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What spec would you like thief to have next?


TorQ.7041

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@babazhook.6805 said:We really need a support spec and as far as damage concerned I would want to see the next be weighted towards conditions as both Staff and Rifle were Power themed.

That condi-spec better not be S/S then, because sword in itself doesn't have any condition damage unless traited for. We don't need another hybrid like D/D because hybrid builds for the most part don't compete with focused builds.

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We have a Dodge focuses Elite, we have a stealth focused elite. I would like us to get a Shadowstep focused Elite. Give them a torch of black flames which we use to produce shadows for effects. Burns and shadow steps. a twin cast that lets us mark then move others with shadowsteps, That or GS, because everything should run it in GW2 lol

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@TwiceDead.1963 said:

@babazhook.6805 said:We really need a support spec and as far as damage concerned I would want to see the next be weighted towards conditions as both Staff and Rifle were Power themed.

That condi-spec better not be S/S then, because sword in itself doesn't have any condition damage unless traited for. We don't need another hybrid like D/D because hybrid builds for the most part don't compete with focused builds.

s/s could work but ONLY if off hand sword had multiple condition apps in the set. if 2-5 all applied conditions in a decent amount (2 traited via panic strike) you could make up for the lack of conditions on the #1 attack. The issue with d/d is heartseeker is ALL power and Deathblossom ALL condition with #5 being weighted heavily to power. This just leads to sticking to power OR condition skills as it not worthwhile spreading the INI between two. Coupled with little condition app on #1 it ends up being DB spam.

The second issue is lack of disengage. If you use up all your INI for condition apps off DB you are not going to have the INI for stealth on 5 so you are stuck in battle wherein your only option is DB spam/dodge

S mainhand can be traited for conditions on #2 but more importantly #2 can get you out of trouble and has decent power damage out along with that swiftness. It CAN work as hybrid for those reasons.

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@babazhook.6805 said:

@babazhook.6805 said:We really need a support spec and as far as damage concerned I would want to see the next be weighted towards conditions as both Staff and Rifle were Power themed.

That condi-spec better not be S/S then, because sword in itself doesn't have any condition damage unless traited for. We don't need another hybrid like D/D because hybrid builds for the most part don't compete with focused builds.

s/s could work but ONLY if off hand sword had multiple condition apps in the set. if 2-5 all applied conditions in a decent amount (2 traited via panic strike) you could make up for the lack of conditions on the #1 attack. The issue with d/d is heartseeker is ALL power and Deathblossom ALL condition with #5 being weighted heavily to power. This just leads to sticking to power OR condition skills as it not worthwhile spreading the INI between two. Coupled with little condition app on #1 it ends up being DB spam.

The second issue is lack of disengage. If you use up all your INI for condition apps off DB you are not going to have the INI for stealth on 5 so you are stuck in battle wherein your only option is DB spam/dodge

S mainhand can be traited for conditions on #2 but more importantly #2 can get you out of trouble and has decent power damage out along with that swiftness. It CAN work as hybrid for those reasons.

I don't like it. It'll end up being 1-2 being pure power (unless traited) assuming 1 of 3-5 will be utilitarian, leaving 2 skills to do the actual condi-application with, both in an awkward placement for primary condition damage. Besides the advantages of conditions is that you can apply them and let them tick. Why stick around for the Power application when it's going to be less than mediocre at best? Especially with swords AA without ferocity. Not mentioning how dangerous sticking around is for thieves already unless they're Dire.

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@TorQ.7041 said:

@"DemonSeed.3528" said:I would like to see more shadow abilities, not a dodge or stealth, something with frenetic phasing leaps to break targeting, deceive with a phantom. Something that allows for fast paced or patient tactical play that messes with the enemies mind. Dual wield sword doesn't sound bad, if there were katana skins and thematically suits an assassin. I dunno, I don't mind any weapon a long as the skills that go along with it have some utility but I actually don't mind a support thief spec.

Personally I rather not have a thief as support. Themetically it just feels strange.

how so?

To me a rogue like character is suppose to be selfish no? It's about stealing and taking, not giving.

The idea of support for me is a paladin type like the guardian. Or a wizard type like elementalist. Rogue assassin types are suppose to be stealth, teleport and damage.

Thats overly narrow a mind set though. There are multiple viable concepts as an Umbramancer, you just need to stop looking at as "assassin class", and look at Deception as a theme. It might seem odd at first since theres overlap with Necro and Mesmer, but thats actually a good thing as both classes has some proof of concept on how you leverage it into an Espec.

