Umadusa.5874 Posted November 9, 2018 Share Posted November 9, 2018 @Mini Crinny.6190 said:Shatterstone BuffAm I the only one that cringes everytime I use shatterstone because they NEVER changed the sound fx to match the skill duration? They changed it 3 years ago and It STILL uses the 3 second sound effect. Link to comment Share on other sites More sharing options...
ScottBroChill.3254 Posted November 9, 2018 Share Posted November 9, 2018 I hope they make it so like water traits (all the element trait lines) or whatever effect more than just water skills. Like add some support to my whole build not just in 1/4th of my skills. The skills are watered down (no pun intended) already because of having twice as many weapon skills, we don't need the trait boosts being less effective than they are for other classes. Let me deal damage or have some kind of offensive support within water if I build for it, instead of giving me traits that say shit like "deal 10% more damage when attuned to water, while they have vulnerability". Like what the heck is with that. Its not like a straight 10% increase of damage for water skills is going to break the game. Take the whole vulnerability pre-condition away. Let my fire traits add burning to skills that aren't fire magic, like If I can wield all the elements at once and I have weaver as an elite spec, and ur telling me I can't burn people with rocks or lightening, get the heck out of here. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 9, 2018 Author Share Posted November 9, 2018 @Umadusa.5874 said:@Mini Crinny.6190 said:Shatterstone BuffAm I the only one that cringes everytime I use shatterstone because they NEVER changed the sound fx to match the skill duration? They changed it 3 years ago and It STILL uses the 3 second sound effect.I don't know, i think i haven't used it since 2012 Link to comment Share on other sites More sharing options...
scureuil.4052 Posted November 9, 2018 Share Posted November 9, 2018 now elem skills will friendly fire Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted November 10, 2018 Share Posted November 10, 2018 @"ScottBroChill.3254" said:I hope they make it so like water traits (all the element trait lines) or whatever effect more than just water skills. Like add some support to my whole build not just in 1/4th of my skills. The skills are watered down (no pun intended) already because of having twice as many weapon skills, we don't need the trait boosts being less effective than they are for other classes. Let me deal damage or have some kind of offensive support within water if I build for it, instead of giving me traits that say kitten like "deal 10% more damage when attuned to water, while they have vulnerability". Like what the heck is with that. Its not like a straight 10% increase of damage for water skills is going to break the game. Take the whole vulnerability pre-condition away. Let my fire traits add burning to skills that aren't fire magic, like If I can wield all the elements at once and I have weaver as an elite spec, and ur telling me I can't burn people with rocks or lightening, get the heck out of here. :+1:All specs are too focused on the respectives attunements and weapons skills, not on utility skills or "general". It seems obvious "fire spec" "water spec" But you don't have in Warrior "hammer spec, and if you swap weapon all your skills and traits become weak or ineffective" Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 10, 2018 Author Share Posted November 10, 2018 @Zhaid Zhem.6508 said:@"ScottBroChill.3254" said:I hope they make it so like water traits (all the element trait lines) or whatever effect more than just water skills. Like add some support to my whole build not just in 1/4th of my skills. The skills are watered down (no pun intended) already because of having twice as many weapon skills, we don't need the trait boosts being less effective than they are for other classes. Let me deal damage or have some kind of offensive support within water if I build for it, instead of giving me traits that say kitten like "deal 10% more damage when attuned to water, while they have vulnerability". Like what the heck is with that. Its not like a straight 10% increase of damage for water skills is going to break the game. Take the whole vulnerability pre-condition away. Let my fire traits add burning to skills that aren't fire magic, like If I can wield all the elements at once and I have weaver as an elite spec, and ur telling me I can't burn people with rocks or lightening, get the heck out of here. :+1:All specs are too focused on the respectives attunements and weapons skills, not on utility skills or "general". It seems obvious "fire spec" "water spec" But you don't have in Warrior "hammer spec, and if you swap weapon all your skills and traits become weak or ineffective" My sentiment also, and i think many of us share the same, that has been pointed out several times in the ele concerns thread. Traits need a rework to fit the build's purpose, which is more weapon dependant than attunement dependant. Taking all support traits and gear doesn't make camping water more viable. Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 11, 2018 Share Posted November 11, 2018 A real wish of mine is to have diamond skin become the same as eng purity of purpose where the ele's clears conveit condis. There by giving ele all the boons in the game with out braking boons for the ele class.Less of a prediction more of a want and need. Link to comment Share on other sites More sharing options...
