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How long are we going to keep ignoring the calls for new game modes?


eagles.6380

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2v2, 3v3's, we already have a couple death match maps.. Conquest is failing, the majority of the gw2 community has no idea how to rotate, it's a difficult game mode to get into. A lot of players have suggested adding 2v2, 3v3 death match's were the goal is to eliminate the enemy team. Its simplified pvp and is a lot easier to get into.

If i were a new gw2 player and had a look at the current pvp forums i would uninstall straight away. The community need's this to happen at least to salvage what we have left in the pvp scene.

Conquest has failed!!

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@"Exedore.6320" said:For a while, since most of those posts - like yours - are heavily exaggerated, and new modes have already failed hard compared to conquest.

The biggest killer of PvP has been power creep.

this is disingenuous, there's reasons why the horribly developed "new game modes" failed, two of those reasons are underdevelopment and poor map design, not the game modes themselves.

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@"Exedore.6320" said:For a while, since most of those posts - like yours - are heavily exaggerated, and new modes have already failed hard compared to conquest.

New modes that were not properly implemented, im sorry but if you say to people here's a death match arena, its in custom arena, spend you're gold and in game currency to maintain it, find players willing to play with you and have fun, i dont think thats properly implemented. We've had people like Chaith who has been playing this game from the start and is an x esl player in the game make a very detailed post about why a 2v2 would be extremely healthy for the game. That's just one example,

https://en-forum.guildwars2.com/discussion/comment/641261#Comment_641261

Don't mistake people who care about the game and spend their free time going onto the forums to input idea's they have for the game mode as heavily exaggerated.

The biggest killer of PvP has been power creep.Thanks for you're input

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To be fair, even though a 2v2 mode exists, nobody plays it. People would still rather duel in duel arenas then even bother looking for a 2v2 arena mode in the custom games

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

If a 2v2 mode does get introduced into ques it wouldn’t be good as deathmatch. It would need to have interesting mechanics and objectives that aren’t ludicrous, but engaging enough to be able to overcome challenges (to be able to make plays over a more superior comp)

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@JusticeRetroHunter.7684 said:

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

Courtyard failed because it was added to the conquest queue...The builds for each mode are completely different and was screwing up quite a bit when people chose to run death match builds and got put into conquest making them fail hard or vice versa... people sign up with conquest builds only to be put in deathmatch and get fed like lambs to the wolves... My guild was in this this position, would get our roles sorted, builds sorted and then get put into death match, then we'd try and switch builds before the timer expired and ended up having people with half trait lines or the wrong builds because the timer expired.

there was also steamroll issues with spawn camping... that was a map design issue that many tried to resolve with ideas such as rounds or real team respawns every 15s.

Deathmatch was so successful that many of us continue to treat conquest as our own personal death match because killing players is more fun than standing on empty nodes.

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@sephiroth.4217 said:

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

Courtyard failed because it was added to the conquest queue...The builds for each mode are completely different and was screwing up quite a bit when people chose to run death match builds and got put into conquest making them fail hard or vice versa... people sign up with conquest builds only to be put in deathmatch and get fed like lambs to the wolves... My guild was in this this position, would get our roles sorted, builds sorted and then get put into death match, then we'd try and switch builds before the timer expired and ended up having people with half trait lines or the wrong builds because the timer expired.

there was also steamroll issues with spawn camping... that was a map design issue that many tried to resolve with ideas such as rounds or real team respawns every 15s.

Deathmatch was so successful that many of us continue to treat conquest as our own personal death match because killing players is more fun than standing on empty nodes.

I guess our definition of success. Vary widely.

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Check my ideas for battlegrounds if you haven't yet.

@eagles.6380 said:2v2, 3v3's, we already have a couple death match maps.. Conquest is failing, the majority of the gw2 community has no idea how to rotate, it's a difficult game mode to get into. A lot of players have suggested adding 2v2, 3v3 death match's were the goal is to eliminate the enemy team. Its simplified pvp and is a lot easier to get into.

If i were a new gw2 player and had a look at the current pvp forums i would uninstall straight away. The community need's this to happen at least to salvage what we have left in the pvp scene.

