apharma.3741 Posted November 13, 2018 Share Posted November 13, 2018 So for those wondering how much it heals for on 0 healing power, it's 171 per stack of torment applied per player.No ICD. Link to comment Share on other sites More sharing options...
FaboBabo.3581 Posted November 13, 2018 Share Posted November 13, 2018 Thaaaaanks buddy , posted a thread for this in "players help players",Dudes , that's a lot - axe 2 procs 3 times , Axe ambush procs it a lot, Shatters can proc it, new sigil of torment can proc it.Guuuys im in !WAIT, does this means, it's per Stack???I currently think its per applicationPer stack is broken. Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 13, 2018 Author Share Posted November 13, 2018 Per stack. Link to comment Share on other sites More sharing options...
FaboBabo.3581 Posted November 13, 2018 Share Posted November 13, 2018 Jeeeeeez , prices are allready pumping and pumping , 10g almost now ... Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 13, 2018 Author Share Posted November 13, 2018 You're welcome :) Link to comment Share on other sites More sharing options...
Curunen.8729 Posted November 13, 2018 Share Posted November 13, 2018 Damn, thanks for sharing, some of these changes really are questionable. :o Link to comment Share on other sites More sharing options...
tinyreborn.1938 Posted November 13, 2018 Share Posted November 13, 2018 Gonna be nerfed to oblivion . Its jsut too broken xD Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted November 13, 2018 Share Posted November 13, 2018 Oh dang. Is this rune available in PvP? I'd like to play around with it on condi rev. Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 13, 2018 Author Share Posted November 13, 2018 Not available in PvP.I never thought about rev and it's pulsing torment.... Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted November 13, 2018 Share Posted November 13, 2018 @apharma.3741 said:Not available in PvP.I never thought about rev and it's pulsing torment....Yeah and abyssal chill and rampant vex bring in a lot of extra torment too. Link to comment Share on other sites More sharing options...
Ansau.7326 Posted November 13, 2018 Share Posted November 13, 2018 It's per stack and also activated by clones.Runes of tormenting is the most broken thing anet ever designed. I will leave this here... Link to comment Share on other sites More sharing options...
Curunen.8729 Posted November 13, 2018 Share Posted November 13, 2018 @Ansau.7326 said:It's per stack and also activated by clones.Runes of tormenting is the most broken thing anet ever designed. I will leave this here just in case...LOL that is insane! :o Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted November 13, 2018 Share Posted November 13, 2018 Can’t help but laugh and say “WOW” Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 13, 2018 Author Share Posted November 13, 2018 Well I mean in WvW your clones don't get to free cast like that, but rev can get some similar numbers too. Link to comment Share on other sites More sharing options...
fost.9167 Posted November 13, 2018 Share Posted November 13, 2018 I tried them with my build (marshals/griev/hybrid). They are good but i think needs time to setup. I went back to travelers runes. Probably be good for dumb open world spam builds? or for pure condi builds Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 14, 2018 Author Share Posted November 14, 2018 @fost.9167 said:I tried them with my build (marshals/griev/hybrid). They are good but i think needs time to setup. I went back to travelers runes. Probably be good for dumb open world spam builds? or for pure condi buildsYeah it really is better for condi builds I would say, axe can give sick output as above and sceptre is pretty nice for ranged, same with staff.Honestly I think it's going to get more crying about than it deserves. It offers some nice sustain for 2 classes that generally have to choose between sustain and damage in traits. Unlike say war, holo and ranger which can trait sustain and still stack 25 might and hit like a truck all the time. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted November 14, 2018 Share Posted November 14, 2018 There's no way this is gonna last. This is pretty busted. Link to comment Share on other sites More sharing options...
Zenith.7301 Posted November 14, 2018 Share Posted November 14, 2018 This is why other AAA MMO's have PTR's but apparently Anet is too uppity for player feedback before implementing changes. Link to comment Share on other sites More sharing options...
bq pd.2148 Posted November 14, 2018 Share Posted November 14, 2018 @apharma.3741 said:@fost.9167 said:I tried them with my build (marshals/griev/hybrid). They are good but i think needs time to setup. I went back to travelers runes. Probably be good for dumb open world spam builds? or for pure condi buildsYeah it really is better for condi builds I would say, axe can give sick output as above and sceptre is pretty nice for ranged, same with staff.Honestly I think it's going to get more crying about than it deserves. It offers some nice sustain for 2 classes that generally have to choose between sustain and damage in traits. Unlike say war, holo and ranger which can trait sustain and still stack 25 might and hit like a truck all the time.did you forget the scourge? Link to comment Share on other sites More sharing options...
FaboBabo.3581 Posted November 14, 2018 Share Posted November 14, 2018 It procs on every condition right now lol.wvw abuse Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 14, 2018 Author Share Posted November 14, 2018 @MUDse.7623 said:@apharma.3741 said:@fost.9167 said:I tried them with my build (marshals/griev/hybrid). They are good but i think needs time to setup. I went back to travelers runes. Probably be good for dumb open world spam builds? or for pure condi buildsYeah it really is better for condi builds I would say, axe can give sick output as above and sceptre is pretty nice for ranged, same with staff.Honestly I think it's going to get more crying about than it deserves. It offers some nice sustain for 2 classes that generally have to choose between sustain and damage in traits. Unlike say war, holo and ranger which can trait sustain and still stack 25 might and hit like a truck all the time.did you forget the scourge?A little but scourge can run other runes in zergs to cheese harder and for roaming there's better options too. They don't put out as much torment as rev and mirage, sure they put out a fair bit but it's not even close. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted November 14, 2018 Share Posted November 14, 2018 @"Ansau.7326" said:It's per stack and also activated by clones.Runes of tormenting is the most broken thing anet ever designed. I will leave this here... I think rune of tormenting is actually bugged and works with every condition and not only torment xD That's why even other condi specs are abusing it tho. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted November 14, 2018 Share Posted November 14, 2018 Either way, will get fixed and nerfed hopefully sooner than later.I really don't get why they add stuff like this. Tying a rune or sigil to any type of condition application (or any boon application) already spells disaster for any future balance. Nice idea but very bad implementation. Link to comment Share on other sites More sharing options...
Nightmare.1234 Posted November 14, 2018 Share Posted November 14, 2018 all it needs is a 1 second icd Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted November 14, 2018 Share Posted November 14, 2018 @Nightmare.1234 said:all it needs is a 1 second icdThat would be too useless then, unless the heal amount was massively buffed. Otherwise all the bonus would do is heal you for 170 when using a torment skill, up to a maximum of 170/sec, but usually much lower than that in practice.I would rather they reworked it to heal you every second based on the number of torment stacks you have on enemies, instead of healing when applying it. Link to comment Share on other sites More sharing options...
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