bigo.9037 Posted November 6, 2018 Share Posted November 6, 2018 in 2012, anet said gw2 would have no healer. we wouldn't need a healer in party cus all classes had their own healing abilities. fast forward a few years. anet has created a support healing spec that doubles as a tank. kinda like a paladin in other games. you got heals, and you don't die very easily. however, in most games that have a spec like this, the healing is usually considerably less, and they aren't as tanky as the "real" tank specs without healing abilities. however, it seems as though anet has forgotten about this very simple game design. Firebrand is the best support spec because it has so many buffs like stability, protection, condi removal, resistance. you'd think that should be given to a support spec that doesn't have that many heals and isn't necessarily tanky.Firebrand is ALSO the most effective healer in the game currently... and they are 2nd most tanky in the game too, not very far from spellbreaker. Anet has created a spec/class that is essentially 3 roles in one:Support(buffs), Healer, and tank.I know most people in gw2 probably aren't used to having dedicated roles other than dps, firebrand and bruiser, but let me explain the general idea of each of these roles in a traditional mmorpg sense.Support: apply strong buffs in combat to your team. could be dmg buffs, armor, movement speed. They usually have a bit of AOE CC as well to contribute to the fight. supports tend to have a bit of healing as well, but nothing drastic and much less than the main healing role. they are generally neither squishy nor tanky. this spec usually has a bit of dmg as well. they sit in the middle of the fight dealing dmg to enemies and CC while they keep their buffs to teammates up by some class mechanic.Healer: simple enough. heal allies. a few long lasting buffs to dmg and armor, but it's only about 5% to each, at most. healing is very good as this is the only real thing this spec excels at. can be both AOE healing and single target. healers are generally very squishy. they die extremely fast unless they do their best at kiting as much as possible away from their opponents who are targeting them. will inevitably die as they cannot kite for very long at a time. they rely on their teammates to protect them when they are focused by enemies. in turn, they can support their allies with heals very well but generally healer is not easy to play as you have to be very good at kiting. low dmg and a little bit of soft CC (slow/cripple etc).Tank: high armor/health pool, no healing abilities, good amount of hard CC like stuns, daze. has good dmg negation like blocks etc. dmg is decent. shortfall of tank is that their abilities are slow and usually telegraphed.Firebrand can cover most of these 3 roles in one. they fill the support role by having lots of AOE buffs such as stab, resistance, protection, condi removal, toughness buffs. they also have good utility with projectile shields. they have a bit of hard cc with taunts and knockbacks.they fill out the healer role by having aoe heals.. duh. including signet of water which instaresses an ally. the only good thing here is that they don't have quite as much healing as other heal oriented specs. they fill the Tank role by having lots of dmg negation with invulnerability, aegis spam, blocks.Firebrand has basically made the other support build tempest completely useless as they have everything and more.but of course, it's not just firebrand. the main issue here is that this is all possible because we are allowed to use any stats we want. firebrand needs to be toned down yes, but the underlying issue is that it is possible to be all roles in 1 spec just by picking stats that give both tankyness AND healing power at the same time. if you want both of those, you should be considerably worse in both aspects than someone who does one thing or the other. Link to comment Share on other sites More sharing options...
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