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Support Scrapper (WvW) Buff Ideas! Let's relive this spec!


ZolracAtrox.2908

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https://imgur.com/a/lfAjfi4


Tool Belt Skill from 'Bulwark Gyro'
Defense field:

  • Give 1 second of stability per pulse for 5 seconds. (1 Pulse per second)
  • Add 3 secs of Protection (Not per pulse)

    MedkitInfusion Bomb:

  • Add: 6 secs of Protection
  • Add: 6 secs of Retaliation (This to get more bags in Zergs)Vital Burst:Add 2 secs of Resistance.Healing Basics:Only Increase the width range a little

    Scrapper TraitFinal Salvo:

  • Add: Gyros are Indestructible for 2 seconds when summoned (Doesn’t apply in Functional Gyro)*--------------------------------------------------Inventions TraitEnergy Amplifier:
  • Add: And Regeneration is 7% stronger in allies (Not in autoheal)
  • :) I wanna know ur opinion.

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Scrapper could actually have some gyros working like signets, like other classes, since you have gyros flying around you and applying it's buff on you just like any other signet.And when you use them the signet effect is off until the recharged coldow .

All I know is that scrapper needs buffs to the specialisation. Power, healing, and toughness should have increased scale values on this class, so you can have your role more effectively and be on the same lv as any other DPS classes.

We also could change the traits mechanics and merge some of them all together, allowing the traits to have more impact on your playing style, and giving 3 new traits on the last row:

  • a DPS trait, increasing the benefit of power on gear or even the dmg of your weapons skills and reducing the coldow on your gyros and tollbelts.

  • healing : increasing the scale of healing power on items, reducing the cd on healing skills and increasing it's effects.

  • toughness: increase the scale of your toughness given by your gear and increase the amount of dmg that can be absorbed by your barriers.

We need some empower to our roles, the fact is that scrapper does not scale as good as any other playable class, that's why we will never be equal until a decent fix

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I'm all in for any meaningful scrapper changes. People say, uh, but healing scrapper is so good in wvw. No, all healing comes from core lines and healing engi benefits hardly anything from Scrapper line. This 'elite' specialisation needs a desperate buff, not to core engi, but to Scrapper itself.

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@"migcun.5240" said:Scrapper could actually have some gyros working like signets, like other classes, since you have gyros flying around you and applying it's buff on you just like any other signet.And when you use them the signet effect is off until the recharged coldow .

Sadly, gyroz insta get killed in WvW, then they're "useless", if they become indestructible by 2 secs, at least they can be useful for 2 seconds after the cd ...

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The two changes I would like to see on support scrapper would be:

Work on gyros survivability in group fights.

  • Either by making them scale a bit better with defensive stats (aka a full support minstrel engi having a purge gyro that doesn't instantly die to condis / aoe on a zerg fight)
  • Or by making them have a very short invuln period when spawning (1 or 2 seconds) so they can at least proc a heal / condi clear / etc before instantly dying and becoming a super speed field which is mainly their use due to their health atm.

Improve medkit auto attack usability

  • A larger cone / longer range closer in terms of funcionality to fumigate from elixir gun so you can cover a bit more area and save allies that are running around instead of asking them to stop moving mid fight so you can heal them properly.Just like @DanAlcedo.3281

Another idea for gyros which has been posted multiple times here and which Is probably my favorite, would require a full rework of it to turn them closer to a signet or that toolbelt skill from medic gyro (a pulsing aoe field applying it's desired effect which follows the engi) but that's pretty unviable compared to just some value tweaks on range / radius and HP that I mentioned.

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@Samug.6512 said:I'm all in for any meaningful scrapper changes. People say, uh, but healing scrapper is so good in wvw. No, all healing comes from core lines and healing engi benefits hardly anything from Scrapper line. This 'elite' specialisation needs a desperate buff, not to core engi, but to Scrapper itself.

If that is the case, why do the healing engineers in WvW all run scrapper and not holosmith or core engineer? I think you underestimate the strength of scrapper right now.

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@Adamarc.7463 said:

@Samug.6512 said:I'm all in for any meaningful scrapper changes. People say,
uh, but healing scrapper is so good in wvw
. No, all healing comes from core lines and healing engi benefits hardly anything from Scrapper line. This 'elite' specialisation needs a desperate buff, not to core engi, but to Scrapper itself.

If that is the case, why do the healing engineers in WvW all run scrapper and not holosmith or core engineer? I think you underestimate the strength of scrapper right now.

You two are both right. Scrapper is way better to complement a support role than Explosives, Firearms, Tools, or Holosmith, but Scrapper still doesn't add THAT much to the support capabilities at the same time.

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@Chaith.8256 said:

@Samug.6512 said:I'm all in for any meaningful scrapper changes. People say,
uh, but healing scrapper is so good in wvw
. No, all healing comes from core lines and healing engi benefits hardly anything from Scrapper line. This 'elite' specialisation needs a desperate buff, not to core engi, but to Scrapper itself.

If that is the case, why do the healing engineers in WvW all run scrapper and not holosmith or core engineer? I think you underestimate the strength of scrapper right now.

You two are both right. Scrapper is way better to complement a support role than Explosives, Firearms, Tools, or Holosmith, but Scrapper still doesn't add THAT much to the support capabilities at the same time.

Yeah, it's there more to offer survival/avoidance tools for you and the group for the in-betweens when your bigger support options are cycling back. Gyros and their belt skills mostly.

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@Akeno.4962 said:I'd rather they finish the spec with the same purpose it was given initially (that is, of a bruiser and a tank) than jumping from one half-baked idea to another.

I think Scrapper should be able to successfully be both a true support or a true bruiser. It's not written anywhere that only one role per spec is possible!

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