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what do you expect of a scout?


Avengedeath.4671

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often times I will scout home bl, when it is red bl this is very difficult to do alone but I try. the other night the tag posted a "scout" in air keep. he didn't check the walls or gates when air keep became contested he just stood in the middle of the keep giving out orders "take the camps, check for tappers etc" is this the new version of scout? when I scout I check the walls/gates tell map where the tappers are going, take back the camps.

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  • Pay attention to what's contested on the map (camps are usually irrelevant unless they are high tier)
  • Check if someone is attacking a contested objective or if it's just a tag (mostly for contesting waypoints, towers usually have watchtower but they can still be trebbed)
  • Report approximate number of attackers, number of siege and server name/color ("blob inc" is not a valid report). Seeing if enemy is organized (lots of same guild tags, stacked people) or just a random cloud of people can also be useful since commanders will essentially want to fight other commanders, not just people who scatter easily.
  • If you're on different map call out orange swords in team chat in addition to previous tasks
  • Refresh siege if you're scouting in certain objective (if you even have/need siege to defend)
  • Make sure that no one is hiding near keep and contesting it 24/7

Those would be some tasks on top of my head. If you have a big blob on commander it's usually better to scout on different map (if bigger zerg attacks your objectives you'll see ogrange swords anyway, otherwise it's not even worth moving with a huge blob - aka scouting is not needed because enemy actions are obvious). Otherwise stay on the opposite part of map from commander or near keep.

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@"Avengedeath.4671" said:often times I will scout home bl, when it is red bl this is very difficult to do alone but I try. the other night the tag posted a "scout" in air keep. he didn't check the walls or gates when air keep became contested he just stood in the middle of the keep giving out orders "take the camps, check for tappers etc" is this the new version of scout? when I scout I check the walls/gates tell map where the tappers are going, take back the camps.

Expectations vary widely with tag/server. What some consider crucial others find annoying. Your tag likely just wanted someone to let them know if the other side showed up en masse . . .

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@Crius.5487 said:example scout call: 30+ red (guild tag) on NWT home bl, 3 catas down, wall 50%

Not hard to provide a good scout call in team chat or use map chat if there is a pin on the map. Most commanders on my server will give squad participation to scouts too.

Most of the time you can get away with not mentioning the main guild tag, Just color, numbers and whats damaged and where.

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@Bigpapasmurf.5623 said:

@Crius.5487 said:example scout call: 30+ red (guild tag) on NWT home bl, 3 catas down, wall 50%

Not hard to provide a good scout call in team chat or use map chat if there is a pin on the map. Most commanders on my server will give squad participation to scouts too.

Most of the time you can get away with not mentioning the main guild tag, Just color, numbers and whats damaged and where.

True in the case of PUGs, but some of the top guilds would only respond if certain Tags are not present. Since we're in Pre-alliance stage, there's a very fragile bond being made between some of those guilds.

Example: My guild [Hcm] is allied with [vT] Violent Tendencies, so whenever I see that tag I disengage and that's that. However some troll guilds are capitalizing on these complicated guild to guild politics by making the same tag, but with different guild name. As a result I gave right of way to 3 seemingly [vT] members the other night, got jumped on and ganked, long before I realized there isn't a single Violent Tendencies member online.

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@Arlette.9684 said:

@"Crius.5487" said:example scout call: 30+ red (guild tag) on NWT home bl, 3 catas down, wall 50%

Not hard to provide a good scout call in team chat or use map chat if there is a pin on the map. Most commanders on my server will give squad participation to scouts too.

Most of the time you can get away with not mentioning the main guild tag, Just color, numbers and whats damaged and where.

True in the case of PUGs, but some of the top guilds would only respond if certain Tags are not present. Since we're in Pre-alliance stage, there's a very fragile bond being made between some of those guilds.

Example: My guild [Hcm] is allied with [vT] Violent Tendencies, so whenever I see that tag I disengage and that's that. However some troll guilds are capitalizing on these complicated guild to guild politics by making the same tag, but with different guild name. As a result I gave right of way to 3 seemingly [vT] members the other night, got ganked long before I realized there isn't a single Violent Tendencies member online.

I am actually aware of those 2 guilds, ive even dueled along vT. I understand "guild alliances" however my server (shortly after I transferred to it) had a lot of alliance drama due to 1 guild (and like 1 or 2 of their members) and things blew up (wont mention the guild tag, however i assume most moved as I havent seen much of them around). Ive never been in a good guild alliance so I am...ignorant on its politics as it could lead to even more drama (the one I was experienced put a bad taste in my mouth) and from then on...I have no problem attacking anyone from any guild.

Maybe someday I will experience dramaless alliances...who knows.

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@Bigpapasmurf.5623 said:

@"Crius.5487" said:example scout call: 30+ red (guild tag) on NWT home bl, 3 catas down, wall 50%

Not hard to provide a good scout call in team chat or use map chat if there is a pin on the map. Most commanders on my server will give squad participation to scouts too.

Most of the time you can get away with not mentioning the main guild tag, Just color, numbers and whats damaged and where.

True in the case of PUGs, but some of the top guilds would only respond if certain Tags are not present. Since we're in Pre-alliance stage, there's a very fragile bond being made between some of those guilds.

Example: My guild [Hcm] is allied with [vT] Violent Tendencies, so whenever I see that tag I disengage and that's that. However some troll guilds are capitalizing on these complicated guild to guild politics by making the same tag, but with different guild name. As a result I gave right of way to 3 seemingly [vT] members the other night, got ganked long before I realized there isn't a single Violent Tendencies member online.

I am actually aware of those 2 guilds, ive even dueled along vT. I understand "guild alliances" however my server (shortly after I transferred to it) had a lot of alliance drama due to 1 guild (and like 1 or 2 of their members) and things blew up (wont mention the guild tag, however i assume most moved as I havent seen much of them around). Ive never been in a good guild alliance so I am...ignorant on its politics as it could lead to even more drama (the one I was experienced put a bad taste in my mouth) and from then on...I have no problem attacking anyone from any guild.

Maybe someday I will experience dramaless alliances...who knows.

Once alliances are implemented and all members of the alliance are on the same side, Yes you will :smile:

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