NecroSummonsMors.7816 Posted November 14, 2018 Share Posted November 14, 2018 Dont nerf abrasive gift. It was fine before the rune. Put the internal cooldown on barrier generation on the rune Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted November 15, 2018 Share Posted November 15, 2018 Every instance of life steal grants tiny amount of barrier, cleanses a condi and grants 2 might. So with Blood magic (vampiric and vampiric aura) thats 2 condi and 4 might per foe hit. Add another one for wells via Vampiric Rituals. And another per minion via vampiric again. It is pretty broken, but only really the condi part.DO NOT NERF ABRASIVE GRIT. It was fine before the change. It's sanctuary that is causing the problem.Change the way the 6th bonus from Sanctuary works, so either Life steal no longer counts, or change it to something else. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted November 15, 2018 Share Posted November 15, 2018 @perilisk.1874 said:I wonder if putting a minimum barrier threshold to trigger abrasive grit is the right fix? Most legitimate sources of scourge barrier (class skills and punishment skills) will put out a reasonable amount even on 0 healing power. It's an e-spec, so we don't have worry about breaking leveling characters with lower numbers. The barrier being applied with Sanc is 20% of each heal, and the problem heals (from lifesteal attacks) are individually pretty small as well. A 200 point threshold or so would probably fix it? It should cover most any barrier from actual scourge mechanics, plus any from the rune that are triggered by heals of 1000 of more.Suggested this in another thread, seems like the cleanest solution to fix this interaction. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted November 15, 2018 Share Posted November 15, 2018 Abrasive Grit: This trait now has a 5-second cooldown, and the might it grants has been increased from 2 stacks for 6 seconds to 3 stacks for 8 seconds.Instead of fixing the new rune, they nerf the old trait. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted November 15, 2018 Share Posted November 15, 2018 It's perfectly balanced for everybody else. Link to comment Share on other sites More sharing options...
Kam.4092 Posted November 15, 2018 Share Posted November 15, 2018 Abrasive Grit: This trait now has a 5-second cooldown, and the might it grants has been increased from 2 stacks for 6 seconds to 3 stacks for 8 seconds.This Trait was seriously hard nerfed, because they were too lazy to fix a Rune set. It wasn’t even split. Scourge Support has been nerfed hard for no reason other than being too lazy to properly code a rune to not work with a certain trait. Link to comment Share on other sites More sharing options...
moonboi.1764 Posted November 15, 2018 Share Posted November 15, 2018 So nerf necro trait instead of fixing the rune issue that caused the problem?!EDIT: should be in necro forum for trait but out here for rune issue. Link to comment Share on other sites More sharing options...
ImperialWL.7138 Posted November 15, 2018 Share Posted November 15, 2018 Agree, the rune is still grossly overpowered, and there is nothing regarding the interaction it has with ressing someone with those runes in downstate? Link to comment Share on other sites More sharing options...
moonboi.1764 Posted November 15, 2018 Share Posted November 15, 2018 @ImperialWL.7138 said:Agree, the rune is still grossly overpowered, and there is nothing regarding the interaction it has with ressing someone with those runes in downstate? My point. The issue is the rune and this did nothing to that. Link to comment Share on other sites More sharing options...
Hitman.5829 Posted November 15, 2018 Share Posted November 15, 2018 That trait was too OP to start with.It removes conditions, it grants might, and it does all that to allies as well. Link to comment Share on other sites More sharing options...
Copperheart.9517 Posted November 15, 2018 Share Posted November 15, 2018 Yeah. That’s actually pretty stupid. The problem was the rune. But you know NERF NECRO is like very other patch. So not all that surprised. Link to comment Share on other sites More sharing options...
Kam.4092 Posted November 15, 2018 Share Posted November 15, 2018 @Hitman.5829 said:That trait was too OP to start with.It removes conditions, it grants might, and it does all that to allies as well.Maybe in PvP and WvW, but in PvE it was great, and this is an example of once again, not split balancing. Nerf it in PvP, and split balance for once. I’m tired of Necro getting nerfed hard, and not doing split balance. Every time it’s nerf across the board, not split between.Nerfing this Trait in all game modes, weakens it in all game modes. Especially in PvE. Might is one of the only buffs a Necro could stack high as support. Why lessen opportunities for that? Link to comment Share on other sites More sharing options...
