Nabbut.7480 Posted November 7, 2018 Share Posted November 7, 2018 Had a game where i decapped close and went back to fighting at mid, but our engi left mid and went to close to do a full cap and as a result our mid died.Having a decapped point brings no advantage to any team while having one more player in the fight does.Please, share your superstitions with me :p Link to comment Share on other sites More sharing options...
Airdive.2613 Posted November 7, 2018 Share Posted November 7, 2018 Because it's hard for some players to adapt on the fly. You force them to play around you -> they get mad. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted November 8, 2018 Share Posted November 8, 2018 Im a baddie but im guessing because it was close point..Normally in my games, only far gets decapped Link to comment Share on other sites More sharing options...
Nabbut.7480 Posted November 8, 2018 Author Share Posted November 8, 2018 In my games, far gets crowded and eventually wiped. Link to comment Share on other sites More sharing options...
jportell.2197 Posted November 8, 2018 Share Posted November 8, 2018 @paShadoWn.5723 said:In my games, far gets crowded and eventually wiped.People don't know when to peel back. They go balls in on a fight where most times respawns eventually overwhelm. My games if I see that the team fight is going porr and I'm the one capping home. I'll leave a portal near mid and decap far, maybe troll long enough for my team to recoup. Then come back to the midnight. If I see that the team fight is going poorly and I'm in it initially I will go far, decap and if they push into me I'll troll for a bit drop a portal and go back mid. Now we're at a numbers advantage for the next team fight because they need to leave a portal sitter or if they come to the teamfight I'll portal out. Now what this does is the duration of portal is a smidge longer than it takes to decap. So if I portal to a point then decap it. I can be back mid before they are even aware I left. Now my team is at a point cap advantage or st worse points are ticking at the same rate for both teams. That's why I as a mesmer focus on decap more than full. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted November 8, 2018 Share Posted November 8, 2018 @"paShadoWn.5723" said:Had a game where i decapped close and went back to fighting at mid, but our engi left mid and went to close to do a full cap and as a result our mid died.Having a decapped point brings no advantage to any team while having one more player in the fight does.Please, share your superstitions with me :pThat depends heavily.It is a Close node and that's generally always Caped, the exception to that is when you can see, according to the HP bars of your team or according to the present team comp vs enemy comp at mid, that the Mid is going to be lost AND you know that you can turn that fight around including the time it takes to run there.Otherwise it usually happens that people who leave uncapped node are having real bad guess on the scenario and will just rotate in to a lost fight or rotate too late to win it.However, what SHOULD have happened is that you should have stayed and capped close while all your teammates should have disengaged Mid in time when they see it's lost, but that would require all of team-mates knowing what to do and that's highly unlikely.So yeah, sometimes you can resolve to this not-optimal tactic, but you gotta be sure that your Team won't be clever enough to disengage and that you WILL make it in time. (time it takes to run from node to node, etc.)All of this gets all the way more interesting if you are playing Thief as it is always your fault... Either you full cap close and let mid lose cuz its just lost and everybody goes like "OMG THIEF WHY NO +1" or you +1 without fullcap, you save everyone but everyone thinks it was their alone skill that pulled it off and everybody goes like "OMG THIEF WHY NO CAP!" potentially "OMG THIEF WHY NO DECAP FAR!". Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 8, 2018 Share Posted November 8, 2018 In your scenario maybe your Holo disengaged back to close because midfight was already going south. In which case regrouping with you, cap close back and defending Home while rest of the team respawns was a valid strategy. Link to comment Share on other sites More sharing options...
MikeL.8260 Posted November 8, 2018 Share Posted November 8, 2018 It would be a valid strategy too if you run out of cooldowns or hp, I do that often. Link to comment Share on other sites More sharing options...
otto.5684 Posted November 8, 2018 Share Posted November 8, 2018 It depends. Obviously, if you do not cap you do not get points. I have been in many games where we lost most fights but won due to controlling points. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted November 9, 2018 Share Posted November 9, 2018 @paShadoWn.5723 said:Had a game where i decapped close and went back to fighting at mid, but our engi left mid and went to close to do a full cap and as a result our mid died.Having a decapped point brings no advantage to any team while having one more player in the fight does.Please, share your superstitions with me :pThey were likely out of cooldowns or about to be, which means if he stayed there would've just been 1 more body at mid. Just guessing though. Link to comment Share on other sites More sharing options...
Deimos.4263 Posted November 9, 2018 Share Posted November 9, 2018 @Alatar.7364 said:@paShadoWn.5723 said:However, what SHOULD have happened is that you should have stayed and capped close while all your teammates should have disengaged Mid in time when they see it's lost, but that would require all of team-mates knowing what to do and that's highly unlikely.So yeah, sometimes you can resolve to this not-optimal tactic, but you gotta be sure that your Team won't be clever enough to disengage and that you WILL make it in time. (time it takes to run from node to node, etc.)Yep. It totally depends. And it's not all on you.If mid is going to be lost and you're not confident you can save it, cap close and regroup. If mid is going to be lost and you're confident you can save it, leave close and help cap mid. Either way you'll get one of the points. What you don't want to do is leave close, and still lose mid. Or stay close, watch your team wipe, and then get destroyed alone there undoing all your work. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.