Apokriphos.7042 Posted November 7, 2018 Share Posted November 7, 2018 https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/New (Sigil of Vision): Critically strike an enemy for 3 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds)What are everyone's thoughts on this sigil?If used with any set of short burst skills, this will make counter play vs 1 shot kill roamers worse or even impossible. Was Deadeye or mirage shatter burst oppressive before this change? Imagine what it will be like when they all swap on this sigil beforehand. Imagine it as a requirement before zerg burst.I hope the developers see this and change it before it goes live. Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 7, 2018 Share Posted November 7, 2018 Both celerity and vision will be op, straight buffs to power bunkers or worse, used-to-be glass cannons now running full valks. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted November 7, 2018 Share Posted November 7, 2018 @Justine.6351 said:Both celerity and vision will be op, straight buffs to power bunkers or worse, used-to-be glass cannons now running full valks.So I saw somebody else claim this too. Why exactly is the quickness from Celerity op? Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 7, 2018 Share Posted November 7, 2018 @Blocki.4931 said:@Justine.6351 said:Both celerity and vision will be op, straight buffs to power bunkers or worse, used-to-be glass cannons now running full valks.So I saw somebody else claim this too. Why exactly is the quickness from Celerity op? 5 seconds of quickness every 20 seconds? At minimum power bunkers are running 20% with durability runes. Some run leadership which is 30%. Some have traits that grant more boon duration. Moa Stance grants a flat 66% on its own. This is beyond what quickness they already have.Holosmiths and Soul Beasts are going to be monkey button smashing levels of a joke with their perma quickness and 100% crit chance for 3 seconds every 10 seconds. Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted November 7, 2018 Share Posted November 7, 2018 Gonna be great. We'll see staff elem come back again for sure. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted November 7, 2018 Share Posted November 7, 2018 At this point I am starting to think that Anet should bite the bullet and increase all HP in WvW by at least 2 times, while also nerfing all of the down state revival skills and traits to the ground. I am really not looking forward to the cancer getting even worse with the new runes and sigils. Link to comment Share on other sites More sharing options...
bq pd.2148 Posted November 7, 2018 Share Posted November 7, 2018 the quickness will be strong but i doubt that vision will be much more used than now intelligence. the only ones where it would be usefull IMO are deadeyes, but they already got hidden killer. most other specs would just lose too much damage if they go valk + vision instead of marauder + X.from playing deadeye with hidden killer for a while now (granted its only 2 seconds but no cooldown) i know that once that crit buff runs off you really lack damage to keep the pressure, on deadeye thats oke because you can build up enough damage to kill anything within 2 seconds, yet on most other professions it simply wont be worth taking vision+ valk over marauder IMO.anyway dont panic lets see what the patch brings first. that scholar change is a damage loss for oneshotters, wonder what they will do with pack and durabilities on hit effects. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted November 7, 2018 Share Posted November 7, 2018 I can't wait to try them, seems interesting for some builds I want to try on all classes. I don't even mind the changes to scholar. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted November 7, 2018 Share Posted November 7, 2018 I already imagine boonbeasts swap to axe/axe setduring combat running those both sigils and play axe5 xD Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted November 7, 2018 Share Posted November 7, 2018 Yeah, both Celerity and Vision seem overtuned, especially for specs like Holo, Soulbeast, and Thief. Celerity sounds really delicious for Weaver though, not gonna lie. Quickness really does the spec some good. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted November 7, 2018 Share Posted November 7, 2018 I'm expecting sigil splits. Link to comment Share on other sites More sharing options...
Silinsar.6298 Posted November 7, 2018 Share Posted November 7, 2018 @"Sigmoid.7082" said:I'm expecting sigil splits. Confirmed for PvP at least: https://en-forum.guildwars2.com/discussion/comment/734604/#Comment_734604 . So ANet knows some of the effects will be too much for PvP, I just hope they don't overlook WvW. They often seem to do so when adding PvE aimed changes or content. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted November 7, 2018 Share Posted November 7, 2018 @Silinsar.6298 said:@"Sigmoid.7082" said:I'm expecting sigil splits. Confirmed for PvP at least: https://en-forum.guildwars2.com/discussion/comment/734604/#Comment_734604 . So ANet knows some of the effects will be too much for PvP, I just hope they don't overlook WvW. They often seem to do so when adding PvE aimed changes or content.They do split skills and traits for WvW some times, but they never touch sigils, runes or consumables. Get ready for even more power creep next Tuesday. We may not even know the worst of it yet. Link to comment Share on other sites More sharing options...
