Sauja.2368 Posted October 27, 2018 Share Posted October 27, 2018 I HATE DAILIES.They drain fun outta big open world MMOS because they are formulaic, and gives you this tunnel vision that is insultingly ironic in an (semi)open world game. I could never get behind playing games with dailies, it makes you into this ''slave of optimizing shit benefits''. Daily achievements are a whole new level of this cynicism - it destroys the point of being a achievement hunter (glorified completionist). Seriously, has anyone felt proud about having an X amount of AP? This is hurtfull, because I am no stranger to GW2, I had 800 hours in at the point of dropping the game cold turkey. And I attribute my falling out with the game HUGELY with this said ''daily system''. I can't hate it more. IT IS THE EVIL OF THE MODERN MMORPG.That being said, I'm more disappointed about the fact that the talented (at least innovations-wise) GW2 team couldn't come up with a better alternative and make a negative into a positive, THAT COULD WORK VERY WELL in Guild Wars 2! The game is infamous for lacking any direction or the ''treadmill fever'' of WoW. (Sidenote: I've been an extensive player of both and still prefer GW2, however, both have their ups and downs) Imagine if they would utilize Weeklies. Lets say you have to ''Explore map X this week'' or ''Raise your PVP level by X'', ''Finish all Tier X fractals this week'' (OK we already have this in some (read: inferior) form) This would make this regular format worth my time cause it would justify good rewards and it points you on a direction to explore. Why not Monthlies even? ''Craft a legendary'' ''Master a craft'' etc.Whenever I do dailies in an hour, I actually feel disencouraged to do anything else for that day. IT IS AN ANTI-PLAYER PRACTICE! How can Anet not see this? You were the chosen one! Wadya thing guises? Link to comment Share on other sites More sharing options...
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