Red Haired Savage.5430 Posted September 12, 2018 Share Posted September 12, 2018 I have an idea for a brave stride re-work that wouldn't be huge. What if on brave stride you gain 2 stacks of stability every time you strike a new enemy as your targeted enemy (10-20 sec CD, not counting the enemies that you cleave at the same time). Thoughts? Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 12, 2018 Share Posted September 12, 2018 what do you mean with not counting enemies that you cleave at the same time?like that the internal cd gets set back to 20s when hitting a new enemy while it was still on cd?or that you couldnt get 10 stacks by hitting 5 ppl? Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 12, 2018 Author Share Posted September 12, 2018 No, my thoughts are that the ICD would run based on who you're hitting that you have targeted (people/npcs that are next to your target don't count as a new target unless you target them specifically). The ICD would be so that you can't just hit a target >tab > hit a new target > tab > hit a new target, and just build up a bunch of stability really quickly, you'd only be able to get stability soo often, but if you're only fighting 1 foe you wouldn't be able to get stability more than once. I don't know this could be a dumb idea or a really great idea, but it'd be better than what we currently have. Link to comment Share on other sites More sharing options...
Ferus.3165 Posted September 12, 2018 Share Posted September 12, 2018 @TheBravery.9615 said:Brave Stride:: Rework this. Successfully landing a burst attack grants stability.that would be a much better idea Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 12, 2018 Author Share Posted September 12, 2018 That wouldn't be a bad idea, except the amount of bursting we can do would make it a little OP unless they introduce an ICD with it, so in the end you'd never know if your burst was going to give you stability or not. My way you'd be getting more stability through normal combat as you change targets, and as things die and you move to the next thing. Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed. Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted September 13, 2018 Share Posted September 13, 2018 @Red Haired Savage.5430 said:That wouldn't be a bad idea, except the amount of bursting we can do would make it a little OP unless they introduce an ICD with it, so in the end you'd never know if your burst was going to give you stability or not. My way you'd be getting more stability through normal combat as you change targets, and as things die and you move to the next thing.I didn't include details on how much stability is granted and if there's an icd because that's the tipping point of what makes it balanced. If it's a 1 second, 1 stack stab for each burst landed, it's underpowered. If it's a 8 second stab for 5 stacks it's overpowered. In the end though, it would probably be easier to implement this because it's more simple and doesn't account for who's a new target struck (a new variable) Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 13, 2018 Author Share Posted September 13, 2018 Another one of my fears is that we already have sooo much tied to bursts (11 traits) and landing bursts, how many more things are we wanting to tie to bursts?https://wiki.guildwars2.com/wiki/Burst Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 13, 2018 Share Posted September 13, 2018 @alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fighting Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 @RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 13, 2018 Share Posted September 13, 2018 @alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that trait Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 @RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 13, 2018 Share Posted September 13, 2018 @alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifes Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 @RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 13, 2018 Author Share Posted September 13, 2018 @alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride. Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 @Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel. Link to comment Share on other sites More sharing options...
cryorion.9532 Posted September 13, 2018 Share Posted September 13, 2018 @alcopaul.2156 said:and why worry about falling when you have gliders.lel.There are 2 greatest feelings as warrior in gw2 wvw:one shotting people with 17k+ killshotskilling people in wvw by launching them off cliffs with Death from Above Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 13, 2018 Author Share Posted September 13, 2018 @alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel.You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on? Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 @Red Haired Savage.5430 said:@alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel.You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on?coz pvp. sPvP.there can be a lot of pewpew happening within that 8 second of stab. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 13, 2018 Author Share Posted September 13, 2018 @alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel.You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on?coz pvp. sPvP.there can be a lot of pewpew happening within that 8 second of stab.It's 1 stack of stability, at the beginning of a fight and you won't get it again until the next fight. Would you want other traits to only work once a fight, right at the beginning? Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted September 13, 2018 Share Posted September 13, 2018 @cryorion.9532 said:@"alcopaul.2156" said:and why worry about falling when you have gliders.lel.There are 2 greatest feelings as warrior in gw2 wvw:one shotting people with 17k+ killshotskilling people in wvw by launching them off cliffs with Death from Above Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 13, 2018 Share Posted September 13, 2018 @Red Haired Savage.5430 said:@alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel.You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on?coz pvp. sPvP.there can be a lot of pewpew happening within that 8 second of stab.It's 1 stack of stability, at the beginning of a fight and you won't get it again until the next fight. Would you want other traits to only work once a fight, right at the beginning?im speaking on context of spvp, wherein a single skirmish don't last for like 20 minutes. Link to comment Share on other sites More sharing options...
Ferus.3165 Posted September 13, 2018 Share Posted September 13, 2018 @alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel.You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on?coz pvp. sPvP.there can be a lot of pewpew happening within that 8 second of stab.It's 1 stack of stability, at the beginning of a fight and you won't get it again until the next fight. Would you want other traits to only work once a fight, right at the beginning?im speaking on context of spvp, wherein a single skirmish don't last for like 20 minutes.yeah but a fight with a warrior is over after 8 sec?? either you are the most skilled warrior in existance or you are dieing/have to run away so fast that 1 stack stab once in a fight is all you need... would you please share your pvp build with us? Generally even 5 stacks might on heal is better than that 1 stack stab that you only get one time. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 14, 2018 Share Posted September 14, 2018 @alcopaul.2156 said:@Red Haired Savage.5430 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:@RedShark.9548 said:@alcopaul.2156 said:brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fightingit will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.idc what they do with it, it wont be worse as it is right now tbh.but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that traitI don't use Rampage so, yeah. That's why i said Brave Stride is good.what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifesRampage is a physical skill, which is commonly used by warriors in pvp.Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.lel.As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.you only Stride in PvP.and why worry about falling when you have gliders.lel.i see, you dont rly play wvw...why would i be roaming only in my own territory, thats boring as helland no idea why you copy pasted the effect of peak performance; from my post you should have gathered that i know its effectand like i said, there are other physical skills than just rampage.and even in spvp 1stack of stab isnt worth it. especially in combination with auto balanced stance, since it activates even with brave stride active. Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted September 14, 2018 Share Posted September 14, 2018 @RedShark.9548 said:and even in spvp 1stack of stab isnt worth it. especially in combination with auto balanced stance, since it activates even with brave stride active.how come? coz you don't get cced when stab is on with Brave Stride, so the auto balanced stance won't activate. and when Brave Stance stab wears out, auto balanced stance will activate. so 8 seconds + auto stab from balanced stance of pure pewpew.and yeh plus the clickable balanced stance, i forgot.lel. Link to comment Share on other sites More sharing options...
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