bara yaoi.3824 Posted September 29, 2018 Author Share Posted September 29, 2018 what do people not understand about the post? there is esentially no difference between stats with armor based on whether or not they are light, medium or heavy - the difference is based on the prefix, level of it, etc.players should be able to choose the type of armor they want to wear, meaning actual gear wise and for aesthetic purposes, because allowing every armor skin to be applied to any armor type would be impossible to do because players would want to mix and match but that is not feasible Link to comment Share on other sites More sharing options...
nGumball.1283 Posted September 29, 2018 Share Posted September 29, 2018 @bara yaoi.3824 said:what do people not understand about the post? there is esentially no difference between stats with armor based on whether or not they are light, medium or heavy - the difference is based on the prefix, level of it, etc.players should be able to choose the type of armor they want to wear, meaning actual gear wise and for aesthetic purposes, because allowing every armor skin to be applied to any armor type would be impossible to do because players would want to mix and match but that is not feasible Making skins available to everyone regardless of armor-type sounds much more feasible then changing the armor type your class is supposed to wear. Regardless -if we assume that your suggestion is about skins- I don't think Anet will ever make this change. One of the reasons people start new alts is to get different characters with different looks. That's why many people have a character of each armor type because people like the fashion aspect of the game and Anet wants people to run alts to spend more time playing. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted September 29, 2018 Share Posted September 29, 2018 @"bara yaoi.3824" said:what do people not understand about the post? there is esentially no difference between stats with armor based on whether or not they are light, medium or heavy - the difference is based on the prefix, level of it, etc.This is fundamentally wrong.Should you be able to chose what to wear there would be no reason not to wear heavy armour since statistically it gives the best damage reduction. The difference between light and heavy armour at ascended level is equivalent to having a bonus 304 toughness. Its not "essentially no difference". Link to comment Share on other sites More sharing options...
Tails.9372 Posted September 29, 2018 Share Posted September 29, 2018 @bara yaoi.3824 said:what do people not understand about the post? there is esentially no difference between stats with armor based on whether or not they are light, medium or heavy - the difference is based on the prefix, level of it, etc.That's not true, they have different base values in regards to defence. You could however add an overlay option (similar to how outfits work) for armor skins so that wouldn't be much of a problem. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted September 29, 2018 Share Posted September 29, 2018 What id like to see would be, every class can wear any armor type, but it will affect your run speed and your attack speed. Heavy armor will be slow movement speed but with higher defence , while light would be faster movement speed and faster skill casting. Link to comment Share on other sites More sharing options...
Healix.5819 Posted September 29, 2018 Share Posted September 29, 2018 @otto.5684 said:I never really managed to understand why you cannot mix and match cosmetics as you please. So what if my guardian looks like he/she is wearing light armor? Or Mesmer in heavy armor.It was originally done because of PvP. They wanted the silhouette of a character to be identifiable at range and for experienced players to estimate their opponent's build just by seeing them. It was intended to to work like a MOBA, and is also why weapons are the way they are. Link to comment Share on other sites More sharing options...
otto.5684 Posted September 30, 2018 Share Posted September 30, 2018 @Healix.5819 said:@otto.5684 said:I never really managed to understand why you cannot mix and match cosmetics as you please. So what if my guardian looks like he/she is wearing light armor? Or Mesmer in heavy armor.It was originally done because of PvP. They wanted the silhouette of a character to be identifiable at range and for experienced players to estimate their opponent's build just by seeing them. It was intended to to work like a MOBA, and is also why weapons are the way they are.Well, we do have standard models in sPvP now.I am leaning towards it being a technical limitation. Still, it should be something easy to overcome. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 30, 2018 Share Posted September 30, 2018 @bara yaoi.3824 said:@Blocki.4931 said:Well, this is exactly why outfits exists. Armor is heavily tied to the classes, they can't just switch it up.They can switch it up though. They could do lots of things; the question is if it makes sense to do it. This suggestion, probably not. Anet has simply put too much work into maintaining the levels. No reason to throw that away now. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted September 30, 2018 Share Posted September 30, 2018 @bara yaoi.3824 said:@Blocki.4931 said:Well, this is exactly why outfits exists. Armor is heavily tied to the classes, they can't just switch it up.They can switch it up though. No, they can't. I literally explained why. It's hardcoded into the classes.@Tails.9372 said:@Blocki.4931 said:Armor is heavily tied to the classes, they can't just switch it up.Armor itself yes because they have different stats, but not the skins.Yeah, no. Again, armor is tied to class and we can assume it would cause issues if that was bypassed. There's a reason our characters are naked if we preview a different armor class. Again, outfits bypass this by creating normalized character models and is the reason we see new outfits regularly while not getting new armor skins every release. Besides that they've brought up that they want to give each armor tier its own distinct "outline", aka trenchcoats for a majority of medium armors. While I don't particularly like this design philosophy they don't seem to want to back down from it. Link to comment Share on other sites More sharing options...
