Babylon.8972 Posted August 30, 2018 Share Posted August 30, 2018 Its too strong in pvp right now, in a game mode where you have to stand on a point they dominate you hard.There autos in "holomode" hit at least 5k per hit and holo skill 5 can be ridiculous OP AoE CC. Their sustain is also way too opId suggest a 30% dps nerf to all holomode abilities or increase holomode cd to 20 sec like celestial avatar Link to comment Share on other sites More sharing options...
breno.5423 Posted August 30, 2018 Share Posted August 30, 2018 Haha, agreed again Link to comment Share on other sites More sharing options...
samo.1054 Posted August 30, 2018 Share Posted August 30, 2018 Come check them out in WvW :D Link to comment Share on other sites More sharing options...
Jariel.9274 Posted August 30, 2018 Share Posted August 30, 2018 Here's instead a better suggestion : delete holosmith entirely, so finally game will be balanced again. Meanwhile buff Scourge, Firebrand and Reaper. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted August 30, 2018 Share Posted August 30, 2018 Thread will get deleted like the last 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 30, 2018 Share Posted August 30, 2018 Get a spellbroken hammer to hit him hard... no stab no boons and KD that hololame thing hard :dizzy: Link to comment Share on other sites More sharing options...
Nova.3817 Posted August 30, 2018 Share Posted August 30, 2018 i think theyre survivability is fine but there CC is a lil overtuned for sure very annoying to be cc'd every 3 secs Link to comment Share on other sites More sharing options...
breno.5423 Posted August 30, 2018 Share Posted August 30, 2018 @Xarimath.4518 said:Meanwhile buff ScourgeAre you not serious right? Link to comment Share on other sites More sharing options...
FyzE.3472 Posted August 30, 2018 Share Posted August 30, 2018 Quality post right there. Proper trolling. Link to comment Share on other sites More sharing options...
breno.5423 Posted August 30, 2018 Share Posted August 30, 2018 Trolling or not, hes right. Link to comment Share on other sites More sharing options...
Tehologist.5841 Posted August 30, 2018 Share Posted August 30, 2018 Three holo specific nerfs this patch and that wasn't enough? Lower damage on holo leap and longer CD on 2 CC's. Link to comment Share on other sites More sharing options...
Kako.1930 Posted August 30, 2018 Share Posted August 30, 2018 Waiting for the Nerf ele thread now. Link to comment Share on other sites More sharing options...
WilnerGW.3275 Posted August 30, 2018 Share Posted August 30, 2018 @Xarimath.4518 said:Here's instead a better suggestion : delete holosmith entirely, so finally game will be balanced again. Meanwhile buff Scourge, Firebrand and Reaper.Sure. Holosmith is the only broken spec.Spellbreaker and Mirage are fine! ;) Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted August 30, 2018 Share Posted August 30, 2018 I bet 1 gold that the next thread will be "Nerf Revenant"!Give it a time, you learn how to win dude. New rotation and strategies. Link to comment Share on other sites More sharing options...
breno.5423 Posted August 30, 2018 Share Posted August 30, 2018 @"Catchyfx.5768" said:I bet 1 gold that the next thread will be "Nerf Revenant"!He did it already but got deleted.Btw, if you are worried about the revenant thread, its because he deserve a nerf. Link to comment Share on other sites More sharing options...
Turk.5460 Posted August 30, 2018 Share Posted August 30, 2018 @Tehologist.5841 said:Three holo specific nerfs this patch and that wasn't enough? Lower damage on holo leap and longer CD on 2 CC's.It's not just the cooldown, Holographic Shockwave needs a smaller radius and probably also a slight damage shave. An AOE hard CC that also climbs vertically is ridiculous with that radius. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted August 30, 2018 Share Posted August 30, 2018 I think that the damage, cc, boons, and sustain are a bit over the top. The shockwave radius is yuge and travels through all terrain and walls (and vertically). I haven't seen many playing so much now, but maybe there's a better fotm out there. When I do see them they can take 1 v 2 with little worry because they are a tank with ba-bombs out the wazoo.Obviously everything I stated is false, and soon an engi main will come along and say just that, in addition to L2P, gitgud.Ok, bud. Link to comment Share on other sites More sharing options...
JayPanda.1304 Posted August 30, 2018 Share Posted August 30, 2018 @Kako.1930 said:Waiting for the Nerf ele thread now.Damn you beat me to it. Link to comment Share on other sites More sharing options...
praqtos.9035 Posted August 30, 2018 Share Posted August 30, 2018 ill leave this here since it seems half of u guys didnt read it ^^Prime Light Beam: The cooldown of this skill has been split between game modes. It has been increased from 60 seconds to 75 seconds in PvP only.Prismatic Singularity: The cooldown of this skill has been split between game modes. It has been increased from 30 seconds to 45 seconds in PvP only.Spectrum Shield: The cooldown reduction for being above the heat threshold has been split between game modes and reduced to 25% when in PvP only.Holo Leap: The damage of this skill has been reduced by 17% in PvP only.regarding the holographic shockwave (most telegraphed cc in the game) ~ dodge ftw Link to comment Share on other sites More sharing options...
JayPanda.1304 Posted August 30, 2018 Share Posted August 30, 2018 @praqtos.9035 said:ill leave this here since it seems half of u guys didnt read it ^^Prime Light Beam: The cooldown of this skill has been split between game modes. It has been increased from 60 seconds to 75 seconds in PvP only.Prismatic Singularity: The cooldown of this skill has been split between game modes. It has been increased from 30 seconds to 45 seconds in PvP only.Spectrum Shield: The cooldown reduction for being above the heat threshold has been split between game modes and reduced to 25% when in PvP only.Holo Leap: The damage of this skill has been reduced by 17% in PvP only.regarding the holographic shockwave (most telegraphed cc in the game) ~ dodge ftwI agree most of holo CC is easily telegraphed. I found only holo leap to be a bit strong. Also not sure where he’s getting 5k auto attacks though since light strike got nerfed by 40% a few patches back. Link to comment Share on other sites More sharing options...
breno.5423 Posted August 30, 2018 Share Posted August 30, 2018 @praqtos.9035 said:ill leave this here since it seems half of u guys didnt read it ^^Prime Light Beam: The cooldown of this skill has been split between game modes. It has been increased from 60 seconds to 75 seconds in PvP only.Prismatic Singularity: The cooldown of this skill has been split between game modes. It has been increased from 30 seconds to 45 seconds in PvP only.Spectrum Shield: The cooldown reduction for being above the heat threshold has been split between game modes and reduced to 25% when in PvP only.Holo Leap: The damage of this skill has been reduced by 17% in PvP only.regarding the holographic shockwave (most telegraphed cc in the game) ~ dodge ftw So what?Still broken.These professions deserve nerf:1) Herald - 50% burst damage (sword off hand) redution at least, but maintaining damage per second, or lesser sustain;2) Holosmith - 30% damage per second redution, or lesser sustain;3) Reaper - 40% shroud skills damage redution, maintining current sustain and quickness;4) Mirage/Chrono - Lesser sustain.These changes would be enough IMO. Link to comment Share on other sites More sharing options...
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