Jugglemonkey.8741 Posted November 13, 2018 Share Posted November 13, 2018 Bringing this up after having reported it in game, but tormenting runes currently give health back on poison application as well as torment, which with thief applying lots of torment, poison, immob which applies poison and with a draining sigil plus interrupts is a pretty obnoxiously high amount of sustain. Might be broken for other professions and condis as well. Edit: tested with and without poison on immob, draining sigil and on both defiant and regular enemies as I initially thought that draining sigil was borked, health gain happens on regular enemies just applying poison with no other trait or sigil effects (shortbow 4 used to test) Link to comment Share on other sites More sharing options...
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