Trejgon.9367 Posted November 7, 2018 Share Posted November 7, 2018 @"Ganathar.4956" said:They do split skills and traits for WvW some times, but they never touch sigils, runes or consumables. Get ready for even more power creep next Tuesday. We may not even know the worst of it yet.there used to be few runes splits in the pasta quie a chunk of consumables is disabled in WvWAN member have confirmed already on forums that "they have made few splits in advance"so it is not so white and black determined that it will go as bad as people are expecting it to go. Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted November 7, 2018 Share Posted November 7, 2018 sigil of vision overpowered in zergs? lol most dps classes are near 100% with buffs most the times anyways so i doubt that Link to comment Share on other sites More sharing options...
Straegen.2938 Posted November 8, 2018 Share Posted November 8, 2018 Deadeye already has access to both Quickness and auto-Crit. That class can be annoying but it is hardly game breaking. Scholar even post nerf is still going to be stronger than either of these two rune sets at least for Valk Deadeyes. Link to comment Share on other sites More sharing options...
duillyn.2697 Posted November 8, 2018 Share Posted November 8, 2018 Is it a combat system if you one-shot stuff?WvW damage is pretty out of control atm, really hoping the next patch at least attempts to address all that. These sigils don't give me much hope however :/ Link to comment Share on other sites More sharing options...
jamesdolla.3954 Posted November 8, 2018 Share Posted November 8, 2018 @duillyn.2697 said:Is it a combat system if you one-shot stuff?WvW damage is pretty out of control atm, really hoping the next patch at least attempts to address all that. These sigils don't give me much hope however :/The range damage hits way to hard. If anything, melee damage should be more rewarding than 1200-900 range attacks. Link to comment Share on other sites More sharing options...
syszery.1592 Posted November 8, 2018 Share Posted November 8, 2018 @jamesdolla.3954 said:@duillyn.2697 said:Is it a combat system if you one-shot stuff?WvW damage is pretty out of control atm, really hoping the next patch at least attempts to address all that. These sigils don't give me much hope however :/The range damage hits way to hard. If anything, melee damage should be more rewarding than 1200-900 range attacks.Exactly! Buff Malicious Backstab :trollface: Link to comment Share on other sites More sharing options...
duillyn.2697 Posted November 8, 2018 Share Posted November 8, 2018 @jamesdolla.3954 said:@duillyn.2697 said:Is it a combat system if you one-shot stuff?WvW damage is pretty out of control atm, really hoping the next patch at least attempts to address all that. These sigils don't give me much hope however :/The range damage hits way to hard. If anything, melee damage should be more rewarding than 1200-900 range attacks.I agree mostly but then there's warrior's meme levels of non-sense. Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted November 8, 2018 Share Posted November 8, 2018 @duillyn.2697 said:@jamesdolla.3954 said:@duillyn.2697 said:Is it a combat system if you one-shot stuff?WvW damage is pretty out of control atm, really hoping the next patch at least attempts to address all that. These sigils don't give me much hope however :/The range damage hits way to hard. If anything, melee damage should be more rewarding than 1200-900 range attacks.I agree mostly but then there's warrior's meme levels of non-sense.What nonsense exactly are you talking about? Link to comment Share on other sites More sharing options...
Straegen.2938 Posted November 8, 2018 Share Posted November 8, 2018 So how many are pre-buying stacks of runes/sigils? Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted November 8, 2018 Share Posted November 8, 2018 @Straegen.2938 said:So how many are pre-buying stacks of runes/sigils?not me Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 9, 2018 Share Posted November 9, 2018 @Straegen.2938 said:So how many are pre-buying stacks of runes/sigils?I have pre-bought 200 stacks of Sigil of Ogre Slaying in anticipation of potential increase in Ogre slaying potential from 10% to 11%. Link to comment Share on other sites More sharing options...
meri.9187 Posted November 9, 2018 Share Posted November 9, 2018 This sigil does look pretty busted so far. However, I also think we can anticipate severe boon duration nerfs to Runes of Leadership, Durability, and even maybe Surging (hope I'm wrong though). So it might be harder to run any sort of a boon bunker build in the first place, if they nerfed sigil of concentration I feel like these runes will get hit too.Sucks to see my herald go from 60% to 46% to 38% to now likely even lower boon duration having changed no gear tho. Link to comment Share on other sites More sharing options...
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