Trigr.6481 Posted November 13, 2018 Share Posted November 13, 2018 "Gain a barrier with health equal to 20% of any heals you receive"This is broken because of the followingThis works in downstate, meaning that the barrier is multiplied based on how many people are ressing you. So technically it's going to be near impossible to dps out a target that has this rune equipped.This also works with Signet Of Mercy, meaning that if a downed target gets ressed with Rune Of Sanc they literally get max barrier.So it's needless to say that this is a huge oversight and needs to be tuned accordingly. And the only way to make it happen is by making this public knowledge. Enjoy it while you can I guess.Countless Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 13, 2018 Share Posted November 13, 2018 Please let me try it first! I won't be able to play for the next two weeks though... Link to comment Share on other sites More sharing options...
Aktium.9506 Posted November 13, 2018 Share Posted November 13, 2018 https://wiki.guildwars2.com/wiki/Abrasive_Grithttps://wiki.guildwars2.com/wiki/Parasitic_Contagionhttps://wiki.guildwars2.com/wiki/Vampiric Link to comment Share on other sites More sharing options...
mrauls.6519 Posted November 13, 2018 Share Posted November 13, 2018 Rune of the Defender, Speed and Sanctuary may all need to be nerfed ASAP Link to comment Share on other sites More sharing options...
Blocki.4931 Posted November 13, 2018 Share Posted November 13, 2018 To me it kinda read like an overheal mechanic. The stats aren't very desirable, but I can see some commanders run this especially. Link to comment Share on other sites More sharing options...
Tiah.3091 Posted November 13, 2018 Share Posted November 13, 2018 After reading the whole list of changes, my only reaction was "WHAT THE ACTUAL FUCK".It looks like as if they invited a guy from diablo3 balancing team to design those changes. Link to comment Share on other sites More sharing options...
Koen.1327 Posted November 13, 2018 Share Posted November 13, 2018 this is absolutely broken on a scourge with abrasive grit Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted November 13, 2018 Share Posted November 13, 2018 so are all the sigil & rune changes in effect for spvp too? I can't check in game right now, but if they are (it sounds like they are and I only saw a single sigil split for sPvP) I don't know what to say. I can find so many broken runes on certain builds for sPvP, and season starts today too lol what a joke. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted November 13, 2018 Share Posted November 13, 2018 Probably an oversight and will be changed soon enough at least Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted November 13, 2018 Share Posted November 13, 2018 Just tested it and it even procs off passives. It's basically +20% healing received. Even without traits that exploit barrier that's pretty strong and since it also includes boon duration it just made every bunker build +20% harder to kill. Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted November 13, 2018 Share Posted November 13, 2018 I got to admit..In the sustain & heals & regens department.. Some classes i wont mention is kinda broken. Espacially cuz they can dish out lots of damage in a 2 seconds. Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted November 13, 2018 Share Posted November 13, 2018 @"mrauls.6519" said:Rune of the Defender, Speed and Sanctuary may all need to be nerfed ASAPwait you think rune of the defender is OP? It was nerfed lol. It used to heal for 5k on block with 30 sec cd with no heal power. Now it heals for 1k on a 20K hp player with 1 sec ICD but you need to have 5 blocks available in a 30 sec window to be the same as it was before. Plus you lost the 2 sec of regen on every block with no ICD. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted November 13, 2018 Share Posted November 13, 2018 @Spartacus.3192 said:@"mrauls.6519" said:Rune of the Defender, Speed and Sanctuary may all need to be nerfed ASAPwait you think rune of the defender is OP? It was nerfed lol. It used to heal for 5k on block with 30 sec cd with no heal power. Now it heals for 1k on a 20K hp player with 1 sec ICD but you need to have 5 blocks available in a 30 sec window to be the same as it was before. Plus you lost the 2 sec of regen on every block with no ICD. It's going to be easy for players to heal if they're surrounded by classes like FB spamming aegis. I think it'll be an issue in WvW Link to comment Share on other sites More sharing options...