Shift focus from single target shut down (which is Thief's main MO) to Battle Field manipulation. Blinds, Decoys, Target Break, Taunts, Group Teleports, Barriers, Synergy with Venoms, a new form of Projectile Reflect, Vulnerability, Group Protection/Evasion/Aegis, Condition Transfer as a Venom effect, and traits which can buff party members when sharing aspects of Theif's core defenses in Stealth, Evade, use of Stolen Skills, Blind and leveraging Stealth attacks. The idea is to build a frame work which benefits from Shadow Arts and Trickery, by trading one or both damage trait lines to amplify defense, and/ or amplify offense of a group. On the defensive end, it shuts windows of opportunity by making offense more difficult, and on the defensive end, it creates windows of opportunity for team mates to capitalize on, and adds power/damage if they successfully exploit it.

Thief already has several group utility options in Core, but are simply too hard to use because the other classes have no mechanisms to properly exploit them; thus rarely think about them. So rather then being distinct triggers or conditions for one shot bonuses, your skills/traits are split between laying down an AOE field for area control and setup, buffs which make team members the vehicle for your offensive effects, and effects that you apply to allies causing additional effects or bonuses.

Its only a protoform of an idea, but with more time to think about it, I can draw up examples that can be compatible with WvW, PvP and Raids with various degrees of cross over.

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@Jack Redline.5379 said:

@"Sir Vincent III.1286" said:

PLEASE STOP WITH THIEF BEING MAGICIANIT IS NOT MAGICIAN!!!!!!!!!!!!!!!!!!!!!!!!!!!

The most common petty thieves are street "magicians" using sleight of hands and misdirection. So instead of parlor "magic" trickery, the Thief profession has access to real magic, shadow magic, that they can use for thievery. Magician or not, Shadow Arts is shadow magic.

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PLEASE STOP WITH THIEF BEING MAGICIANIT IS NOT MAGICIAN!!!!!!!!!!!!!!!!!!!!!!!!!!!

The most common petty thieves are street "magicians" using sleight of hands and misdirection. So instead of parlor "magic" trickery, the Thief profession has access to real magic, shadow magic, that they can use for thievery. Magician or not, Shadow Arts is shadow magic.

while i agree the issue i have is that when ppl request a shadow mage spec for thief they usually mean shooting shadow orbs or some nonsense which detracts from the whole subtle street magician vibe current shadow magic has and turns it into a generic spell caster

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PLEASE STOP WITH THIEF BEING MAGICIANIT IS NOT MAGICIAN!!!!!!!!!!!!!!!!!!!!!!!!!!!

The most common petty thieves are street "magicians" using sleight of hands and misdirection. So instead of parlor "magic" trickery, the Thief profession has access to real magic, shadow magic, that they can use for thievery. Magician or not, Shadow Arts is shadow magic.

while i agree the issue i have is that when ppl request a shadow mage spec for thief they usually mean shooting shadow orbs or some nonsense which detracts from the whole subtle street magician vibe current shadow magic has and turns it into a generic spell caster

My post never made such suggestion. The complaint was based solely on the name, not the content of my post.

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@"Sir Vincent III.1286" said:

The most common petty thieves are street "magicians" using sleight of hands and misdirection. So instead of parlor "magic" trickery, the Thief profession has access to real magic, shadow magic, that they can use for thievery. Magician or not, Shadow Arts is shadow magic.

You and I have very different understanding of a Theif. Where i come from Thieves are brutes and they dont even hide they will simply gank you up beat the kitten outta you and steal your stuff. In this game it is more subtle but anyway card tricks and sleight of hands has nothing to do with any sort of magic. those are pure tricks thus trickery skill line shadow arts are only adaptation of a hide and seek a combat surroundings would provide for lurker. We dont have bushes we dont have shady corners on maps we cant climb we cant hide the way a thief could irl so we are having stealth which provides for this lurking and hiding in shadows/bushes/surrounding objects. since it is MMO they gave it slight spice of being magical but thieves 10/10 are not mages or magicians or anything. game mechanics require some ability of hiding thus stealth because we cant do it in real enviroment where we fight.

