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Superior Sigil of Nullification [Merged]


Kirkas.1430

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@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Lol not to those kinds of levels and their supply was upped for that very reason and because the items they are intended for had permanent continuous in game function and requirement add to that they could be traded.. hence why upping supply and adding the fact they are guaranteed through various methods was one of those checks and balances to help the market avoid out of whack manipulation of the end items.. leggy trading would be just as obscene otherwise... now they have supply and demand checks and balances in place to allow the market to work as it should. Sure they are not cheap but then the time effort and quantities are far greater than this collection.... in theory :)These armour skins are a one off, made up of account bound pieces created via story steps.. the collection steps have no other other purpose in the game after that. But knowing that they already had to fix the problems before.. well as I said, this collection based on an arbitrary item with a known inefficient viable supply in the game, unlike what Obtena seems to think, is a step back to those dark days they already looked to plug.

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@"Haleydawn.3764" said:Comparison postStats from Gw2efficiency. (So one can assume these numbers are actually higher.)https://en-forum.guildwars2.com/discussion/comment/703757#Comment_703757October 3rd:Intermediary stages of Requiem;Requiem: Experiment 1- Completed by 8,741Requiem: Experiment 2 -Completed by 7,684Requiem: Experiment 3 - (10 sigils needed). Completed by 3,481Requiem: Experiment 4 - (5 Sigils needed) Completed by 2,877Requiem: Experiment 5 - (5 Sigils needed) Completed by 2,495Requiem: Experiment 6 - (5 Sigils needed) Completed by 2,225

Today 4 days later:Requiem: Experiment 1- Completed by 9,525Requiem: Experiment 2 -Completed by 8,449Requiem: Experiment 3 - (10 sigils needed). Completed by 3,844 (Increase of 363 accounts x 10 sigils = 3630 sigils)Requiem: Experiment 4 - (5 Sigils needed) Completed by 3,221 (increase of 344 accounts x 5 sigils = 1720 sigils)Requiem: Experiment 5 - (5 Sigils needed) Completed by 2,839 (Increase of 344 accounts x 5 sigils = 1720 sigils)Requiem: Experiment 6 (Full completion of CoS Requiem)- (5 Sigils needed) Completed by 2,585 (Increase of 360 accounts x 5 sigils = 1800 sigils)

Total sigils used in 4 days = 8870 sigils.

Not really, since the buy/sell price is still high which means demand is also high and supply is low. If the supply was sufficient the price should have dropped at a much lower level. As things stand now this sigil is a barrier for many players in their effort to complete the achievement.

The supply looks sufficient. Are you taking into account the sigils that don't enter the Trading Post, or the Sigils straight up sold to buy orders? No? Didn't think so.

Has Anet even hinted they are going to do something about this or not?

Nope.

Here is a bit more data for you.

I think that when we talk about the 'sufficiency' of supply we really need to define it. From what I see, the immediate supply (sigils that are already in the game) is not enough to satisfy demand of those people who have unlocked the collection if all of them were to decide to complete it right here and now. The supply generation does not seem to be satisfactory, too, as completion is slowing down and the prices on TP are more or less stable. On the other hand, this situation may indicate that consumers are boycotting the collection and refuse to finish it. However, in this case I would expect the price of sigils to start a downward trend. We still need to wait longer to understand how the supply works. People are still burning through tomes of knowledge and scrolls. Once those are gone, the picture will become clearer.

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@Blanche Neige.7241 said:How amusing. First you pretend there is no ways to farm specific mats.

And now, you pretend there is….

I think it's time to stop feeding the troll you probably are.

So do you get the material 100% of the mob?If you dont there is no way to farm for specific materials.What I have noticed you get random material with a chance to get what you want.

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@"Dedicant.6820" said:There is a whole host of issues with the game that have not been addressed or fixed. HUM

And you think that is due to what? Now YOU are assuming those are even things Anet thinks are things they need to fix. You don't know that, just like you don't know if this is something they need to fix. Players not liking something is not a reason to fix things.

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@Gop.8713 said:

@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Odd that there aren't threads complaining about those you mean . . ?

It makes sense if you consider that the price is not the issue, but rather the lack of access. Dust, ectos and gems can be purchased on the tp OR produced for yourself through regular play. It's not really odd that such different circumstances would produce different reactions . . .

Exactly, they didn’t skyrocket up in prices, because there are ways to obtain these things without Lvling a character to 64, do rng in the mf or hope for a certain exotic weapon to drop from a champ bag.

