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Medium shaders look better than High?

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The lighting which high shaders add to your character also doesn't make any sense to me. It's always shining on it from the right side of your camera's view, not depending on any real world lighting. Funny enough, if your character becomes slightly transparent due to being too close to your camera, that effect is removed no matter what.

I still prefer the high shaders overall due to normal light mapping which I think medium shaders don't have, giving everything a more realistic, bumpier surface.

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