reikken.4961 Posted November 11, 2018 Share Posted November 11, 2018 This may be a better fit for General Discussion, but I'm mostly interested in the PvP perspective. Since it's obviously a non issue for PvE, and WvW is a strange place. Anyway...Would you leave it as is? No changes needed?Would you make a few small tweaks?Would you lay down a full out overhaul?I'm trying to get at what ideal game design would look like, and I'm not sure about stealth. Link to comment Share on other sites More sharing options...
The Ace.9105 Posted November 11, 2018 Share Posted November 11, 2018 Make stealth to break when taking damage. Link to comment Share on other sites More sharing options...
bq pd.2148 Posted November 11, 2018 Share Posted November 11, 2018 highly depends on the other changes. if you dont change anything else, leave stealth as is. Link to comment Share on other sites More sharing options...
Nebilim.5127 Posted November 11, 2018 Share Posted November 11, 2018 You can no longer stack stealthComing out of stealth reveals you, if you attack or notThere fixed, now you have to make a choice between running away or going for attack, and won't be able to do anything without impunity. Link to comment Share on other sites More sharing options...
Raiden The Beast.3016 Posted November 11, 2018 Share Posted November 11, 2018 Nothing, it is good as it is Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 11, 2018 Share Posted November 11, 2018 @The Ace.9105 said:Make stealth to break when taking damage.This would literally make stealth worthless in the middle of combat. Like absolutely 0 functionality except for stacking it before beginning an engagement on an enemy. Stealth on it's own is fine. By and large short bursts but very powerful in those short bursts for both offense and defense. It's really just perma stealth Deadeye that's just goofy with it. Link to comment Share on other sites More sharing options...
Raiden The Beast.3016 Posted November 11, 2018 Share Posted November 11, 2018 @MUDse.7623 said:highly depends on the other changes. if you dont change anything else, leave stealth as is.Agree Link to comment Share on other sites More sharing options...
Namless.4028 Posted November 11, 2018 Share Posted November 11, 2018 When you get close to an enemy stealth ends Link to comment Share on other sites More sharing options...
misha.3216 Posted November 11, 2018 Share Posted November 11, 2018 would be cool imho if stealth was depended on the current environment like shadows from trees or walls and time of day. So thief that stay in shadow when using stealth go full invisible and when he move to a clearly lit area go partially invisible (like predator) which made other players need to travel with care through dark places or at night)but I guess it cant be done in gw2... maybe in gw3) Link to comment Share on other sites More sharing options...
dDuff.3860 Posted November 11, 2018 Share Posted November 11, 2018 why'd I wanted stealth to be redesigned in the first place? It is resource consuming sort of "buff" that last a short amount of time and being affected by which makes you not contributing to the capture progress. By providing myself additional stealth duration I use resources which I'd lack when I enter combat. It appear to be prettty balanced for me. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted November 11, 2018 Share Posted November 11, 2018 The Invisibility from the Predator movie when close to enemy and audio queue something like the wooo sound from rouges in Warcraft. Should be something like blur effect that appears and disappears to show the general location of the opponent so you know he is somewhere close. Also would be nice if there was telegraph before getting hit from invisibility so you can dodge. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted November 11, 2018 Share Posted November 11, 2018 Remove it entirely from game. Redesign the professions/builds that depend on it. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted November 11, 2018 Share Posted November 11, 2018 add revealed when coming out of stealth even if you didn't attackcant stack more then 10sec of stealthmake revealed 5secstealth is mostly fine as is, its when it gets combined with other things like mobility/evades/blinds that it goes over the top. pointing the finger at NO ONE in particular. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted November 11, 2018 Share Posted November 11, 2018 I would block the possibility to use your personal healing skill while in stealth (not to receive healing).So if you hit an enemy and go stealth he can't return to fight back with full health and kill you, this would balances deadeyes and holosmiths in particular.This way you must play a defensive tactic when you stealth, and not the cheese playstyle that stealth can provide.Now don't say what if someone stealth me up I can't use my healing skill omg, those are rare cases and trolls which could happens, but you want stealth balanced even with downsides or not? Link to comment Share on other sites More sharing options...
otto.5684 Posted November 11, 2018 Share Posted November 11, 2018 I would remove most stealth in combat. Link to comment Share on other sites More sharing options...
Exedore.6320 Posted November 11, 2018 Share Posted November 11, 2018 On thief and mesmer, it's not stealth itself that's the problem - it's how many times you can re-stealth. Just need to review what abilities give stealth and their cooldowns.On other professions which have limited stealth access (holosmith, soulbeast) it's a problem of burst damage from stealth. That's better fixed by addressing out-of-control damage. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted November 11, 2018 Share Posted November 11, 2018 Stealth is fine Link to comment Share on other sites More sharing options...
spartan.9421 Posted November 11, 2018 Share Posted November 11, 2018 I would add a stealth tutorial so people would learn how to use it and counter it rather than just run to the forums and complain every. Single. Day. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted November 11, 2018 Share Posted November 11, 2018 In a total redesign, I'd:Make stealth into a kind of transparency. Which mean that moving around players while stealthed would be a lot more difficult.Remove "reveal" when breaking stealth.Break stealth when being blocked.Change shadow refuge so that it doesn't break stealth if you leave it before the end of the skill and remove the flashy effect of the skill that allow foes to see it.Otherwise, stealth would still continue to break targeting and prevent foes from retargeting you. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted November 11, 2018 Share Posted November 11, 2018 If you could choose any organs to have instead of your kidneys, what would they be?Mammals can't function without blood filtration, so doing away with the organ that does that would leave them to die. Unless you decide to redesign the rest of their body to change their entire metabolism.Stealth is pretty much an organ in this analogy. Changing it's funcionality would necessitate a wider redesign of interacting systems and we'd end up with a different game that has hardly anything to do with Guild Wars 2... so why even bother? Link to comment Share on other sites More sharing options...
MikeL.8260 Posted November 11, 2018 Share Posted November 11, 2018 Its fine as it is, especially if you compare it to other MMOs, especially those with open world PvP. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted November 11, 2018 Share Posted November 11, 2018 Stealth is not a problem...deadeye stealth application is Link to comment Share on other sites More sharing options...
phokus.8934 Posted November 12, 2018 Share Posted November 12, 2018 Remove Shadow Meld. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted November 12, 2018 Share Posted November 12, 2018 I can't help to think that the OP's post is kinda bias. I'm mean only stealth? There's way many things to look at then just considering stealth the problem. Stealth is not the only problem. You have to consider the multitude of other things that breaking this game from ALL across classes & other issues such as game mods as well.Just saying. Link to comment Share on other sites More sharing options...
The Ace.9105 Posted November 12, 2018 Share Posted November 12, 2018 @mortrialus.3062 said:@The Ace.9105 said:Make stealth to break when taking damage.This would literally make stealth worthless in the middle of combat. Like absolutely 0 functionality except for stacking it before beginning an engagement on an enemy. Stealth on it's own is fine. By and large short bursts but very powerful in those short bursts for both offense and defense. It's really just perma stealth Deadeye that's just goofy with it. No. That would make stealth to a thing you use when you have range and not a thing that you can just spam in combat and annoy everyone. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.