Stallic.2397 Posted November 11, 2018 Share Posted November 11, 2018 @Jski.6180 said:A real wish of mine is to have diamond skin become the same as eng purity of purpose where the ele's clears conveit condis. There by giving ele all the boons in the game with out braking boons for the ele class.Less of a prediction more of a want and need.Yes! Could really use access to boons like quickness, aegis, or resistance. Also, diamond skin needs to be slightly changed. Ele's are more heal bots than tanks- so their health fluctuates dramatically. Instead of keeping above 75%, diamond skin should cleanse based on time, just like how signet of water used to be. Link to comment Share on other sites More sharing options...
GoodWithGravy.8019 Posted November 11, 2018 Share Posted November 11, 2018 Want:Weaver attunement global cool down removed, attunements given 2 ammo with 4s recharge.Unravel changed to steal one boon and transfer one condi per target per second for ~4-5s. 2 ammo, 40s recharge. ICD and duration changeable until not OP.Ride the lightning cool down penalty removed, evade frames added.Lingering elements returned as a baseline.delay times on abilities like dragon tooth and ice spike etc halvedbaseline active defence buffs on all weapons except sword, which instead gets a big mobility buff and 300 range.Healing skills and traits have their baseline values increased but their healing power scaling halved, over all matching the old values with full healing power.Don’t even get me started on tempest.What I expect:PvE dps nerfsPvP survivability nerfs Link to comment Share on other sites More sharing options...
Zunki.3916 Posted November 13, 2018 Share Posted November 13, 2018 @GoodWithGravy.8019 said:Weaver attunement global cool down removed, attunements given 2 ammo with 4s recharge.This would be hell of an incredible cool change, I never thought of this but that's so insanely good and easy to implement and fix so many issues with some potential offmeta specs, and I don't even play PvP/WvW! And it wouldn't really break any traits or stuff. You could change unravel to instantly refresh 2 stacks and give some faster recharge while active or something like that. Ah fuck now I will forever feel bad for the current solution as this would make it so much better :( Link to comment Share on other sites More sharing options...
Vinny.7260 Posted November 13, 2018 Share Posted November 13, 2018 I believe Tempest is going to have a rebound at some point when they decide to look at the class some more. They've indirectly affected Tempest, let's see when they actually affect the profession. Weaver is probably going to stay about the same and core might get a little more love here and there up-til the year's end. Link to comment Share on other sites More sharing options...
Derkon.7408 Posted November 30, 2018 Share Posted November 30, 2018 There will be a grand and glorious nothing, or a significant amount of lengthy patch notes that in fact have from 0 to maybe a lil bit of a proper alteration to the game, and next year spring-ish the forums will probably get a 2nd merged mega thread (if even) while half of the fed-up people will have been forum-banned from ele topics due to hating their investment going to the underworld :3 Link to comment Share on other sites More sharing options...
Yuff.4650 Posted November 30, 2018 Share Posted November 30, 2018 My prediction: another NERF is coming ...More specific: they will nerf rune of evasion (Arenanet will do it just in case),rest will remain without significant changes. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted November 30, 2018 Share Posted November 30, 2018 Add 1 or 2sec ICD on Cleansing water, because of rune of evasion too Op against pure condi builds.Nerf boons duration in arcane spec.Nerf all traits on attunement swap to single attunement, like Elemental Attunement; because we all know how powerful are fire spec and air spec in wvw/pvp.Nerf base healing/factor of Cleansing Wave, because arcane is too op. And finaly, delete elementalist. Link to comment Share on other sites More sharing options...