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I present the Assassin from Cantha as the next elite specialisation. Inspired From Guild Wars 1 this will bring back weapon combos with a new mechanic for thieves called combos. Lead attacks, off-hand attacks and dual attacks will come with the new weapon set dual swords. Focused around knocking down the target with the lead attack leading into more powerful attacks with the off-hand like dealing extra damage when the enemy is knocked down and finally finishing off with a dual attack to deal more damage if all other combos have landed. Changes steal into a lead attack teleport which can be followed up with off-hand attacks and finally dual attacks. Utilities focus on weapon combos and conditions. These dual swords replace existing weapons as a stand-alone weapon set.

Dual swords:

1: (A) Autoattack begins with a lead attack called Leaping Mantis Sting (Range: 130). Hit target foe to cripple them.

(B) 2nd part of autoattack is an off-hand attack called Trampling Ox (Range: 130). If target foe is crippled knock them down (1 second).

© 3rd part of autoattack is a dual attack called Impale (Range: 130). If target foe is in down state stomp them (similiar to https://wiki.guildwars2.com/wiki/Finishing_Blow).

2: Teleport to target foe (Range: 900). Temple Strike: Inflicts Daze for 3 seconds (Costs 4 initiative). This counts as an off-hand attack.

3: Dual attack Combo skill. Starburst Stream: 16 hits: Horizontal slash, Uppercut slash and full circle spin, horizontal slash continuing spin, horizontal slash with both swords, downward X-slash, upward X-slash, 2 opposite direction diagonal slashes, lift swords up and turn away reversing grip, reverse grip downward X-slash, Corkscrew attack and shift swords into forward grip, downward X-slash, upward X-slash, Diagonal slash and spin, horizontal slash, uppercut slash with both swords, downwards vertical slash, downward diagonal slash and spin, downward diagonal slash, forward thrust and forward lunge. (Costs 10 initiative; Open to balance by Arenanet.)

4: Shroud of Distress: You have 75% chance to block but no effect unless your health is below 50%. (Lasts 3 seconds and costs 5 initiative).

5: Flashing Blades: For 5 seconds while attacking you have a 75% chance to block. (Costs 8 initiative).

Heal: Dark Escape: Take 50% less damage as long as you're not attacking for 5 seconds and heal over time.

Utility skills:

Iron Palm: (Range:130) Causes knockdown (3 seconds) if target has a condition. This skill counts as a lead attack and off-hand attack. (20 second cooldown).

Shroud of Silence: For 5 seconds your critical hits remove boons. (50 second cooldown).

Moebius Strike: (Range: 130) Gives you 6 initiative back If you have just used a dual attack skill. This skill counts as a lead and off-hand attack. (30 second cooldown).

Way of the Master: For 10 seconds you cause a new type of condition called Deep Wound (This lowers the person's health by 20%) for 3 seconds with your attacks. (40 second cooldown).

Elite skill:

Shadow Form: For 5 seconds Hostile spells targeting you fail and attacks against you miss. (60 second cooldown).

Traits:

Adept:

Minor: Steal becomes Wastrel's collapse: Teleport skill (1200 range) If target is not using any skill then target is knocked down. This skill counts as a lead attack. (Same cooldown as Steal affected by Trickery traits). Access to Dual swords and combo skills. Lead attacks must be followed by off-hand and then dual attacks.

Critical Hits: For each autoattack chain you finish you gain 1 initiative.

Sword Mastery: There is a chance that your autoattacks will gain quickness.

Assassin's Promise: Your utility skills cooldown is reduced by 20%. (This does not affect Shadow Form).

Master:

Minor: Starburst Stream now has a 20% increased chance to critically hit.

Critical Defenses: You gain Dark Escape on being affected by any crowd control (60 second cooldown).

Aura of Displacement: Wastrel's collapse has a shorter cooldown by 20% which stacks with trickery traits.

Assassin's Remedy: Your next 10 attacks you use remove 1 condition (30 second cooldown).

Grandmaster:

Minor: Gain Flashing blades for 5 seconds when your health drops belows 50% health (40 second cooldown).

Way of the assassin: Shadow form can be shared to allies for 5 seconds. (60 second cooldown).

Critical Agility: Shroud of Distress now triggers when your health drops below 50% health (30 second cooldown).

Way of Perfection: You are healed for every critical hit and remove a condition.