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@Linken.6345 said:

@"Blanche Neige.7241" said:How amusing. First you pretend there is no ways to farm specific mats.

And now, you pretend there is….

I think it's time to stop feeding the troll you probably are.

So do you get the material 100% of the mob?If you dont there is no way to farm for specific materials.What I have noticed you get random material with a chance to get what you want.

farming for a random drop of things like arc I guess can still be called farming.. I personally consider that a serious waste of my time though, especially as even if I was to get lucky 25 times in "x" time.. I still need some form of guaranteed method of salvaging it... that I believe would likely still require the use of the gemstore for many.. see what they did there :)

Gotta cover dem bases :)

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@Bloodstealer.5978 said:

@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Lol not to those kinds of levels and their supply was upped for that very reason and because the items they are intended for had permanent continuous in game function and requirement add to that they could be traded.. hence why upping supply and adding the fact they are guaranteed through various methods was one of those checks and balances to help the market avoid out of whack manipulation of the end items.. leggy trading would be just as obscene otherwise... now they have supply and demand checks and balances in place to allow the market to work as it should. Sure they are not cheap but then the time effort and quantities are far greater than this collection.... in theory :)These armour skins are a one off, made up of account bound pieces created via story steps.. the collection steps have no other other purpose in the game after that. But knowing that they already had to fix the problems before.. well as I said, this collection based on an arbitrary item with a known inefficient viable supply in the game, unlike what Obtena seems to think, is a step back to those dark days they already looked to plug.

Sorry sarcasm doesn’t translate well into text unfortunately. These items didn’t skyrocket, yet the sigil did, why? Because someone identified the lack of ways to acquire these things.

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@Tyson.5160 said:

@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Lol not to those kinds of levels and their supply was upped for that very reason and because the items they are intended for had permanent continuous in game function and requirement add to that they could be traded.. hence why upping supply and adding the fact they are guaranteed through various methods was one of those checks and balances to help the market avoid out of whack manipulation of the end items.. leggy trading would be just as obscene otherwise... now they have supply and demand checks and balances in place to allow the market to work as it should. Sure they are not cheap but then the time effort and quantities are far greater than this collection.... in theory :)These armour skins are a one off, made up of account bound pieces created via story steps.. the collection steps have no other other purpose in the game after that. But knowing that they already had to fix the problems before.. well as I said, this collection based on an arbitrary item with a known inefficient viable supply in the game, unlike what Obtena seems to think, is a step back to those dark days they already looked to plug.

Sorry sarcasm doesn’t translate well into text unfortunately. These items didn’t skyrocket, yet the sigil did, why? Because someone identified the lack of ways to acquire these things.

Why are your referencing me to your post or was that sarcasm :)

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@Bloodstealer.5978 said:

@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Lol not to those kinds of levels and their supply was upped for that very reason and because the items they are intended for had permanent continuous in game function and requirement add to that they could be traded.. hence why upping supply and adding the fact they are guaranteed through various methods was one of those checks and balances to help the market avoid out of whack manipulation of the end items.. leggy trading would be just as obscene otherwise... now they have supply and demand checks and balances in place to allow the market to work as it should. Sure they are not cheap but then the time effort and quantities are far greater than this collection.... in theory :)These armour skins are a one off, made up of account bound pieces created via story steps.. the collection steps have no other other purpose in the game after that. But knowing that they already had to fix the problems before.. well as I said, this collection based on an arbitrary item with a known inefficient viable supply in the game, unlike what Obtena seems to think, is a step back to those dark days they already looked to plug.

Sorry sarcasm doesn’t translate well into text unfortunately. These items didn’t skyrocket, yet the sigil did, why? Because someone identified the lack of ways to acquire these things.

Why are your referencing me to your post or was that sarcasm :)

My original post was stating what didn’t actually happen. The other items in the collection didn’t sky rocket like the sigil mainly because someone saw a chance to make s bunch of money off the players expense, due to the lack reliable acquisition.

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@Obtena.7952 said:

@Obtena.7952 said:That a insincere complaint then because
farming specific mats on your own has never been the primary way to get mats in this game
. (emphasis added)This statement is simply not true. There is a rather long list of account bound mats that cannot be bought on TP and have to be farmed on one's own. Ascended gear is a great example of this. One has to farm mats to craft any generation of ascended weapons or armour. It is not even the primary way for getting Pile of Bloodstone Dust, Dragonite Ore, Empyreal Fragment and map specific ascended mats such as Ley Line Spark, Pile of Auric Dust, or Bottle of Airship Oil. It is the only way.

