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New Marked debuff and target painting.


Bezerker.2379

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Mark from Sentries is usually gone within a few seconds of capturing the sentry point. The Mark from the trap and trick really only affect perma-stealth DE's. The other DE's generally don't stay in stealth long enough before Sneak Attacking anyway. Though I do consider neutral inventory-items to not be a part of someones kit, so if I were to be playing a stealth-heavy build in a 1v1 and my opponent hit me with that trap, I'd simply disengage and taunt them from outside combat range until it was over. Not a very honorable tactic in a 1v1, considering there aren't any tricks that affect non-stealth players. I definitely wouldn't consider it a loss.

Glad that it removes the ability to permanently stealth up in recently captured hostile keeps - it should take a few people to take on those structures, not just one hidey-boi.

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Ghost DE's beware...new tactic when fighting them...Lure them to sentry or tower with radar. Imo it was a logn time coming as being marked should have done something to those stealthed...esp how stealthed targets desync on the mini map from time to time so now it will be easier to track them.

Also means when I jump on my ghost DE when I am bored, I get to learn what/how to avoid getting that new debuff.

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@Turk.5460 said:Glad that it removes the ability to permanently stealth up in recently captured hostile keeps - it should take a few people to take on those structures, not just one hidey-boi.

it doesnt remove the ability to do so, it just means we got to use tome tricks to bypass it causing even more complains.

as for the marked itself it says get revealed when 'stealthing for long durations'. but you get revealed after 2 seconds. if they increase that time to 4 seconds, then 1 time use stealth skills mostly wont be affected but stacking it up will.

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@MUDse.7623 said:

@Turk.5460 said:Glad that it removes the ability to permanently stealth up in recently captured hostile keeps - it should take a few people to take on those structures, not just one hidey-boi.

it doesnt remove the ability to do so, it just means we got to use tome tricks to bypass it causing even more complains.

You are quite wrong. It does removes the ability to perma stealth in a marked keep as long as there are enemies trying to drive you out. As far as I can tell the Mark can't be removed. So if someone or a group is hunting you, you would have to break stealth before 2s is up each time you stealth - the only way to do so is attacking, which applies 3 seconds of reveal. You only have 2 reveal removals, so those enemies always know where you are. You literally do not have the initiative regen, endurance regen, and low-cooldown stealth utilities to juke players with half a brain while you're marked.

Do you perhaps mean to use short 2s stealths to change direction and try to juke and run for the entire 5min duration? If so, that is not even close to the same as perma-stealthing. And makes you much more susceptible to pressure/reveals/counterplay.

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@Turk.5460 said:

@Turk.5460 said:Glad that it removes the ability to permanently stealth up in recently captured hostile keeps - it should take a few people to take on those structures, not just one hidey-boi.

it doesnt remove the ability to do so, it just means we got to use tome tricks to bypass it causing even more complains.

You are quite wrong. It does removes the ability to perma stealth in a marked keep as long as there are enemies trying to drive you out. As far as I can tell the Mark can't be removed. So if someone or a group is hunting you, you would have to break stealth before 2s is up
each time you stealth
- the only way to do so is attacking, which applies 3 seconds of reveal. You only have 2 reveal removals, so those enemies
always
know where you are. You
literally do not have the initiative regen, endurance regen, and low-cooldown stealth utilities
to juke players with half a brain while you're marked.

Do you perhaps mean to use short 2s stealths to change direction and try to juke and run for the entire 5min duration? If so, that is not even close to the same as perma-stealthing. And makes you
much
more susceptible to pressure/reveals/counterplay.

i can remove the marked.

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@MUDse.7623 said:

@Turk.5460 said:Glad that it removes the ability to permanently stealth up in recently captured hostile keeps - it should take a few people to take on those structures, not just one hidey-boi.

it doesnt remove the ability to do so, it just means we got to use tome tricks to bypass it causing even more complains.

You are quite wrong. It does removes the ability to perma stealth in a marked keep as long as there are enemies trying to drive you out. As far as I can tell the Mark can't be removed. So if someone or a group is hunting you, you would have to break stealth before 2s is up
each time you stealth
- the only way to do so is attacking, which applies 3 seconds of reveal. You only have 2 reveal removals, so those enemies
always
know where you are. You
literally do not have the initiative regen, endurance regen, and low-cooldown stealth utilities
to juke players with half a brain while you're marked.

