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Request: Outnumbered pips QoL change


Voltekka.2375

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@crepuscular.9047 said:

@Safandula.8723 said:Prolly cuz farmer migrate to outnumbered maps instead of staying on fun fight maps, and ppl lose changes of equal fights.Remove this and increase the overall PIP progres and im happy

when people run off to an outnumbers map, such action actually removes the buff, it's base on player population :lol:

on outnumber maps, it's usually the zerg scouts that staysthey keeps an eye on the locations of the enemy zergs and trigger those EWP for the zergs, you need to compensate them one way or another for being a service to the zerg groups

nope ur wrong. usually its ppl who wants to farm pips, that stays on outnumbered fights. and some scouts as well

have no idea what you saying is wrong about? are you saying that more people joining an outnumbered map will not remove the buff? have no idea where you get that wrong impression from :lol:

ill tell it in the way u can understand it. enemy has 6 playeers on lets say ebg. you have 4 players on ebg, which they can fight. but suddenly ur ppl realise they can go to outnumbered fight and pip farm somewhere else in more efficient way. Additional pips should be the factor that decides about changing bl. if u still dont understand i can draw it for u or make video, but i still have faith in humanity, and i hope its not needed

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@Safandula.8723 said:

@Safandula.8723 said:Prolly cuz farmer migrate to outnumbered maps instead of staying on fun fight maps, and ppl lose changes of equal fights.Remove this and increase the overall PIP progres and im happy

when people run off to an outnumbers map, such action actually removes the buff, it's base on player population :lol:

on outnumber maps, it's usually the zerg scouts that staysthey keeps an eye on the locations of the enemy zergs and trigger those EWP for the zergs, you need to compensate them one way or another for being a service to the zerg groups

nope ur wrong. usually its ppl who wants to farm pips, that stays on outnumbered fights. and some scouts as well

have no idea what you saying is wrong about? are you saying that more people joining an outnumbered map will not remove the buff? have no idea where you get that wrong impression from :lol:

ill tell it in the way u can understand it. enemy has 6 playeers on lets say ebg. you have 4 players on ebg, which they can fight. but suddenly ur ppl realise they can go to outnumbered fight and pip farm somewhere else in more efficient way. Additional pips should be the factor that decides about changing bl. if u still dont understand i can draw it for u or make video, but i still have faith in humanity, and i hope its not needed

on that outnumbered map they will have more than 6 opponents, wich means they will go after the greater threat. whats wrong about it?

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@Safandula.8723 said:

@Safandula.8723 said:Prolly cuz farmer migrate to outnumbered maps instead of staying on fun fight maps, and ppl lose changes of equal fights.Remove this and increase the overall PIP progres and im happy

when people run off to an outnumbers map, such action actually removes the buff, it's base on player population :lol:

on outnumber maps, it's usually the zerg scouts that staysthey keeps an eye on the locations of the enemy zergs and trigger those EWP for the zergs, you need to compensate them one way or another for being a service to the zerg groups

nope ur wrong. usually its ppl who wants to farm pips, that stays on outnumbered fights. and some scouts as well

have no idea what you saying is wrong about? are you saying that more people joining an outnumbered map will not remove the buff? have no idea where you get that wrong impression from :lol:

ill tell it in the way u can understand it. enemy has 6 playeers on lets say ebg. you have 4 players on ebg, which they can fight. but suddenly ur ppl realise they can go to outnumbered fight and pip farm somewhere else in more efficient way. Additional pips should be the factor that decides about changing bl. if u still dont understand i can draw it for u or make video, but i still have faith in humanity, and i hope its not needed

so??? all that's doing is reducing the number of players on the no outnumbered map down and increase the player numbers on the outnumber mapand if it happens both maps are on the bordering threshold, the map people moved from will now gain outnumbered buff, the map that had outnumbered buff will lose the buff

seen it too many time when people calling out in team chat they are on an outnumbered map, people greedy for the extra pips moves there and they loses the buff

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@MUDse.7623 said:

@Safandula.8723 said:Prolly cuz farmer migrate to outnumbered maps instead of staying on fun fight maps, and ppl lose changes of equal fights.Remove this and increase the overall PIP progres and im happy

when people run off to an outnumbers map, such action actually removes the buff, it's base on player population :lol:

on outnumber maps, it's usually the zerg scouts that staysthey keeps an eye on the locations of the enemy zergs and trigger those EWP for the zergs, you need to compensate them one way or another for being a service to the zerg groups

nope ur wrong. usually its ppl who wants to farm pips, that stays on outnumbered fights. and some scouts as well

have no idea what you saying is wrong about? are you saying that more people joining an outnumbered map will not remove the buff? have no idea where you get that wrong impression from :lol:

ill tell it in the way u can understand it. enemy has 6 playeers on lets say ebg. you have 4 players on ebg, which they can fight. but suddenly ur ppl realise they can go to outnumbered fight and pip farm somewhere else in more efficient way. Additional pips should be the factor that decides about changing bl. if u still dont understand i can draw it for u or make video, but i still have faith in humanity, and i hope its not needed

on that outnumbered map they will have more than 6 opponents, wich means they will go after the greater threat. whats wrong about it?

wrong thing is the fact they go there only for pips, on new map they will avoid greater threat and just killl dolies and flip camps, mby some towers occasionallyimo the additional pips should be added to whole progress. A littile bit more awards fromm all in wvw(thats the whole another topic) and pips from outnumbered are not rly needed

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@Justine.6351 said:

So basically a 'competitive' mode that does not reward playing competitive.

Since when do deadeyes care about playing competitively?

seems you didnt really understand or wanted to understand what i wrote, ill give it another try:if you play a competitive mode in any game and you try to win the competition, then you will play efficient. optimally the game will try to make players play a mode as intended. a major tool to shape player behaviour is the reward system. therefor in a competitive mode the rewards would have to be given for either playing efficient or for winning. but in gw2 WvW rewards are given for participating and not for playing competitive. (e.g. why kill a player with 5 people, when you can kill them with 50 and be 100% sure he wont kill any of you, as you are not rewarded for being efficient but only for participating in that kill). this rises the question wether the developer actually wants people to compete.

i really dont understand what that has got to do with deadeyes, this entire thread is about rewards not professions. and to be precise it is about pips, this was my answer to someone complaining that he will get less pips in his zerg were he is already getting more rewards/contribution to the victory.

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