Unfortunately, most of your arguments in this thread are based on generalisations with no factual support. You keep saying that everything works as intended, however, using your own argument, we do not have neither data nor official statements proving your point of view. If something has been there for 6 years, it does not necessarily mean that it is the way it is intended to be. It might also mean that the developers do not have manpower or expertise to fix it.

Those comparisons don't make sense ... those are ACCOUNT-BOUND mats >< Mats on the TP are NOT.I am sorry, my previous comment was not clear enough.

Let me quote you again: farming specific mats on your own has never been the primary way to get mats in this game. Since you do not specify that you are talking specifically about non-bound materials, this statement is not true. Please be more specific next time.

Yes, I have no factual support that the TP is how Anet intends for people to exchange mats ... other the fact that it has been in place for 6 years allowing people to exchange mats. Just wow guys.

I guess, I was not quite clear here as well. I am not talking about the notion of TP being the main way to exchange mats/coins. I was referring to your general attitude that everything works as intended, including the situation with the Sigils of Nullification. I will try to be more specific next time.

Cheers

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@Tyson.5160 said:

@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Lol not to those kinds of levels and their supply was upped for that very reason and because the items they are intended for had permanent continuous in game function and requirement add to that they could be traded.. hence why upping supply and adding the fact they are guaranteed through various methods was one of those checks and balances to help the market avoid out of whack manipulation of the end items.. leggy trading would be just as obscene otherwise... now they have supply and demand checks and balances in place to allow the market to work as it should. Sure they are not cheap but then the time effort and quantities are far greater than this collection.... in theory :)These armour skins are a one off, made up of account bound pieces created via story steps.. the collection steps have no other other purpose in the game after that. But knowing that they already had to fix the problems before.. well as I said, this collection based on an arbitrary item with a known inefficient viable supply in the game, unlike what Obtena seems to think, is a step back to those dark days they already looked to plug.

Sorry sarcasm doesn’t translate well into text unfortunately. These items didn’t skyrocket, yet the sigil did, why? Because someone identified the lack of ways to acquire these things.

Why are your referencing me to your post or was that sarcasm :)

My original post was stating what didn’t actually happen. The other items in the collection didn’t sky rocket like the sigil mainly because someone saw a chance to make s bunch of money off the players expense, due to the lack reliable acquisition.

Where was my post making sarcasm at that fact.. or have you referenced the wrong post :)

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@Bloodstealer.5978 said:

@Tyson.5160 said:Crystalline Dust, ectos, AMA gems. These too also skyrocketed in price. Wait a second, that’s odd.

Lol not to those kinds of levels and their supply was upped for that very reason and because the items they are intended for had permanent continuous in game function and requirement add to that they could be traded.. hence why upping supply and adding the fact they are guaranteed through various methods was one of those checks and balances to help the market avoid out of whack manipulation of the end items.. leggy trading would be just as obscene otherwise... now they have supply and demand checks and balances in place to allow the market to work as it should. Sure they are not cheap but then the time effort and quantities are far greater than this collection.... in theory :)These armour skins are a one off, made up of account bound pieces created via story steps.. the collection steps have no other other purpose in the game after that. But knowing that they already had to fix the problems before.. well as I said, this collection based on an arbitrary item with a known inefficient viable supply in the game, unlike what Obtena seems to think, is a step back to those dark days they already looked to plug.

Sorry sarcasm doesn’t translate well into text unfortunately. These items didn’t skyrocket, yet the sigil did, why? Because someone identified the lack of ways to acquire these things.

Why are your referencing me to your post or was that sarcasm :)

My original post was stating what didn’t actually happen. The other items in the collection didn’t sky rocket like the sigil mainly because someone saw a chance to make s bunch of money off the players expense, due to the lack reliable acquisition.

Where was my post making sarcasm at that fact.. or have you referenced the wrong post :)

Sorry I was being sarcastic in my original statement. I wasn’t sure if you thought I took the original post as fact.

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@"Dedicant.6820" said:Anet has attempted to fix the mount bug and has said they want to fix legendary armour. Not an assumption their own words and actions. And are you suggesting anet actually wants events to stall because npcs bug out and stop moving on escorts?

What do this have to do with sigil of nullification thats discussed here?EditOn a side note I dident know legendary armor was broken and needing a fix, have heard that mounts refuse to backpeddle but never encounter it since I mainly use them to go forward.

