rdigeri.7935 Posted October 24, 2018 Share Posted October 24, 2018 So i've been messing around with the action camera, and i like how the character is able to run in every direction at full speed. However, while using regular camera, grenades and mortar shots can be shot behind you, but in action camera your character actually turns that way and therefore slows your movement. Do you think there should be a change to it that you move uninterrupted when you use these skills? Link to comment Share on other sites More sharing options...
Dace.8173 Posted October 24, 2018 Share Posted October 24, 2018 No? Maybe? I suspect that not enough people play using action camera that this is considered a true issue. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted October 24, 2018 Author Share Posted October 24, 2018 Well it's not an issue but an improvement :p and maybe they will use it if it's given some attention Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted October 29, 2018 Share Posted October 29, 2018 Action cam is a nice thing and a lot of the people I know use it. However, no necromancers, very few engineers and hardly any revenants. But ground-targeting does not really work well with it. Most engineers use a kit or weapon with ground targeting. You are much more flexible if you can cast that in any direction without directing your character there. Even the times where you can walk sideways and cast to the side you're looking at, it feels really restricting... Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted October 29, 2018 Share Posted October 29, 2018 the only issues I find with action cam is that it overrides camera facing for the purpose of skills that works "in front of you" - so it's impossible to keep revs hammer shield facing where you want it with it toggled up, and attemtping to aim fbs mantras for example is major pain in the back, not sure how many more skills in game would run into that issue....EDIT: as for ground targeted things I find action cam working nicer to me, because I usually don't see my cursor or target indicator in all visuall clutter present on the screen during combat anyway - with action cam at least I know where it is by being centered on the reticule which is in the middle of my screen Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted October 30, 2018 Share Posted October 30, 2018 i dont see anet changing movement speed to be the same in all directions. tera has it like that and only has action cam, cuz it kind of is a necessary design point for that kind of camera. ...i hate action cam Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted October 30, 2018 Author Share Posted October 30, 2018 Well it's fine not to like it, i'm just saying that it has a disadvantage with skills like that, and it'd be nice if anet changed it if they had time Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted October 30, 2018 Share Posted October 30, 2018 im also just saying i think its necessary Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted November 8, 2018 Share Posted November 8, 2018 @"rdigeri.7935" said:Well it's fine not to like it, i'm just saying that it has a disadvantage with skills like that, and it'd be nice if anet changed it if they had time Action cam itself goes against the overall design of the skill system, and its foundation on tab targeting. Its not something that should have an expectation of being "fixed" unless you also intend to change a few things to improve compatibility between the 2 systems. It was literally tacked on late in the game to appease who complain about UIs, when the reality is we have a very real problem with ground targeting as a concept given how it interferes with movement controls. Link to comment Share on other sites More sharing options...
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