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Why is superspeed not faster than swiftness?


Sinful.2165

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https://wiki.guildwars2.com/wiki/Movement_Speed

"Movement Speed increases do not stack with each other—only the greatest value takes effect. For example, a character under the effect of Signet of Air (+25%) and swiftness (+33%) will only move 33% faster. Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat. "

You can only use superspeed full potential in combat. Out of combat have a movement speed limit.

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@Ashantara.8731 said:

@"Lost Dimension.9014" said:"Movement Speed increases do not stack with each other [...]

That wasn't the OP's question, though. ;)

"Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat. "

Happy now?

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@Lost Dimension.9014 said:

@Lost Dimension.9014 said:"Movement Speed increases do not stack with each other [...]

That wasn't the OP's question, though. ;)

"Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat. "

Happy now?

whats 400 Units? I think that part is what confuses me. Whats a unit?

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@Knighthonor.4061 said:

@Lost Dimension.9014 said:"Movement Speed increases do not stack with each other [...]

That wasn't the OP's question, though. ;)

"Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat. "

Happy now?

whats 400 Units? I think that part is what confuses me. Whats a unit?

According to wiki, it would be range units. You see the range number on your skills? You can use that as a guide on how far the travel distance is.

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@Knighthonor.4061 said:

@Lost Dimension.9014 said:"Movement Speed increases do not stack with each other [...]

That wasn't the OP's question, though. ;)

"Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat. "

Happy now?

whats 400 Units? I think that part is what confuses me. Whats a unit?

Right in the wiki, just click on units and it leads to: https://wiki.guildwars2.com/wiki/Range

Range is a property of many skills that defines the distance at which a skill can successfully connect to its target. The radius or area of effect define area over which a skill's effects are applied. Distance is defined in terms of units, which are essentially equivalent to inches.

Units are a measurement of range in the game. All skill distances are measured in units, thus x units per second is the equivalent distance traveled in 1 second.

TC was essentially asking why he subjectively does not feel a difference between swiftness and super-speed. Lost Dimension correctly refereed to the wiki which explains the mechanic behind the movement system (and its limitations), essentially providing an answer to the underlying question of TC.

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