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@"Linken.6345" said:What do this have to do with sigil of nullification thats discussed here?

They claimed that since the sigil hasn't been "fixed" that means this situation isn't an issue, that everything in GW2 runs as intended or it would be fixed and that they know exactly what anets intentions are regarding the game. I listed examples of bugs and issues yet to be fixed and they suggested those were things anet just thought were okay not to fix.Edit- There are issues with the dye channels on legendary armour apparently and a whole big controversy on its release where a youtube partner was removed. Last I heard changes were yet to be made but anet said that they were looking into it. Yeah I forgot about the backpeddle bug that happened to me a few times the other day actually.

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@Illconceived Was Na.9781 said:

@Kirkas.1430 said:Hello, we need to much of this for the Elegie Armor Set. The Price is to high and its not a regular drop. Only a Reward for Lv 64. The Price is 3gold in the Moment and only 18OO in the Blacklion Trading Market.

We need a Recipe or a other Sigil. That was hopefully not the thinking, making such a Sigil so expensive.Pls Anet.

If you don't want to pay today's market rate, wait. The sigil has no other use. Once the excitement dies down, it will fall to sub 20 silver or even vendor value. It also drops randomly from forging any four rare sigils and directly from a handful of exotics that contain it.

True although I'd love a recipie so I could make some gold off them while the price is good XD

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@"Dedicant.6820" said:

@"Linken.6345" said:What do this have to do with sigil of nullification thats discussed here?

They claimed that since the sigil hasn't been "fixed" that means this situation isn't an issue, that everything in GW2 runs as intended or it would be fixed and that they know exactly what anets intentions are regarding the game. I listed examples of bugs and issues yet to be fixed and they suggested those were things anet just thought were okay not to fix.Edit- There are issues with the dye channels on legendary armour apparently and a whole big controversy on its release where a youtube partner was removed. Last I heard changes were yet to be made but anet said that they were looking into it. Yeah I forgot about the backpeddle bug that happened to me a few times the other day actually.

That legendary armor "info" is 1.5 years old and was a direct response to why the armor doesn't dye the way people expect, or how later outfits and armor pieces were better able to get dyed (especially the Foefire armor which was the first to release after legendary armor with dye-able effects).

I don't recall them ever stating that they are going to address the issue and given how this amount of time has passed, I'm not so sure this is even on the list of "will make it into the game at any time" things.

The claim that the Sigil was not fixed is: it obviously was not a top priority hence there was no hot-fix. Given how this issue will solve its self over time... connect the dots.

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@Cyninja.2954 said:

@"Dedicant.6820" said:

@"Linken.6345" said:What do this have to do with sigil of nullification thats discussed here?

They claimed that since the sigil hasn't been "fixed" that means this situation isn't an issue, that everything in GW2 runs as intended or it would be fixed and that they know exactly what anets intentions are regarding the game. I listed examples of bugs and issues yet to be fixed and they suggested those were things anet just thought were okay not to fix.Edit- There are issues with the dye channels on legendary armour apparently and a whole big controversy on its release where a youtube partner was removed. Last I heard changes were yet to be made but anet said that they were looking into it. Yeah I forgot about the backpeddle bug that happened to me a few times the other day actually.

That legendary armor "info" is 1.5 years old and was a direct response to why the armor doesn't dye the way people expect, or how later outfits and armor pieces were better able to get dyed (especially the Foefire armor which was the first to release after legendary armor with dye-able effects).

I don't recall them ever stating that they are going to address the issue and given how this amount of time has passed, I'm not so sure this is even on the list of "will make it into the game at any time" things.

The claim that the Sigil was not fixed is: it obviously was not a top priority hence there was no hot-fix. Given how this issue will solve its self over time... connect the dots.

Well at least there is now agreement that the issue exists, so twenty-nine pages hasn't been a total waste. I would still say it's worth fixing before it fixes itself given the value of time but I can see how others would disagree for various reasons . . .

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@Teratus.2859 said:

@Kirkas.1430 said:Hello, we need to much of this for the Elegie Armor Set. The Price is to high and its not a regular drop. Only a Reward for Lv 64. The Price is 3gold in the Moment and only 18OO in the Blacklion Trading Market.

We need a Recipe or a other Sigil. That was hopefully not the thinking, making such a Sigil so expensive.Pls Anet.

If you don't want to pay today's market rate, wait. The sigil has no other use. Once the excitement dies down, it will fall to sub 20 silver or even vendor value. It also drops randomly from forging any four rare sigils and directly from a handful of exotics that contain it.

