LoreChief.8391 Posted August 30, 2018 Share Posted August 30, 2018 So I had a wild thought the other day; "What if I ran the Istan farm as a support class, such as the new and improved Herald? Ventari even?"Obviously fairly quickly though, I realized this would never work because you don't get champion bags without hitting a damage requirement on a mob. Further, champs die so quick in meta events that you have to basically be optimized for getting tag credit to even have a chance for bags in the first place. Even running as a power holo with a full turret arsenal, I'm only ever able to get at most about 80% of the bags possible.But it would be nice though. I'd like to contribute something more interesting than mash-mash DPS, such as buffs, heals, barriers, all-of-the-above, and still be able to reliably get pouches. But playstyles like Ventari, although useful and fun to play - don't get loot credit!So I would like to ask for a change to the tagging system. Something like; "If you heal at least X amount and/or provide X amount of boons and/or cleanse/convert X amount of debuffs - and a unit you've healed within the last 20 seconds gets tag credit & kills a monster, you also get tag credit". Extra emphasis placed on cleansing or providing powerful effects (such as granting allies Quickness or purging Slow).So for example(s);Herald provides 10 stacks of might to 5+ allies, and 1+ of those allies get tag credit on a champion = Herald gets tag credit on the champion.Chronomancer provides Quickness to 5+ allies, and 1+ of those allies get tag credit on a champion = Chronomancer gets tag credit on the champion.Elementalist cleanses 5 conditions from allies and generates 10k+ of healing on allies over the course of 20 seconds, and 1+ of those allies get tag credit on a champion = Elementalist gets tag credit on the champion.Thanks for reading. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted August 30, 2018 Share Posted August 30, 2018 Heals and boons already give you a percentage of the damage done by those people you heal/buff do to you. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted August 30, 2018 Share Posted August 30, 2018 ANet's adjusted this a couple of times. The system requires some amount of damage, and gives lesser credit for support. A more fundamental change would require overhauling the system and probably wouldn't be a good use of resources, compared to other projects we'd like to see. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.