Do you perhaps mean to use short 2s stealths to change direction and try to juke and run for the entire 5min duration? If so, that is not even close to the same as perma-stealthing. And makes you
much
more susceptible to pressure/reveals/counterplay.

i can remove the marked.

Prove it.

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oh you can stand up by anything. if people fight near a tower and one goes down and gets rezzed by his allies then its the same thing happening. or if i get rezzed from full down while in that area. its much easier when not alone obviously. as said this happens a hundert times a day, whats the matter if you do it knowingly or not? do i need to leave the area to reapply the mark if i know of it?id say currently using sancturary runes on a scourge is more of an exploit than this.

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@Jugglemonkey.8741 said:As much as I've agreed or disagreed with both of you in the past, I think we can all agree we value each other's contributions in general even if we're not in agreement, yes? No reason to take things personally, or make it personal.

That said, if what has been said here is accurate it's pretty clearly unintended behaviour and thus an exploit when used deliberately to bypass a game mechanic specifically introduced to stop you from doing the thing you used said behavior to accomplish.I found out torment runes were bugged pretty early on and reported it, I'll still use them until and after they're patched tho because there's a difference between using a thing that's legitimately in game that we know is OP because bugs and the act of deliberately sidestepping game mechanics to achieve something that shouldn't be possible by design.

it is impossible for the player to know what should and what should not be possible, especially when there are no bugs involved. are wall supposed to be repaired when they upgrade ? you cannot know but many assume it normal and will stop repairing. are channeled skills allowed to track me in stealth? mechanically they do, some players claim it is intended couterplay. but it could also be a bug that has not been fixed yet. (considering how long they took to 'fix' the camera for heartseeker distance, this could really be). i could probably make a very long list about stuff that i am not entirely sure if it is intended or not. as for the matter at hand i still think it works exactly as it should, if it doesnt we will soon know unless it is deemed unimportant.

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@MUDse.7623 said:

@Jugglemonkey.8741 said:As much as I've agreed or disagreed with both of you in the past, I think we can all agree we value each other's contributions in general even if we're not in agreement, yes? No reason to take things personally, or make it personal.

That said, if what has been said here is accurate it's pretty clearly unintended behaviour and thus an exploit when used
deliberately
to bypass a game mechanic specifically introduced to stop you from doing the thing you used said behavior to accomplish.I found out torment runes were bugged pretty early on and reported it, I'll still use them until and after they're patched tho because there's a difference between using a thing that's legitimately in game that we know is OP because bugs and the act of deliberately sidestepping game mechanics to achieve something that shouldn't be possible by design.

it is impossible for the player to know what should and what should not be possible, especially when there are no bugs involved. are wall supposed to be repaired when they upgrade ? you cannot know but many assume it normal and will stop repairing. are channeled skills allowed to track me in stealth? mechanically they do, some players claim it is
intended
couterplay. but it could also be a bug that has not been fixed yet. (considering how long they took to 'fix' the camera for heartseeker distance, this could really be). i could probably make a very long list about stuff that i am not entirely sure if it is intended or not. as for the matter at hand i still think it works exactly as it should, if it doesnt we will soon know unless it is deemed unimportant.

Well, I'd argue that we now know not being marked when in a keep with a sentry tactic is obviously not intended after the last patch, but to each his own. i hope you get your fun with it before it is fixed :)

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@MUDse.7623 said:

@Jugglemonkey.8741 said:As much as I've agreed or disagreed with both of you in the past, I think we can all agree we value each other's contributions in general even if we're not in agreement, yes? No reason to take things personally, or make it personal.