True although I'd love a recipie so I could make some gold off them while the price is good XD

If there was a recipe, the price wouldn't be high.

The price was only able to spike because the flow of new sigils into the game is low. With an easily-predictable supply, folks would not have panicked due to their perception of a critical shortage. And because there's no obvious supply, it's going to take more than a few days for the price to drop. Still, it will inevitably drop because the demand can't grow much, while the supply will steadily increase, whether there's a new recipe (or other source) glutting the market or not.

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@Illconceived Was Na.9781 said:

@Kirkas.1430 said:Hello, we need to much of this for the Elegie Armor Set. The Price is to high and its not a regular drop. Only a Reward for Lv 64. The Price is 3gold in the Moment and only 18OO in the Blacklion Trading Market.

We need a Recipe or a other Sigil. That was hopefully not the thinking, making such a Sigil so expensive.Pls Anet.

If you don't want to pay today's market rate, wait. The sigil has no other use. Once the excitement dies down, it will fall to sub 20 silver or even vendor value. It also drops randomly from forging any four rare sigils and directly from a handful of exotics that contain it.

True although I'd love a recipie so I could make some gold off them while the price is good XD

If there was a recipe, the price wouldn't be high.

The price was only able to spike because the flow of new sigils into the game is low. With an easily-predictable supply, folks would not have panicked due to their perception of a critical shortage. And because there's no obvious supply, it's going to take more than a few days for the price to drop. Still, it will inevitably drop because the demand can't grow much, while the supply will steadily increase, whether there's a new recipe (or other source) glutting the market or not.

As others have pointed out, it would depend on the nature of the recipe. If it was time-gated or included rare account bound items or spendy mats, the effect on the price of the sigil on the tp would vary . . .

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@Obtena.7952 said:

@"Dedicant.6820" said:You are the one who is telling yourself that you know things you cannot know. A conclusion based off anecdotal observation cannot be passed off as fact.

So it's not a fact that for 6 years, you can buy mats off the TP to craft? So the TP is a big mistake that Anet didn't intend to happen? That's awesome.

Nice attempt at skirting the issues here.. again your strawman isn't washing here.. the trading post an our ability to buy mats isn't the issue as well you know

See, this is not honest IMO. The fact that it's difficult to farm the sigil yourself is actually directly related to how the TP works. This is why it's REALLY easy to see that Anet encourages people to use the TP to obtain their mats ... because they DESIGN the game to favour it. You just don't like that approach, which is strange because the WHOLE game is designed to encourage TP interaction, not only this particular example.

Ahh finally after 20+ pages of pursuing to defend this action, you finally arrived back at the very thing I said all along.. this is an intentional use of the TP for an item that players simply cannot farm in game in any viable manner.. this is a power steer. The only difference is that the market was manipulated before it was able to work as intended, before the wider playerbase was even aware of the requirement and it cant until demand finally drops off naturally or loss of interest due to frustration.Yes we are encouraged to use the TP.. for a range of reasons not least to take wealth out of the game via taxation but that encouragement is met with adequate forms of supply to that market, this does not, which is the logical reason it was chosen, not some fabricated lore made up by a player in this thread.

No matter how you try to gloss over it this was an intended steer to generate a gem sale spike based around a pre determined market hike of known stock and then utilise supply starvation to slow the numbers able to complete whilst keeping demand higher than any in game supply can quell for as long as possible after that initial surge was netted.That is not encouraging the players to utilise the TP in the manner it was intended like it has been for the last 6+yrs (as you like to keep reminding us), this is encouraging players to buy gems nothing more.. So question is why would ANET even want to consider a fix that might bite at the hands that have helped feed them here.. nah better to push wealth back to those players (if they really are players) and use them again on the next power steer item they bring into game... thus a vicious circle is created, needing just the nudge to set it in motion - enter front centre promo with no background info for the players to go on.... just "new must have shiny available in game soon".

This is why it is not just about the price of the sigil it is about the unfair forceful use of a manipulated marketplace in which to act as a pressure steer towards gemsales, whilst intentionally slowing completion rates by way of unreliable methods of supply.Maybe the real question we should be asking is - why have ANET gone back to this approach rather than what they have done of late with in game collections where items have set prices for all and readily available even if with some intended gating.?

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@Gop.8713 said:

@Kirkas.1430 said:Hello, we need to much of this for the Elegie Armor Set. The Price is to high and its not a regular drop. Only a Reward for Lv 64. The Price is 3gold in the Moment and only 18OO in the Blacklion Trading Market.

