Crinn.7864 Posted September 26, 2017 Share Posted September 26, 2017 @Aza.2105 said:@Swagg.9236 said:People are probably annoyed based on how they are forced into passively playing a specific set-up just to counter some other builds that get to do whatever they want. It's a matter of one guy being able to press all of his buttons while someone else can't. No, it's not hard to counter a Scourge (debatable about what it takes to deal with a Spellbreaker), but the issue is that doing so is innately frustrating in how it forces a player to play in a certain way (or possibly just run because the build they chose can't win efficiently or at all).That's it!! People talk about balance and how you have to do this and that. But scourge nor spellbreaker has to adapt to a certain playstyle to win against any other spec. They just spam skills.No they don't. I'm sorry but if all you do is "spam skills" you ain't leaving silver. Also the notion that scourges and spellbreakers somehow don't have to "adapt" to their opponent yet every other build does is just wrong. If you play a scourge and you try to engage a thief the same way you engage a guardian, you are going to get rekt. If you engage a guardian the same way you engage a engi, you will get rekt. Scourge is brutally LF dependant, if you miss a F skill you've wasted a large sum of LF. You can't afford to "spam skills" because you'll find yourself at zero life force with all of your foes perfectly healthy. You need to be aware of what evades and blocks the opponent has, you need to be aware of what cleanses they have used. Additionally Scourge has minimal sustain and mobility, if you misposition you die, if you rotate wrong you die, if you fail your jumping puzzle you die. Also if we what to talk about classes that don't have to "adapt" we should look at d/p daredevil which is literally the optimal thief build for every matchup in the game. Link to comment Share on other sites More sharing options...
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