joblagz.9310 Posted November 1, 2018 Share Posted November 1, 2018 the most prevalent problem with wvw is the inconsistent number of players.anet can only do so much to balance the population but at the end of the day, players can only play in their own time and this is random for everybody. wvw has a very huge potential and my 2 cents to this mode is here:get rid of the individual worlds and lock players in one of the 3 teams (red/blue/green) for a season.now maps will be over crowded this way and there will be queues everyday.so the next logical thing is to introduce more maps or map clones with diff ip.just like in open world, close the maps with few players so all the open ones are populated equally. Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted November 1, 2018 Share Posted November 1, 2018 This is already becoming a thing in some sense. ArenaNet has already been working on an "Alliances" system that is much more guild focused and it seems servers are basically getting removed entirely from the game once this update is rolled out.This is some of the more up-to-date information they have.https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1/p1 Link to comment Share on other sites More sharing options...
LaGranse.8652 Posted November 1, 2018 Share Posted November 1, 2018 @joblagz.9310 said:the most prevalent problem with wvw is the inconsistent number of players.anet can only do so much to balance the population but at the end of the day, players can only play in their own time and this is random for everybody. wvw has a very huge potential and my 2 cents to this mode is here:get rid of the individual worlds and lock players in one of the 3 teams (red/blue/green) for a season.now maps will be over crowded this way and there will be queues everyday.so the next logical thing is to introduce more maps or map clones with diff ip.just like in open world, close the maps with few players so all the open ones are populated equally.What are you fighting for in this idea though? For example what will happen with score earned and structures tiered up if a map closes if it does not have enough people? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 1, 2018 Share Posted November 1, 2018 S> @joblagz.9310 said:the most prevalent problem with wvw is the inconsistent number of players.anet can only do so much to balance the population but at the end of the day, players can only play in their own time and this is random for everybody. wvw has a very huge potential and my 2 cents to this mode is here:get rid of the individual worlds and lock players in one of the 3 teams (red/blue/green) for a season.now maps will be over crowded this way and there will be queues everyday.so the next logical thing is to introduce more maps or map clones with diff ip.just like in open world, close the maps with few players so all the open ones are populated equally.In this plan, how will people be assigned to colors?Will it be random?Will it be by choice?By guild?By friends list? Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted November 2, 2018 Share Posted November 2, 2018 @joblagz.9310 said:the most prevalent problem with wvw is the inconsistent number of players.anet can only do so much to balance the population but at the end of the day, players can only play in their own time and this is random for everybody. wvw has a very huge potential and my 2 cents to this mode is here:get rid of the individual worlds and lock players in one of the 3 teams (red/blue/green) for a season.now maps will be over crowded this way and there will be queues everyday.so the next logical thing is to introduce more maps or map clones with diff ip.just like in open world, close the maps with few players so all the open ones are populated equally.Inconsistent numbers or coverage ? Those two are related but different.The rest sounds like EOTM, which already does all of that.The upcoming alliances will try to fix on the population/numbers, but won't do much to coverage. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted November 2, 2018 Share Posted November 2, 2018 This matchup method exists already.It's called EotM, view it's popularity at your leisure Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted November 3, 2018 Share Posted November 3, 2018 @LetoII.3782 said:This matchup method exists already.It's called EotM, view it's popularity at your leisureAnd the map is... :'( Also isn't this thread suppose to be about 'simple?' What is suggested doesn't fall into that scope.D: Link to comment Share on other sites More sharing options...
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