Patrick.2987 Posted November 13, 2018 Share Posted November 13, 2018 condi clear and 2 might on every hit as scourge is totally intended. axe 2 clears 8 condis and grants 16 might, not too bad. doesn't matter in a dead game tho. Link to comment Share on other sites More sharing options...
incisorr.9502 Posted November 13, 2018 Share Posted November 13, 2018 im not really sure why isnt this getting hotfixed yet ?It procs on every hit from a blood necro which constantly removes conditions and gives mightthis whole rune looks like an actual exploit Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted November 13, 2018 Share Posted November 13, 2018 Lol this is fun though. Bout time Condi had a hardcounter Link to comment Share on other sites More sharing options...
Blocki.4931 Posted November 13, 2018 Share Posted November 13, 2018 @Spartacus.3192 said:@"mrauls.6519" said:Rune of the Defender, Speed and Sanctuary may all need to be nerfed ASAPwait you think rune of the defender is OP? It was nerfed lol. It used to heal for 5k on block with 30 sec cd with no heal power. Now it heals for 1k on a 20K hp player with 1 sec ICD but you need to have 5 blocks available in a 30 sec window to be the same as it was before. Plus you lost the 2 sec of regen on every block with no ICD. In WvW you step into a few circles to full heal while blocking, that's why. Link to comment Share on other sites More sharing options...
incisorr.9502 Posted November 13, 2018 Share Posted November 13, 2018 @"JusticeRetroHunter.7684" said:Lol this is fun though. Bout time Condi had a hardcounterthere literally are 9:1 power to condi builds on higher elo/plat 3 and you want condi to get hard countered? how bout l2p instead breaking the game with some dumb " bugs" Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted November 13, 2018 Share Posted November 13, 2018 @incisorr.9502 said:im not really sure why isnt this getting hotfixed yet ?It procs on every hit from a blood necro which constantly removes conditions and gives mightthis whole rune looks like an actual exploit You know what would get an instant hotfix? :p Someone does 10 blood scourge full wing clears with runes of sanctuary.Its probably quite easy for any pug group with the ressing health, condi cleanse with perma 25 might. Probably need 1 chrono for quickness/alacrity though. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted November 13, 2018 Share Posted November 13, 2018 scourgefix it georgego in there like today and disable this rune. Link to comment Share on other sites More sharing options...
Flumek.9043 Posted November 13, 2018 Share Posted November 13, 2018 @incisorr.9502 said:@"JusticeRetroHunter.7684" said:Lol this is fun though. Bout time Condi had a hardcounterthere literally are 9:1 power to condi builds on higher elo/plat 3 and you want condi to get hard countered? how bout l2p instead breaking the game with some dumb " bugs" Condi hasnt been "condi" since 2015.Theyre both "burst" , only condi is more lame to play against. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted November 14, 2018 Share Posted November 14, 2018 this rune should be +30% barrier strength instead or something like that.@"mrauls.6519" said:Rune of the Defender, Speed and Sanctuary may all need to be nerfed ASAPdon't forget rune of vampirism, altho its bugged right now. Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 14, 2018 Share Posted November 14, 2018 Put a minimum heal threshold on the run of say 500 so it doesn't proc off life steal and stuff. Prevent it working while downed if possible, if not then slap a 1s ICD maybe but I hate ICDs Link to comment Share on other sites More sharing options...
incisorr.9502 Posted November 14, 2018 Share Posted November 14, 2018 @Flumek.9043 said:@incisorr.9502 said:@"JusticeRetroHunter.7684" said:Lol this is fun though. Bout time Condi had a hardcounterthere literally are 9:1 power to condi builds on higher elo/plat 3 and you want condi to get hard countered? how bout l2p instead breaking the game with some dumb " bugs" Condi hasnt been "condi" since 2015.Theyre both "burst" , only condi is more lame to play against.yea having 1-2 seconds to react to use condi removal is more lame against getting 1shot out of stealth in an instant.. rightget real, like i said 9:1 power to condi in high elo and that's not cause people are "honorable" but cause condi is garbage compared to power right now Link to comment Share on other sites More sharing options...
oshi.3160 Posted November 27, 2018 Share Posted November 27, 2018 this rune is broken it doesnt heal on all heals....it doesnt heal on passive heals and other proc'd regens......it doesnt heal on signet of renewal either....i only receive barrier on skills that i activate and get heals from Link to comment Share on other sites More sharing options...
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