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@"getalifeturd.8139" said:I present the Assassin from Cantha as the next elite specialisation. Inspired From Guild Wars 1 this will bring back weapon combos with a new mechanic for thieves called combos. Lead attacks, off-hand attacks and dual attacks will come with the new weapon set dual swords. Focused around knocking down the target with the lead attack leading into more powerful attacks with the off-hand like dealing extra damage when the enemy is knocked down and finally finishing off with a dual attack to deal more damage if all other combos have landed. Changes steal into a lead attack teleport which can be followed up with off-hand attacks and finally dual attacks. Utilities focus on weapon combos and conditions. These dual swords replace existing weapons as a stand-alone weapon set.

Dual swords:

1: (A) Autoattack begins with a lead attack called Leaping Mantis Sting (Range: 130). Hit target foe to cripple them.

(B) 2nd part of autoattack is an off-hand attack called Trampling Ox (Range: 130). If target foe is crippled knock them down (1 second).

© 3rd part of autoattack is a dual attack called Impale (Range: 130). If target foe is in down state stomp them (similiar to https://wiki.guildwars2.com/wiki/Finishing_Blow).

2: Teleport to target foe (Range: 900). Temple Strike: Inflicts Daze for 3 seconds (Costs 4 initiative). This counts as an off-hand attack.

3: Dual attack Combo skill. Starburst Stream: 16 hits: Horizontal slash, Uppercut slash and full circle spin, horizontal slash continuing spin, horizontal slash with both swords, downward X-slash, upward X-slash, 2 opposite direction diagonal slashes, lift swords up and turn away reversing grip, reverse grip downward X-slash, Corkscrew attack and shift swords into forward grip, downward X-slash, upward X-slash, Diagonal slash and spin, horizontal slash, uppercut slash with both swords, downwards vertical slash, downward diagonal slash and spin, downward diagonal slash, forward thrust and forward lunge. (Costs 10 initiative; Open to balance by Arenanet.)

4: Shroud of Distress: You have 75% chance to block but no effect unless your health is below 50%. (Lasts 3 seconds and costs 5 initiative).

5: Flashing Blades: For 5 seconds while attacking you have a 75% chance to block. (Costs 8 initiative).

Heal: Dark Escape: Take 50% less damage as long as you're not attacking for 5 seconds and heal over time.

Utility skills:

Iron Palm: (Range:130) Causes knockdown (3 seconds) if target has a condition. This skill counts as a lead attack and off-hand attack. (20 second cooldown).

Shroud of Silence: For 5 seconds your critical hits remove boons. (50 second cooldown).

Moebius Strike: (Range: 130) Gives you 6 initiative back If you have just used a dual attack skill. This skill counts as a lead and off-hand attack. (30 second cooldown).

Way of the Master: For 10 seconds you cause a new type of condition called Deep Wound (This lowers the person's health by 20%) for 3 seconds with your attacks. (40 second cooldown).

Elite skill:

Shadow Form: For 5 seconds Hostile spells targeting you fail and attacks against you miss. (60 second cooldown).

Traits:

Adept:

Minor: Steal becomes Wastrel's collapse: Teleport skill (1200 range) If target is not using any skill then target is knocked down. This skill counts as a lead attack. (Same cooldown as Steal affected by Trickery traits). Access to Dual swords and combo skills. Lead attacks must be followed by off-hand and then dual attacks.

Critical Hits: For each autoattack chain you finish you gain 1 initiative.

Sword Mastery: There is a chance that your autoattacks will gain quickness.

Assassin's Promise: Your utility skills cooldown is reduced by 20%. (This does not affect Shadow Form).

Master:

Minor: Starburst Stream now has a 20% increased chance to critically hit.

Critical Defenses: You gain Dark Escape on being affected by any crowd control (60 second cooldown).

Aura of Displacement: Wastrel's collapse has a shorter cooldown by 20% which stacks with trickery traits.

Assassin's Remedy: Your next 10 attacks you use remove 1 condition (30 second cooldown).

Grandmaster:

Minor: Gain Flashing blades for 5 seconds when your health drops belows 50% health (40 second cooldown).

Way of the assassin: Shadow form can be shared to allies for 5 seconds. (60 second cooldown).

Critical Agility: Shroud of Distress now triggers when your health drops below 50% health (30 second cooldown).

Way of Perfection: You are healed for every critical hit and remove a condition.

That's pretty awesome. I love all the references to gw1. I miss gw1 assassin.

Though I do think having spammable knock down on auto attack is kinda over powered xD.

Teleport to daze is also abit overpowered. That's basically steal with a small cool down. Teleport to torment is probably better.

