StabbersTheThird.6053 Posted November 13, 2018 Share Posted November 13, 2018 With the huge changes that went through, should I worry about swapping anything? I use the standard Air+Force on both weapons along with Scholar runes. I think it's still the same, but I'm not a pro-raider and I thought Maleficent Seven was better than Be fast or be killed. Link to comment Share on other sites More sharing options...
Nodius Caelestis.3892 Posted November 14, 2018 Share Posted November 14, 2018 Assuming that you're a Deadeye with:Ascended Berserker Equipment6 Superior Runes of the ScholarAbility: "Signet of Agility"Trait: "Practiced Tolerance (10% Precision is converted to Ferocity)" and "No Quarter (+250 Ferocity with Fury)"This results in:1524 Ferocity (251.60% on Critical Strike) before the change1649 Ferocity (259.93% on Critical Strike) after the changeSo, it's an "8.33%" increase in overall damage if you're below 90% HP.As for above 90%, assuming that each Attack does "100 Damage", which on Critical Strike is "251.60 Damage" before and "259.93" Damage after.251.60 Damage × (1 + 10%) = 276.76 Damage259.93 Damage × (1 + 5%) = 272.93 DamageAs you can see, it is a 3.83% decrease (3.83 less for every 100 dealt) in overall damage.I think the choice depends on whether you're likely to take enough damage to fall below 90%. Link to comment Share on other sites More sharing options...
StabbersTheThird.6053 Posted November 14, 2018 Author Share Posted November 14, 2018 @"Nodius Caelestis.3892" said:Assuming that you're a Deadeye with:Ascended Berserker Equipment6 Superior Runes of the ScholarAbility: "Signet of Agility"Trait: "Practiced Tolerance (10% Precision is converted to Ferocity)" and "No Quarter (+250 Ferocity with Fury)"This results in:1524 Ferocity (251.60% on Critical Strike) before the change1649 Ferocity (259.93% on Critical Strike) after the changeSo, it's an "8.33%" increase in overall damage if you're below 90% HP.As for above 90%, assuming that each Attack does "100 Damage", which on Critical Strike is "251.60 Damage" before and "259.93" Damage after.251.60 Damage × (1 + 10%) = 276.76 Damage259.93 Damage × (1 + 5%) = 272.93 DamageAs you can see, it is a 3.83% decrease (3.83 less for every 100 dealt) in overall damage.I think the choice depends on whether you're likely to take enough damage to fall below 90%.Thanks for the math friend :). More than likely same then? Link to comment Share on other sites More sharing options...
Eramonster.2718 Posted November 14, 2018 Share Posted November 14, 2018 No big changes to power builds. Since most of the sigils and runes (popular/meta) remains nearly the same. Scholar and such; mostly buffed to other upgrades making them more viable. Link to comment Share on other sites More sharing options...
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