Kain Francois.4328 Posted November 4, 2018 Share Posted November 4, 2018 Shortbow #1 does extremely low duration of bleed. It pierces if traited. Has potential, yet horribly undertuned.Shortbow #2 does bleed for slightly longer but has an annoying cast time that feels awkward to cast and only hits one target.Shortbow #3 is like shortbow #2 but it applies torment... Except that it's never successfulAll 3 of these skills are basically "do condi dmg to single target with nothing else lul". These skills are waaaay too hard to actually land on a target. And even if you do land them, they just feel like they are so insignificant, they are not worth the trouble. This isn't an issue of "not enough dps" more o that it just feels like bad design to have three skill slots taken up by simple condi damage without any other effects. It feels like three skill slots wasted.Shortbow #4 can apply slow in an aoe, which is surprisingly useful. However the animation feels awkward for some reason. It feels like it lacks feedback. If the skill is a pulsing aoe for 4 seconds, why is there only a single rain of arrows? And why does the fiery smoke go away so fast? It's the most underwhelming pulse animation in the game.Shortbow #5 is just about the only good skill in my opinion, even if it lacks damage. Nice animation, hits multiple foes, good knockdown.tl;dr: Auto, SB#2, and SB#3 are not distinct enough from each other, all they do is damage. SB#2 feels stiff, SB#3 is impossible to hit. SB#4 needs its animation reworked. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now