it should be a fun season.

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When I thought of things that thief REALLY needed, the first thing that came to mind was a 4s invuln that still keeps capture contribution, does good damage, and gives maximum speed to the thief.

The change to ele auras is interesting, as are necro and herald changes...let's see how it plays out. Something will be brokenly OP, and my money is on thief now!

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@Hoodie.1045 said:

  • Engi nerfs but they made overcharged shot 1200 baseline.

Holosmith nerfs, that's for sure. Core engi is the one who got buffed the most as well as Scrapper.

How did core engi get a buff? Globs hot projectile speed and a 3/4 second elixir H cast time is as far as it gets. OS shot range has been 1200 for ages. I'm more likely to believe its a bug they couldn't fix so changed the tool tip. Thermal vision nerf is felf harder :( I have no idea why they went after that trait...

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