That said, if what has been said here is accurate it's pretty clearly unintended behaviour and thus an exploit when used
deliberately
to bypass a game mechanic specifically introduced to stop you from doing the thing you used said behavior to accomplish.I found out torment runes were bugged pretty early on and reported it, I'll still use them until and after they're patched tho because there's a difference between using a thing that's legitimately in game that we know is OP because bugs and the act of deliberately sidestepping game mechanics to achieve something that shouldn't be possible by design.

it is impossible for the player to know what should and what should not be possible, especially when there are no bugs involved. are wall supposed to be repaired when they upgrade ? you cannot know but many assume it normal and will stop repairing. are channeled skills allowed to track me in stealth? mechanically they do, some players claim it is
intended
couterplay. but it could also be a bug that has not been fixed yet. (considering how long they took to 'fix' the camera for heartseeker distance, this could really be). i could probably make a very long list about stuff that i am not entirely sure if it is intended or not. as for the matter at hand i still think it works exactly as it should, if it doesnt we will soon know unless it is deemed unimportant.

Oh come on dude, common sense should tell you that what you're doing is a bug/unintended behaviour hence you actually spent time and effort to bypass that game mechanic.

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@Jugglemonkey.8741 said:

@Jugglemonkey.8741 said:As much as I've agreed or disagreed with both of you in the past, I think we can all agree we value each other's contributions in general even if we're not in agreement, yes? No reason to take things personally, or make it personal.

That said, if what has been said here is accurate it's pretty clearly unintended behaviour and thus an exploit when used
deliberately
to bypass a game mechanic specifically introduced to stop you from doing the thing you used said behavior to accomplish.I found out torment runes were bugged pretty early on and reported it, I'll still use them until and after they're patched tho because there's a difference between using a thing that's legitimately in game that we know is OP because bugs and the act of deliberately sidestepping game mechanics to achieve something that shouldn't be possible by design.

it is impossible for the player to know what should and what should not be possible, especially when there are no bugs involved. are wall supposed to be repaired when they upgrade ? you cannot know but many assume it normal and will stop repairing. are channeled skills allowed to track me in stealth? mechanically they do, some players claim it is
intended
couterplay. but it could also be a bug that has not been fixed yet. (considering how long they took to 'fix' the camera for heartseeker distance, this could really be). i could probably make a very long list about stuff that i am not entirely sure if it is intended or not. as for the matter at hand i still think it works exactly as it should, if it doesnt we will soon know unless it is deemed unimportant.

Well, I'd argue that we now know not being marked when in a keep with a sentry tactic is obviously not intended after the last patch, but to each his own. i hope you get your fun with it before it is fixed :)

i dont ppt much these days, so i doubt it will be much use to me.

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@Fat Disgrace.4275 said:

@Jugglemonkey.8741 said:As much as I've agreed or disagreed with both of you in the past, I think we can all agree we value each other's contributions in general even if we're not in agreement, yes? No reason to take things personally, or make it personal.

That said, if what has been said here is accurate it's pretty clearly unintended behaviour and thus an exploit when used
deliberately
to bypass a game mechanic specifically introduced to stop you from doing the thing you used said behavior to accomplish.I found out torment runes were bugged pretty early on and reported it, I'll still use them until and after they're patched tho because there's a difference between using a thing that's legitimately in game that we know is OP because bugs and the act of deliberately sidestepping game mechanics to achieve something that shouldn't be possible by design.

it is impossible for the player to know what should and what should not be possible, especially when there are no bugs involved. are wall supposed to be repaired when they upgrade ? you cannot know but many assume it normal and will stop repairing. are channeled skills allowed to track me in stealth? mechanically they do, some players claim it is
intended
couterplay. but it could also be a bug that has not been fixed yet. (considering how long they took to 'fix' the camera for heartseeker distance, this could really be). i could probably make a very long list about stuff that i am not entirely sure if it is intended or not. as for the matter at hand i still think it works exactly as it should, if it doesnt we will soon know unless it is deemed unimportant.

Oh come on dude, common sense should tell you that what you're doing is a bug/unintended behaviour hence you actually spent time and effort to bypass that game mechanic.

common sense is not something you can use here. common sense would also tell me that after the mark effect being so long in game it would be changed if it was unintended or rather that it was implemented differently to begin with. could make it either pulsing or keep downed and dead players marked, but for some reason they thought i was a grand idea to remove it on downedstate. yet you tell me i should use common sense?

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