Bringing back flashing blades would be sweet. I ve always loved that skill. Solo shiro with it.

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I have always wanted Thief to get access to a mainhand scepter to emphasize shadow magic. I might be biased towards scepter though because I also want Ranger and Revenant to get access to it.

Otherwise I think an offhand warhorn could be awesome. Using it as more of a whispery deception tool rather than a more straightforwardly loud device. I like it when e-specs are done a little outside of the box.

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@Jack Redline.5379 said:

@"Sir Vincent III.1286" said:

The most common petty thieves are street "magicians" using sleight of hands and misdirection. So instead of parlor "magic" trickery, the Thief profession has access to real magic, shadow magic, that they can use for thievery. Magician or not, Shadow Arts is shadow magic.

You and I have very different understanding of a Theif. Where i come from Thieves are brutes and they dont even hide they will simply gank you up beat the kitten outta you and steal your stuff. In this game it is more subtle but anyway card tricks and sleight of hands has nothing to do with any sort of magic. those are pure tricks thus trickery skill line shadow arts are only adaptation of a hide and seek a combat surroundings would provide for lurker. We dont have bushes we dont have shady corners on maps we cant climb we cant hide the way a thief could irl so we are having stealth which provides for this lurking and hiding in shadows/bushes/surrounding objects. since it is MMO they gave it slight spice of being magical but thieves 10/10 are not mages or magicians or anything. game mechanics require some ability of hiding thus stealth because we cant do it in real enviroment where we fight.

You claim that they are not magician. I prove to you that they are magician in a sense of performing magic tricks. I also prove to you that their access to Shadow Arts gives them access to Shadow Magic. Stealth, shadowstep, boon strip, et.c are magical skills. If you look at the description of Shadow Gust this is what it says;

"Knock away nearby foes with a burst of shadow magic..."

Case close.

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@"Sir Vincent III.1286" said:

You claim that they are not magician. I prove to you that they are magician in a sense of performing magic tricks. I also prove to you that their access to Shadow Arts gives them access to Shadow Magic. Stealth, shadowstep, boon strip, et.c are magical skills. If you look at the description of Shadow Gust this is what it says;

"Knock away nearby foes with a burst of shadow magic..."

Case close.

And way above I explained to you that shadow arts / shadow magic as you call it is just a substitution of lack of surroundings on maps which a skilled thief could and would use as hideout / cover to be sneaky. Also Shadowstep is just the whole runing in shadowy areas and bushes speeded up. It might appear magical yea but it is just there to make game more easy and playable.ALSO VERY IMPORTANT FACTDont mix Deadeyes with Thiefs/DaredevilsDeadeye is something completely different than Thief or DDyou can call Deadeye a shadow magician since you love to refer to those shadow ''magic'' things he has. But DD and Thief dont have those ''magic'' things so please refer a propper way to a propper class. Theives and Daredevils are not magicians. IN Deadeyes case it is disputable. But Deadeye is not a Thief it is Deadeye. So dont mix us. Get your things straight.By the way closing up case just because you think you are right before the other side has finished up thier part is very rude.

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@Artyport.2084 said:Mist Dancer.A dancer spec that can buff allies with the power of the mist.Dancing through the mist to attack enemies while pulling out boons to inspire allies and heal.Weilding an offhand Sword that slices open portals as he dances through the sky.

sounds pretty much like something Revenant could have i mean they are dealing with mists all the time

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also since you like to quote here is some qoutes of my own

Shadow arts = Shadow Arts is a core specialization for the thief that focuses on survival, defensive abilities, and stealth. focuses on stealth and blinding enemies. Enhances venom and deception skills.Stealth = Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs. (absolutely nothing about magic here it is there to provide for the hiding on the map)Daredevil =Training in the path of the Daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle. Specializing as a daredevil will allow you to wield a staff as a melee weapon and utilize hand-to-hand combat styles with the physical skill category. Additionally, you’ll gain access to a third endurance bar and be able to greatly modify the effects of your dodge ability.

Thief =Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Again nothing about magic just beacuse thye can vanish into thin air it doesnt mean they are magicians they can simply throw a dust in ur face and hide somewhere that is what stealth is for to substitute for the lack of enviroment or movement abilites such as climbing crouchin sneaking slow walking ETC.