Yuff.4650 Posted December 1, 2018 Share Posted December 1, 2018 @Zhaid Zhem.6508 said:Add 1 or 2sec ICD on Cleansing water, because of rune of evasion too Op against pure condi builds.Nerf boons duration in arcane spec.Nerf all traits on attunement swap to single attunement, like Elemental Attunement; because we all know how powerful are fire spec and air spec in wvw/pvp.Nerf base healing/factor of Cleansing Wave, because arcane is too op. And finaly, delete elementalist. you forgot one important thing - they will increase 15% damage from shatterstone ... Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted December 1, 2018 Author Share Posted December 1, 2018 @Zhaid Zhem.6508 said:Add 1 or 2sec ICD on Cleansing water, because of rune of evasion too Op against pure condi builds.Nerf boons duration in arcane spec.Nerf all traits on attunement swap to single attunement, like Elemental Attunement; because we all know how powerful are fire spec and air spec in wvw/pvp.Nerf base healing/factor of Cleansing Wave, because arcane is too op. And finaly, delete elementalist. Nerfing cleansing water would be enough to erase ele from pvp. But it could be fun having only kamikaze unviable builds remaining, and everyone complaining as soon as they see an ele in their team. Link to comment Share on other sites More sharing options...
Axl.8924 Posted December 1, 2018 Share Posted December 1, 2018 @Mbelch.9028 said:What really killed this class for me was how easy it is to interrupt. Every skill, it feels, has a long wind-up and cast time, even as a D/D ele player. This allowed thieves with a pistol to just interrupt every single thing, leading me to quit it around the same time damage on interrupt became big. Want to make Ele better in an easy way that doesn't involve modifying every skill (which is what needs to happen)? They should remove the cooldowns on attunement changes, but keep bonuses from the attunement changes under an ICD. This allows for a bunch of new play, but might not fix everything. There will always be issues with condis so long as there is no way for condi builds to survive.MIrage? Reason its so successful, is because it has the evades and tons of condi builds, making them the gods of condis.No other class has the kind of combo mesmers have with survivability and condi.Its either you insta burs people down, or you die from a power meta burst instantly, because you lack the tools to outplay them. Condis would have to be like in wow which have good damage but the class would need some survivability or instant cast to not be stunned and then people would cry about how condis cannot be evaded.Im not even sure that condis should be evaded all the time, unless forcing LOS. Link to comment Share on other sites More sharing options...
Yuff.4650 Posted December 11, 2018 Share Posted December 11, 2018 @AlexPlay.8436 said:My prediction: another NERF is coming ...More specific: they will nerf rune of evasion (Arenanet will do it just in case),rest will remain without significant changes.unfortunately I was 100% right in my predictions it was a fun to play against condy-mirage, no fun anymore...going to stop play gw2 until ele buff Link to comment Share on other sites More sharing options...
C Cspace Cowboy.5903 Posted December 11, 2018 Share Posted December 11, 2018 I stopped two weeks ago. Won’t even waste my bandwidth downloading this patch. But hey. They have new stuff in item store... Link to comment Share on other sites More sharing options...
Bladestrom.6425 Posted December 11, 2018 Share Posted December 11, 2018 Has ele been competitive in spvp with staff, sceptre, dagger/dagger, dagger focus, warhorn in the last year (or more) - no.Is it widely accepted by the customer base & expert players alike that ele is not competitive in spvp - yes.How many opportunities has the balance team had in the last year to make simple and effective changes to ele to improve its lot - over 20 patches in the last year.What changes do they make? * raid orientated again.incompetent in American(ɪnˈkɑmpətənt ; inkämˈpətənt)adjectivewithout adequate ability, knowledge, fitness, etc.; failing to meet requirements; incapable; unskillful.Pretty Scathing, but pretty accurate. If dev teams in my company failed to fix stuff that was easily implemented and had the potential for huge impact they would be getting questioned hard, its bobby basic sprint planning. (e.g give extra ele 4k hp) Link to comment Share on other sites More sharing options...
cursE.1794 Posted December 12, 2018 Share Posted December 12, 2018 Elementalist after every patch:https://imgur.com/a/7AaKC7x Link to comment Share on other sites More sharing options...
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