We need a Recipe or a other Sigil. That was hopefully not the thinking, making such a Sigil so expensive.Pls Anet.

If you don't want to pay today's market rate, wait. The sigil has no other use. Once the excitement dies down, it will fall to sub 20 silver or even vendor value. It also drops randomly from forging any four rare sigils and directly from a handful of exotics that contain it.

True although I'd love a recipie so I could make some gold off them while the price is good XD

If there was a recipe, the price wouldn't be high.

The price was only able to spike because the flow of new sigils into the game is low. With an easily-predictable supply, folks would not have panicked due to their perception of a critical shortage. And because there's no obvious supply, it's going to take more than a few days for the price to drop. Still, it will inevitably drop because the demand can't grow much, while the supply will steadily increase, whether there's a new recipe (or other source) glutting the market or not.

As others have pointed out, it would depend on the nature of the recipe. If it was time-gated or included rare account bound items or spendy mats, the effect on the price of the sigil on the tp would vary . . .

The situation in which you get to make money doesn't exist — if anyone can earn from a new recipe, then everyone can, and the price drops. We are already in the scenario in which only some people got to make out like bandits.

There happy medium doesn't exist, in which the price stays high and anyone can supply their own. If it did, then we'd never see these conversations about the economy being broken because of a shortage of this sigil or that rune or this firework or those dumplings. If one believes that ANet is clever enough to micromanage the economy to the point that they can predict prices resulting from new recipes, then why assume that they didn't predict the prices resulting from new collections? And likewise if one thinks they weren't able to recognize that a small reserve coupled with a trickle supply wouldn't lead to a panic market, why predict that they'd figure out just the right recipe to lower prices just the right amount?

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@Obtena.7952 said:

@Zaoda.1653 said:I don't think many people understand here (or can even comprehend logic at all) that it's not all about the price of the sigils - the problem is more about the AVAILABILITY/SUPPLY/ACCESS of getting the sigils (at one point the supply dropped down to 40 sigils - enough for a total of ONE player in GW2 to get the armour - making it literally as rare as legendary armour)........
Like I said, people are willing to put in the time and effort. It's not all about the price of the sigils, it's the way in which they're obtained (or lack thereof)

So if the price had remained at 3 silver for everyone, we would still have a thread as large as this complaining about its availability/supply/access? The availability/supply/access may be the cause of the price increase but people only started caring about that when the price got too high for them. The price is the driving force behind these complaints.

Availability/Supply/Access is the primary problem, because it biases against players who have real life obligations or want to take their time and enjoy the content. All it takes is a few goobers to zip through the content as fast as possible, recognize the rarity and value in these sigils, and buy up the majority of the stock. Thus, the people without a day job can rush through content and make a ton of money on the TP for literally doing nothing other than getting there first.

Um, hold on here ... MMO's by their NATURE are biased against players that can't devote the time to play them ... so that's not a problem Anet can fix, or any other game developer.

Um, yes it is a problem they could've fixed in this instance. They could have selected a material that doesn't have a very low supply/drop rate, or they could've spread out the problem by allowing any sigil to be used.

They could have, but they didn't. Clearly, you haven't considered that. That doesn't change the fact that the difference in available playtime between players isn't something Anet should consider when they make content for a gamestyle that intrinsically (and should) favour people that can give more playtime to. That wouldn't make any sense.

Regardless, if you want to get sigils, there they are, siting, waiting for people to buy them on the TP or place buy orders if you want the armor. There isn't much value in talking about all the things Anet could have done when they consciously choose this implementation.

You assume this was an intentional decision on their part to have TP flippers jack up the prices on these things? Seems like a pretty bad intentional decision.

Or maybe it was a mistake.

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Oct 7th like 3 weeks after the patch and the price is doubled what it was once the patch dropped.

Any answers at all except for buying an extremely overpriced sigil? Why even have sigils in the game that you can't craft or buy from vendors in any way.

These kind of gated "have a ton of money" recipes for what is just a skin are very WoW-esque in terms of making something challenging through just making people waste their time. Maybe we should all just bust out our credit cards and buy gold from ArenaNet which is likely the true intention of this.

Why not just have them use some other gated rune like dungeon runes, so at least people would actually do dungeons again since they've been ignored for the past 3+ years.

Or why not just any kind of rune. Why are weapon sigils required for opening amor skins?? I mean that part doesn't even make sense. Clearly a money grab from ArenaNet.

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