Shadowstepping = Shadowstepping is a mechanic that allows the user to move instantly from one place to another.

all coming from GW2wiki.

g'day to ya

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also since you like to quote here is some qoutes of my own

Shadow arts = Shadow Arts is a core specialization for the thief that focuses on survival, defensive abilities, and stealth. focuses on stealth and blinding enemies. Enhances venom and deception skills.Stealth = Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs. (absolutely nothing about magic here it is there to provide for the hiding on the map)Daredevil =Training in the path of the Daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle. Specializing as a daredevil will allow you to wield a staff as a melee weapon and utilize hand-to-hand combat styles with the physical skill category. Additionally, you’ll gain access to a third endurance bar and be able to greatly modify the effects of your dodge ability.

Thief =Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Again nothing about magic just beacuse thye can vanish into thin air it doesnt mean they are magicians they can simply throw a dust in ur face and hide somewhere that is what stealth is for to substitute for the lack of enviroment or movement abilites such as climbing crouchin sneaking slow walking ETC.

Shadowstepping = Shadowstepping is a mechanic that allows the user to move instantly from one place to another.

all coming from GW2wiki.

g'day to ya

"Stealth, also known as cloaking or invisibility" - how? Magic!"thieves can move through the shadows" - how? Magic!"vanish into thin air" - how? Magic!"Shadowstepping is a mechanic that allows the user to move instantly" - how? Magic!

Case is closed and you just proved it.

@Jack Redline.5379 said:you can call Deadeye a shadow magician

So then you agree that ArenaNet can create a new Elite Spec for the Thief that is an Arcane Thief or a Shadow Mage.

Good to know.

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also since you like to quote here is some qoutes of my own

Shadow arts = Shadow Arts is a core specialization for the thief that focuses on survival, defensive abilities, and stealth. focuses on stealth and blinding enemies. Enhances venom and deception skills.Stealth = Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs. (absolutely nothing about magic here it is there to provide for the hiding on the map)Daredevil =Training in the path of the Daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle. Specializing as a daredevil will allow you to wield a staff as a melee weapon and utilize hand-to-hand combat styles with the physical skill category. Additionally, you’ll gain access to a third endurance bar and be able to greatly modify the effects of your dodge ability.

Thief =Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Again nothing about magic just beacuse thye can vanish into thin air it doesnt mean they are magicians they can simply throw a dust in ur face and hide somewhere that is what stealth is for to substitute for the lack of enviroment or movement abilites such as climbing crouchin sneaking slow walking ETC.

Shadowstepping = Shadowstepping is a mechanic that allows the user to move instantly from one place to another.

all coming from GW2wiki.

g'day to ya

"Stealth, also known as cloaking or invisibility" - how? Magic!"thieves can move through the shadows" - how? Magic!"vanish into thin air" - how? Magic!"Shadowstepping is a mechanic that allows the user to move instantly" - how? Magic!

Case is closed and you just proved it.

@Jack Redline.5379 said:you can call Deadeye a shadow magician

So then you agree that ArenaNet can create a new Elite Spec for the Thief that is an Arcane Thief or a Shadow Mage.

Good to know.

also since you like to quote here is some qoutes of my own

Shadow arts = Shadow Arts is a core specialization for the thief that focuses on survival, defensive abilities, and stealth. focuses on stealth and blinding enemies. Enhances venom and deception skills.Stealth = Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs. (absolutely nothing about magic here it is there to provide for the hiding on the map)Daredevil =Training in the path of the Daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle. Specializing as a daredevil will allow you to wield a staff as a melee weapon and utilize hand-to-hand combat styles with the physical skill category. Additionally, you’ll gain access to a third endurance bar and be able to greatly modify the effects of your dodge ability.

Thief =Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Again nothing about magic just beacuse thye can vanish into thin air it doesnt mean they are magicians they can simply throw a dust in ur face and hide somewhere that is what stealth is for to substitute for the lack of enviroment or movement abilites such as climbing crouchin sneaking slow walking ETC.

Shadowstepping = Shadowstepping is a mechanic that allows the user to move instantly from one place to another.

all coming from GW2wiki.

g'day to ya

(: It's great you guys are so passionate about your thief and have different ideas. Every one is different and has different preferences.

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jesus at this point i am not sure if you are so dumb or just stubborn. but you know what whatever believe i your arcane mage thief. the more you will be disapointed when nothing like that ever comes. And i will be happily runing around with my new condi espec that has completely nothing to do with magic. have a good day

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