Conquest has failed!!

I would love a 3v3 map, where there's 6 teams playing together, doing rounds against each other.

So, each team would play against every other team, to the best of five, for a total of 5 x 3~5 = 15~25 fights. Whoever wins more duels, wins the game.

The map can have different mini-arenas where these duels take place, chosen randomly each duel. Some might even have some environmental hazards to force you to adapt and think, instead of just rushing straight to the enemy.

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@JusticeRetroHunter.7684 said:

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

Courtyard failed because it was added to the conquest queue...The builds for each mode are completely different and was screwing up quite a bit when people chose to run death match builds and got put into conquest making them fail hard or vice versa... people sign up with conquest builds only to be put in deathmatch and get fed like lambs to the wolves... My guild was in this this position, would get our roles sorted, builds sorted and then get put into death match, then we'd try and switch builds before the timer expired and ended up having people with half trait lines or the wrong builds because the timer expired.

there was also steamroll issues with spawn camping... that was a map design issue that many tried to resolve with ideas such as rounds or real team respawns every 15s.

Deathmatch was so successful that many of us continue to treat conquest as our own personal death match because killing players is more fun than standing on empty nodes.

I guess our definition of success. Vary widely.

Congratulations on ignoring everything and taking it out of context, I shouldn't expect anything less from the pvp sub forum.

If anet gave a new game mode again, im sure most of you are just gunna do the same thing as last time and take a shit on it, as proven by your comment.

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Swiss will come next December in 2019 not this one if we go by pvp update or improvements its once in a blue moon with a total eclipse after it. Then the game modes introduced will be "hot play join only" and will wither and die off instead of making a que up button for unranked or even ranked play. So the maps will die off and not have a chance then people will say. " Look it didn't work! Lets keep doing circlequest".

lol poor Hall of the mists had no chance at all ever but hey they "tried" right?

https://wiki.guildwars2.com/wiki/Hall_of_the_Mists

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We definitely need a new mode in pvp. Conquest is great in theory and design with a full queued team but they took that away and now you're relying on 3-4 others to play right rotations with a high probability of zero communication.

I'm a fan of objective based maps, something like an escort, capture the flag, king of the hill style, as it offers a bit more play than traditional deathmatch - for me anyways. Their Stronghold idea should've never been greenlit. They just tried to innovate MMO pvp by using MOBA rules (for the most part) but it failed so bad. They need to go back to the drawing board, tear down Stronghold, and repurpose it for something that has holding power.

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@Emtiarbi.3281 said:

@"FyzE.3472" said:They said something like "after Swiss is done"

If we continue with the current timeline/speed of development: Swiss in 2018, on demand AT in 2019, new maps in 2020, stronghold in 2021 and THEN they we might see the possibility of exploring new modes

"Might" is the keyword here. And I think you are correct.

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@sephiroth.4217 said:

@"JusticeRetroHunter.7684" said:

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

Courtyard failed because it was added to the conquest queue...The builds for each mode are completely different and was screwing up quite a bit when people chose to run death match builds and got put into conquest making them fail hard or vice versa... people sign up with conquest builds only to be put in deathmatch and get fed like lambs to the wolves... My guild was in this this position, would get our roles sorted, builds sorted and then get put into death match, then we'd try and switch builds before the timer expired and ended up having people with half trait lines or the wrong builds because the timer expired.

there was also steamroll issues with spawn camping... that was a map design issue that many tried to resolve with ideas such as rounds or real team respawns every 15s.

Deathmatch was so successful that many of us continue to treat conquest as our own personal death match because killing players is more fun than standing on empty nodes.

I am glad someone trully remenber why death match failed.

For me it was so fun. I was playing Necro those days and power necro was one of the classes that didn't need to bother about switching builds on Courtyard.

Nowadays, DM is locked to custom games that nobody cares. ANET even forgot to add it as a "game mode" together with strong hold.I would play it all day.