Tails.9372 Posted September 30, 2018 Share Posted September 30, 2018 @Blocki.4931 said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /done Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted September 30, 2018 Share Posted September 30, 2018 @Tails.9372 said:@"Blocki.4931" said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /doneIt's not a "just." Outfits are a fourth fundamental weight of armor and don't exist as separate pieces, which is why they take less time to go from inception to release. Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted September 30, 2018 Share Posted September 30, 2018 @Tails.9372 said:@Blocki.4931 said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /doneO please you mighty coder! Go and teach them how to code and how easy it is /done. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 30, 2018 Share Posted September 30, 2018 @bara yaoi.3824 said:I hate the way all of the medium armor looks; personally there is literally nothing appealing as a player that plays male characters.There is: the Heritage armor set (especially the chest and arm pieces, the rest you can combine - my Ranger looks great <3 ). However, just one option is indeed not much and there is a reason why most players complain about the medium armor sets.Making weights selectable, however, cannot be the solution. Even in classic pen&paper RPGs, there are restrictions for a reason - because it would mess up classes if physically weak characters who deal high damage, like mages, could just armor up in heavy gear and basically become invincible (there are war mages, but they receive restrictions on what type of spells they can cast, and that's just not doable with GW2's computer game mechanics).Anyway, being more flexible on selecting skins from other weights, however, would be a nice addition to the game - unless the devs finally manage to produce some beautiful, classy medium armor sets for a change. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted September 30, 2018 Share Posted September 30, 2018 @YoukiNeko.6047 said:@Tails.9372 said:@Blocki.4931 said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /doneO please you mighty coder! Go and teach them how to code and how easy it is /done.This is not an issue of difficulty but workload. Something can be very easy yet still take up hundreds of hours of work.Designing an outfit which is a complete set and has not to link to every other armor piece except for weapons is far less work intensive than individual armor pieces.Now multiply this with years of sticking to a system and the amount of work required grows even more. Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted September 30, 2018 Share Posted September 30, 2018 @Cyninja.2954 said:@YoukiNeko.6047 said:@Tails.9372 said:@Blocki.4931 said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /doneO please you mighty coder! Go and teach them how to code and how easy it is /done.This is not an issue of difficulty but workload. Something can be very easy yet still take up hundreds of hours of work.Designing an outfit which is a complete set and has not to link to every other armor piece except for weapons is far less work intensive than individual armor pieces.Now multiply this with years of sticking to a system and the amount of work required grows even more.Converting every single armor set to outfit will most likely take a lot of time. Then again we don't know how difficulty it would be. They might have to redo the whole armor set from scratch to work as an outfit.I do wonder why split the outfits into light, medium and heavy? They will be full body anyway. Unless it is for sorting purposes.Here is an idea. Why do you guys create a pool with your favorite armor sets. Then vote for them. Once a winner is chosen push for ANet to create outfit version of this armor set? Link to comment Share on other sites More sharing options...