Hesacon.8735 Posted November 15, 2018 Share Posted November 15, 2018 The trait was good but not spectacular before the rune change occurred. This seems a bit heavy handed. I could see a 1 second ICD being fair, but 5 seconds is a lot. Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted November 15, 2018 Share Posted November 15, 2018 Abrasive Grit died for our sinsF Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted November 15, 2018 Share Posted November 15, 2018 @Hitman.5829 said:That trait was too OP to start with.It removes conditions, it grants might, and it does all that to allies as well.The trait affects allies which was working as intended but if I'm not wrong, the rune doesn't. The rune works only on the Scourge himself. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted November 15, 2018 Share Posted November 15, 2018 @Blocki.4931 said:It's perfectly balanced for everybody else.They could have easily given sanc runes another perfectly balanced 6th bonus instead of nerfing a perfectly balanced trait. Link to comment Share on other sites More sharing options...
Gustaff.6581 Posted November 15, 2018 Share Posted November 15, 2018 @Hitman.5829 said:That trait was too OP to start with.It removes conditions, it grants might, and it does all that to allies as well.It was never OP because we dont had that frecuency to get barriers, what are you talking about?The solution was to nerf the rune, no the trait. They buffed the might for compensation, but the condition removal stays the same.So, remove a condition every 5 seconds, what a dumb solution... Link to comment Share on other sites More sharing options...
Hitman.5829 Posted November 15, 2018 Share Posted November 15, 2018 @Conqueror.3682 said:@Hitman.5829 said:That trait was too OP to start with.It removes conditions, it grants might, and it does all that to allies as well.It was never OP because we dont had that frecuency to get barriers, what are you talking about?The solution was to nerf the rune, no the trait. They buffed the might for compensation, but the condition removal stays the same.So, remove a condition every 5 seconds, what a dumb solution...Have you counted the number of necros in WvW?Multiply each by 5 and you get the number of allies affected by this trait.The trait was OP and it needed nerfing. Im surprise it took anet this long to nerf this trait. Link to comment Share on other sites More sharing options...
Gustaff.6581 Posted November 15, 2018 Share Posted November 15, 2018 Im so upset with this change. This is so stupidWhy not nerf the rune? it was so simple.They could have changed the rune so no one will use it, but now we have a rune that no one will use and also a trait which is nerfed. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted November 15, 2018 Share Posted November 15, 2018 What I like is they changed the trait for scourge, but changed the rune for every other broken interaction Link to comment Share on other sites More sharing options...
DaFishBob.6518 Posted November 15, 2018 Share Posted November 15, 2018 I wasn't exactly for letting this trait remain the same with that rune set around but 5 seconds is an absurdly high ICD to start off. They let elusive mind get slapped with a 3 second exhaustion effect before going to 6 second, why didn't they do some sort of ramping like that? Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted November 15, 2018 Share Posted November 15, 2018 I'm not even suprised anymore. They see something broken on or with necro, they nerf necro Link to comment Share on other sites More sharing options...
moonboi.1764 Posted November 15, 2018 Share Posted November 15, 2018 @DaFishBob.6518 said:I wasn't exactly for letting this trait remain the same with that rune set around but 5 seconds is an absurdly high ICD to start off. They let elusive mind get slapped with a 3 second exhaustion effect before going to 6 second, why didn't they do some sort of ramping like that?I agree or maybe hit the rune you just updated not the class. Link to comment Share on other sites More sharing options...
Gustaff.6581 Posted November 15, 2018 Share Posted November 15, 2018 @Hitman.5829 said:Have you counted the number of necros in WvW?Multiply each by 5 and you get the number of allies affected by this trait.The trait was OP and it needed nerfing. Im surprise it took anet this long to nerf this trait.Sorry, when you have an high number of professions in wvw you will have constant might and condi cleanse or whatever the buff that profession provides. per example you need only 1 druid to maintain might for 5 people.So was the trait OP or the trait+the runes? because the trait alone wasnt OP. Of course you can have 25 might and lots of cleanses, but hey, that require more than 1 scourge. they could have solved the issue by nerfing the rune, NOT the trait.And have you tought of the consequences of this trait nerf in PvE? Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted November 15, 2018 Share Posted November 15, 2018 Lol it's under "Bug Fixes." I rarely play Necro and even I think this is an extremely poor way of handling the rune issue. Rather upsetting to see. Link to comment Share on other sites More sharing options...
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