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@"JusticeRetroHunter.7684" said:To be fair, even though a 2v2 mode exists, nobody plays it. People would still rather duel in duel arenas then even bother looking for a 2v2 arena mode in the custom games

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

If a 2v2 mode does get introduced into ques it wouldn’t be good as deathmatch. It would need to have interesting mechanics and objectives that aren’t ludicrous, but engaging enough to be able to overcome challenges (to be able to make plays over a more superior comp)

if there was a button to queue for 2v2 like there is for unranked/ranked, you better believe it will get used, there are entire guilds that would come back for actual developed game modes like that. Just because YOU might not, doesnt mean others wouldnt. ROM is hosting a 2v2 tourny, and there are tons of 2v2 EU "inhouses" ask the top players yourself.

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@Vicariuz.1605 said:

@"JusticeRetroHunter.7684" said:To be fair, even though a 2v2 mode exists, nobody plays it. People would still rather duel in duel arenas then even bother looking for a 2v2 arena mode in the custom games

There is a reason deathmatch failed and not just because of poor implementation but rather that it’s not very special, unique or interesting.

If a 2v2 mode does get introduced into ques it wouldn’t be good as deathmatch. It would need to have interesting mechanics and objectives that aren’t ludicrous, but engaging enough to be able to overcome challenges (to be able to make plays over a more superior comp)

if there was a button to queue for 2v2 like there is for unranked/ranked, you better believe it will get used, there are entire guilds that would come back for actual developed game modes like that. Just because YOU might not, doesnt mean others wouldnt. ROM is hosting a 2v2 tourny, and there are tons of 2v2 EU "inhouses" ask the top players yourself

If any mode had a button to que of course people will play it...should I mention stronghold? Doesn’t mean it would be a good game mode.

Why do we have to have tournies when the 2v2 mode exists freely already? If 2v2 deathmatch was gonna be a successful, it would have been so by now in the custom arenas...but it’s not...

I’m not against implementing new game modes... anything is better than nothing. But there’s a lot we can learn from history and history has showed us that it’s a kitten shoot in the long term.

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New modes would be fine, but deathmatch is trash in MMORPGs (shooters excepted), because the combat/class system, laughably comprised balance and relatively low sklll cap of the combat does not suit it. So you end up with dull, unengaging, low skill arena type maps and then cheese vs cheese because these games have balance that is completely compromised between multiple game modes and multiple activities within each game mode and then having to balance for a disparate playerbase.

Of which the last 2v2 tourney I bothered to watch in this game was a fine example, which had rounds lasting 10 mins+ and lots of Bennie Hill style running away (it was not even worthy of being called 'kiting'), was unbelievable boring to watch and I assume to play in.

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@"eagles.6380" said:2v2, 3v3's, we already have a couple death match maps.. Conquest is failing, the majority of the gw2 community has no idea how to rotate, it's a difficult game mode to get into. A lot of players have suggested adding 2v2, 3v3 death match's were the goal is to eliminate the enemy team. Its simplified pvp and is a lot easier to get into.

If i were a new gw2 player and had a look at the current pvp forums i would uninstall straight away. The community need's this to happen at least to salvage what we have left in the pvp scene.

Conquest has failed!!

Maybe next year, there's no interest from anet to focus on pvp so it's kept "alive" with minimum dev resources.

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We have no properly supported way to play 2v2s and 3v3s.

3v3s as far as I know has never been tested with the public (again in any supported capacity).

5v5 was a mess sure. But it’s not a bad model to see how a 5v5 team fight on a point would go... (which shows its own set of problems)

2v2 maps were added, was fun and competitive, but the game has no way to queue into those maps, and the owned maps we’re usually just giant waiting lines usually with dictators saving a slot for themselves. A ton of those players waiting in line for a turn could have been like 3 of their own 2v2 matches, and every time the map reset you better hope to god you loaded in before someone else.

This was very poor implementation of something that could have been very successful.

Conquest I personally find very unappealing, I first and foremost play pvp to kill players not rotate cap points. It’d be dissapointing if A-net is in the mindset of “we gave them good 2v2 maps and no one plays it. Well that’s a dud!” When it needed more support than: ‘hotjoin with no way to easily find a match’.

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