Tails.9372 Posted September 30, 2018 Share Posted September 30, 2018 @Illconceived Was Na.9781 said:@Tails.9372 said:@"Blocki.4931" said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /doneIt's not a "just." Outfits are a fourth fundamental weight of armor and don't exist as separate pieces, which is why they take less time to go from inception to release.I was referring to the hero panel sub section, not the outfits themselves. The preview window essentially already does what I'm talking about, nothing has to be "converted" or "reinvented" here. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted September 30, 2018 Share Posted September 30, 2018 It'd be nice to wear the skins of other armor weights. But I think I can understand why Anet is reluctant on this.The armor weights do a very good job at telling players on a glance what they are. Are they a Caster (Ele, Necro, Mesmer), An adventurer (Thief, Ranger, Engie), or a fighter(Guardian, Warrior, Revenant)?Letting an elementalist wear heavy armor skin would get confusing fast. Link to comment Share on other sites More sharing options...
Tails.9372 Posted September 30, 2018 Share Posted September 30, 2018 @Leo Schrodingers Cat.2497 said:The armor weights do a very good job at telling players on a glance what they are.The existence of outfits and combat tonics already throw that concept out of the window. Link to comment Share on other sites More sharing options...
Dante.1763 Posted September 30, 2018 Share Posted September 30, 2018 @Tails.9372 said:@Leo Schrodingers Cat.2497 said:The armor weights do a very good job at telling players on a glance what they are.The existence of outfits and combat tonics already throw that concept out of the window.If you read my post at all, the devs made outfits for that purpose, just one of the reasons they did it. They wanted town clothes to be able to fill that role but found it to limiting so they changed town clothes into outfits so that people could have a heavy armor mage etc, but you will never see the defensive bonuses tied to that armor allowed on another class. Nobody would have any reason other than to run heavy armor. Link to comment Share on other sites More sharing options...
Tails.9372 Posted September 30, 2018 Share Posted September 30, 2018 @Dante.1763 said:@Tails.9372 said:@Leo Schrodingers Cat.2497 said:The armor weights do a very good job at telling players on a glance what they are.The existence of outfits and combat tonics already throw that concept out of the window.If you read my post at all, the devs made outfits for that purpose, just one of the reasons they did it. They wanted town clothes to be able to fill that role but found it to limiting so they changed town clothes into outfits so that people could have a heavy armor mage etc, but you will never see the defensive bonuses tied to that armor allowed on another class. Nobody would have any reason other than to run heavy armor.None if this is in contrast to what I just said so what's your point? Link to comment Share on other sites More sharing options...
Magek.4718 Posted October 1, 2018 Share Posted October 1, 2018 Only if its purely cosmetic. Thing is, gameplaywise, why would anyone choose anything other than heavy armor? It's just better than the other two.But if it would be 100% purely cosmetic, then I'm all for it. Let my Ranger wear Norn Stag armor. Link to comment Share on other sites More sharing options...
Magek.4718 Posted October 1, 2018 Share Posted October 1, 2018 @Cyninja.2954 said:@YoukiNeko.6047 said:@Tails.9372 said:@Blocki.4931 said:armor is tied to classWhich doesn't matter if you use an overlay like I suggested. Just split outfits into: full body, light, medium and heavy. /doneO please you mighty coder! Go and teach them how to code and how easy it is /done.This is not an issue of difficulty but workload. Something can be very easy yet still take up hundreds of hours of work.Designing an outfit which is a complete set and has not to link to every other armor piece except for weapons is far less work intensive than individual armor pieces.Now multiply this with years of sticking to a system and the amount of work required grows even more.Yeah, as a professional programmer myself, I can confirm this, while a very simple thing to do, would be obnoxiously time consuming.It'd take forever, not even polymorphism can fix this. Link to comment Share on other sites More sharing options...
Artyport.2084 Posted October 1, 2018 Share Posted October 1, 2018 I'd like an outfit maker.Where you can put together a look and save it as an outfit and put it on different characters. Link to comment Share on other sites More sharing options...
Einsof.1457 Posted October 1, 2018 Share Posted October 1, 2018 Anet, don't listen to OP. Thanks. Link to comment Share on other sites More sharing options...
Tails.9372 Posted October 1, 2018 Share Posted October 1, 2018 @Magek.4718 said:Only if its purely cosmetic.That's the idea, the OP just didn't consider that light, medium and heavy have different defensive values when making this request. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.