ezd.6359 Posted November 5, 2018 Share Posted November 5, 2018 It should not reset anything or give resources, it should only work as shield. Or you need to rework its mechanic to add counter play. This "after a successful Full Counter" is successful almost every time WARs use it. In active combat you can't even stop attack some like phantasms animation unstoppable at all. Success or not is fully relies on war players instead of his enemy, so wars can just spam everything spam blocks, stuns etc, then just use full counter when they see a phantasm - then repeat. So fighting wars is waste of time literally.1) It should not be unblockable when it procs2) It should be interruptable by CC skills (it should counter only pure damage skills)3) It should not reset skillsIn current state he has unlimited skills, condi clear, heals etc.P.S. I don't talk about stuck animation, you know. Link to comment Share on other sites More sharing options...
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