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Magic find/ reward pool bugged?


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Magic Find stat is a lie for things like reward chest and bags. i ran some statistics and either magic find is bugged after a set point or it actually has no effect on anything. i opened 2,000 trick or treat bags with 200% magic find. at bag number 1,243 i got a rare item that was worth a damn, a half ass infusion. i then opened 7,342 trick or treat bags with 572% magic find. not one rare or higher was received. so yeah how messed up is that? statistics show the reward pool gives better and more rare items at a lower magic find level than a higher one by a factor of about 239% give or take...... I did notice that the "RNG" was more revolving around 1 set of items in the entire pool. if i could count out the accurate percents for these items i would but that's impossible without an external system running everything i receive. but within these drops was very close to looking like 92% of what you got from the large item pool. on a very rare occasion the "bait" rare items would show up making it "seem" as though you got a rare drop even though that is not the case. for example the recipes for rare runes( not even exotic) would show up along with the really bad food recipes . then would go back to the very same small pool for the rest of the items. either the game is rigged for this to happen intentionally or magic find actually is BS along with other things i have found in GW2 ( SPvP matchmaking and MMR) Something doesn't seem right that's for sure and its not just Trick or treat bags that this happens with....

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Since the OP created this thread by pasting their post to an existing thread, I'll paste my response


@"Razakin.5386" said:Magic Find stat is a lie for things like reward chest and bags.It was never meant to affect things like reward chests or bags. It only affects loot that drops directly from foes (or containers that simulate such loot, such as PvP reward track containers & unID gear). It also affects a small number of items that are marked as exceptions.

For more, read:

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and like i said in a different post to double chances of better loot you need 1000% magic find. thats not easy to do and can be expensive. my magic find is at 151% with no boost. thats after the 1200 200 luck essence i got from the trick or treat bags and double that of the 100 luck essence. just to reach 571% luck took 5 different boosts. guild banner, silverwaste buff, Halloween fireworks, blacklion booster, birthday booster, luck booster, 30% luck food, and 30% luck utility. even mob drops didnt improve that much... thats still 429% i need to actually double my chances of better loot. over 98% of normal players that cant play gw2 for 13 hours a day have no chance in hell of getting anywhere near that. so yeah magic find is total BS

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@"Razakin.5386" said:and like i said in a different post to double chances of better loot you need 1000% magic find.And that's still incorrect. First, there's different kinds of loot; whether it's "better" or not depends on various circumstances. Second, the drop tables are set up in ways that 100% MF has different effects in different circumstances. So we can say that your chance of getting a specific type of loot in specific circumstances might be double with certain fractions of MF, but there isn't a single value of MF that will double the chance of every kind of loot.

Plus, that is a misunderstanding of the value of MF. It doesn't help us to get the low-drop, high-value infusions, not by enough to matter usually. The benefit to the player is that it incrementally increases the value of the collective loot we get over time. That is, it's not about getting more lucky drops; it's about making all the other stuff worth more. Thus its value adds up over time, not by making us more likely to win the GW2 lotto.

just to reach 571% luck took 5 different boosts. guild banner, silverwaste buff, Halloween fireworks, blacklion booster, birthday booster, luck booster, 30% luck food, and 30% luck utility.

Yes, that's how anyone/everyone does it. You can boost personal MF to 300+% through luck; the rest comes from buffs, as documented in the article above.

even mob drops didnt improve that much...How did you measure that? The effects are subtle. About the only place you can see the difference in mob drops with better MF is in the labyrinth. Go 30 minutes exactly without any buffs. Count your ToTs. Then take all the buffs you can get and do another 30 minutes. You'll have more bags (how many more depends more on your commander, your build, and other factors).

Perhaps an easier way is to open 2000 pieces of unID gear. Start with 1000 and open without buffs, just your 150%. Salvage all blues/greens, sell all rares & exotics. Then head to Silverwastes & kill Vinewrath, and then takes as many buffs as you can. You should be able to hit 650%. Open the next 1000. Compare the values. On average, the 650% session will be worth significantly more.You can use this site to help you do before & after snapshots of your account value.

so yeah magic find is total BSNo, it's not. Try to reset your expectations based on how the mechanic works, rather than how it sounds like it should work.

It does exactly what it's supposed to do: modestly increase the value of drops from foes, so that, on average, having more MF leads to more income, over long periods of time.

Is it worth investing a lot of time or coin into maxing? Only if you are an extremely heavy farmer and are likely to spend 8 hrs/day in Istan, Lab, or other high-loot-bearing-foe density areas for the period of time you'd have lower MF if you didn't max (and even then, you're likely to end up with plenty of MF from luck via the farming).

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