Jugglemonkey.8741 Posted October 27, 2018 Share Posted October 27, 2018 So, people hate the permastealth deadeye. A large part of this is that there's no good opportunity to punish them outside of good use of reveal, which for the most part makes the spec pretty obnoxious when played for high stealth and spike. So here's a question to try to focus people's thoughts concerning what exactly is OP. Since they've changed the stolen skill to apply stealth only when above a certain amount of malice, why not change silent scope to work in the same way?It changes nothing in terms of PvE viability, it doesn't change how deadeye can stealth stack through smoke fields to get an initial advantage in PvP and WvW or how dangerous they are once at max malice. It would however mean there's a buildup to that easy stealth access which should give more warning before combat is initiated, and provides more punish opportunities once a high damage sneak attack has been pulled off (no malice means no easy stealth from rifle, so all remaining sources of stealth are thus interruptable). Would this actually change anything? If not, is the issue actually the stealth being so easy to access, or the damage coupled with the stealth? What do people think? Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now