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Idea: Bounty System


Justine.6351

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Thinking some kind of bounty system,

Every time a player kills another player the price on their head increases by 10 silver. When player is killed while in combat with players, the accumulated gold is divided between all players currently in combat with that player. Players can right click an enemy players' portrait which opens the bounty panel for them where they can also view the top 10 highest bounties in the current matchup, filter top 10 by currently ingame and also increase a person's bounty by adding gold to them directly. Adding 10g or more to a bounty marks them for 10 minutes. If the player remains outside of spawn points or walled objectives, remains alive for the duration and gets an enemy player kill, they are awarded 5g and 5g is subtracted from their bounty.Bounties only reset on player's death in WvW provided they were currently in combat with another player and bounty gold is split between all players currently in combat with that player. Bounties are account wide rather than character specific. A player may only gain gold from a bounty on another specific player once every 10min.

Idk just a thought.

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@Dawdler.8521 said:You do realize people will just troll commanders with this, right?

You realize a command who gets a kill within 10 min and doesn't die or hide somewhere would get 5g?

@MithranArkanere.8957 said:Unless you make it so you can only to increase head count and claim bounties from enemies who give full WXP, this would be exploited by players taking turns fattening their bounty, then having it claimed by a collaborator.

You realize at best ONE of two people could make ~ 6g an hour right doing this right?

@LetoII.3782 said:They wont even let us see each other's namesIt's a great idea for some other game

I'm not sure on the base point of your comment but I assume it's about anet not wanting players in WvW targeting each other by name? Cause we all know whispering cross faction in WvW is already stupid easy and it's not like we can't identify an enemy player based on server/rank/title/appearance/habbits/guild tag. You don't really even need a name.

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@Justine.6351 said:

@"MithranArkanere.8957" said:Unless you make it so you can only to increase head count and claim bounties from enemies who give full WXP, this would be exploited by players taking turns fattening their bounty, then having it claimed by a collaborator.

You realize at best ONE of two people could make ~ 6g an hour right doing this right?

Which would be more than they would get if they were merely taking turns killing each other while "dueling" by the south Sentry in an Alpine map waiting for their pips to tick.

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