Aridon.8362 Posted October 31, 2018 Share Posted October 31, 2018 After the last two living story episodes I feel as though GW2 has effectively surpassed world of warcraft in both raiding content as well as story and lore. The shift is beginning to turn from people seeing the commander as a new messiah to more of finding a reason to trust him/her to begin with, which is something the players like myself have been questioning in the game's time line. Not only did the episodes provide an emotional rollercoaster, but you added that spice that modern gaming titles tend to have in the character development; the characters are no longer these happy super friendly super joyous people, but instead more like your war buddies who would die alongside with you if need be, and that is what I feel that we the audience were looking for.In terms of the other game modes gw2 has, be it raiding to pvp and WvW, I think GW2's raiding system is much better than wow's because the first thing is there is only one difficulty(disregarding challenge motes) but essentially unlike wow's system you're getting the real version of the boss and not a fake one. There is no LFR, normal, heroic, mythic, it's just straight up 100% real boss with real mechanics and real lore along to go with it. On the other hand spvp and wvw need a better structural overhaul in the way fairness is presented. There are way too many things that are affecting the game in both game modes in more negative ways than positive. A lot of the community from either game mode has disappeared from the competitive aspect just because of the imbalance between class effectiveness and the constant pressure of having to get better at the game. I know that the reason Anet can't push harder for more content in the game modes is because anet isn't an independent company and something that would affect those game modes would first have to go through NCsoft to get pushed for, since Anet doesn't 100% own the game and is licensed by NCsoft. For instance something you can add to WvW is a more scenic environment with the sky being grayed by the smoke of trebuchets being hurled weapons scattered across the floor with dead bodies a lot of open field to fight enemies, simple things to say that WvW and spvp are getting as much attention as PvE is getting, even introducing a much needed GvG system because we liked it a lot when the scene existed. Still because of NCsoft's tight grip it's obvious as to why it's taken a long time to implement new changes anyway.Apart from that I feel that the general direction of the game PvE wise is really positive. I wish there were a lot more tragedy put into it more sadness and feeling placed into the chaotic world of Tyria and more of a bloodier aspect to the world that is guild wars, and more transparent revelation of lore to go with the questions that have a lot of why's to them. For instance, why fight in the mists, why are we doing wvw and pvp and such; why aren't the other dragons as active as kralkatorik, for each raid boss why isn't there a lot of information out there about them in the world, and instead is on the wiki. Why did the human gods abandon Tyria, what was the point of them ditching out on us in our time of need etc etc. Link to comment Share on other sites More sharing options...
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