Bazsi.2734 Posted December 1, 2018 Share Posted December 1, 2018 @MUDse.7623 said:@dDuff.3860 said:Also make ricochet working with rifle projectiles.Bouncing DJs, mmmmas 0 malice shot doesnt hurt much and only 1 target is marked, i guess it would be fine.then they just need to make rending shade steal boons on every hit of a stealth attack for pistol sneak attack ;) Trigger Chance: 50%Maximum Additional Bounces: 3Range Increase: 1503 Bounces would be fine? Thats like 15K extra damage with pvp numbers, can't imagine what its like in WvW.... 25K? You could drop 2 berserker amulet whatevers in one attack, no it wouldn't be fine! So pls a-net implement this... I might just return to WvW to p4wn s0me n00bs! Link to comment Share on other sites More sharing options...
MUDse.7623 Posted December 1, 2018 Share Posted December 1, 2018 @Bazsi.2734 said:@MUDse.7623 said:@dDuff.3860 said:Also make ricochet working with rifle projectiles.Bouncing DJs, mmmmas 0 malice shot doesnt hurt much and only 1 target is marked, i guess it would be fine.then they just need to make rending shade steal boons on every hit of a stealth attack for pistol sneak attack ;) Trigger Chance: 50%Maximum Additional Bounces: 3Range Increase: 1503 Bounces would be fine? Thats like 15K extra damage with pvp numbers, can't imagine what its like in WvW.... 25K? You could drop 2 berserker amulet whatevers in one attack, no it wouldn't be fine! So pls a-net implement this... I might just return to WvW to p4wn s0me n00bs!3 bounces would be fine, if a target cannot get hit by the skill more than once. so in order for the bullet to bounce 3 times, it has to hit 4 unique targets. obviously if the same target can get hit by the skill multiple times that would be too strong, probably for all rifle skills. for the deadeye specifically i would prefer over bouncing if they would be able to shoot their target within or behind a group of opponents without the bullet bothering with targets on the way with both rifle and pistols, but i am not sure if that is possible while its still a projectile. (meaning bullet can still be absorbed/reflected by effect areas but not bodyblocked as we aim precisely)if we can actually focus our fire on our target within the group, we would still be pretty usefull in a large scale. another option would be piercing but that is too strong and because of that also limited to pass through only 5 targets on the skills that do have it. Link to comment Share on other sites More sharing options...
Geiir.7603 Posted December 6, 2018 Share Posted December 6, 2018 Ricochet was my most beloved trait back in my P/D condition days. So much survivability and so much damage. Fighting rangers was hilarious :’DI’d really like to see it added back. 1 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 7, 2018 Share Posted December 7, 2018 As a player who likes to play thief often and missed out I would deff love to have had this trait as a option 1 Link to comment Share on other sites More sharing options...
Horan.7013 Posted December 8, 2018 Share Posted December 8, 2018 I agree. The current state of AoE spam, including AoE CC, ricochet will not be OP even if it comes back. 2 Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted December 8, 2018 Share Posted December 8, 2018 @Turk.5460 said:I just want to be able to see bullets bounce everywhere again, it certainly won't be more damage than a CoR or Necro Shades. It would be nice for Thieves to have an AoE option that isn't melee or as slow/ineffective as Shortbow.And this is the point i step in. We cant get Ricochet cuz of this.Let us imagine a DE equiping Ricochet. De takes rifle full Valkyrie gear approaches zerk from afar stealths kneels and starts autoattacking with rifle in a while he has full malice and he drops DJ with Ricochet trait onNow let us take a moment to imagine that saltenjoys the Vial of SaltYea it was niceIf you'd put Ricochet back it either wouldnt interact with DE spec or it would have to be very specific on which skills can be ''ricochetting'' or you are going to make the game even more unbalancedAlso dont forget about PVPAtm Ricochet could cause some serious dmgAnd we ran out of Flex tape last week Link to comment Share on other sites More sharing options...
Tails.9372 Posted December 8, 2018 Share Posted December 8, 2018 @"Horan.7013" said:I agree. The current state of AoE spam, including AoE CC, ricochet will not be OP even if it comes back.It wasn't even "OP" back then and I honestly don't see a single reason for its removal other than "a developer didn't like it" since they never gave any official explanation for its removal and the only people who ever complained about it were the ones that didn't like how the ricocheting bullets pulled some other mobs in which is hardly valid justification for the removal of the trait for multiple reasons.@Jack Redline.5379 said:Let us imagine a DE equiping Ricochet. De takes rifleThat doesn't even make any sense since ricochet was a pistol specific weapon trait. Link to comment Share on other sites More sharing options...
Jack Redline.5379 Posted December 8, 2018 Share Posted December 8, 2018 @Tails.9372 said:@Jack Redline.5379 said:Let us imagine a DE equiping Ricochet. De takes rifleThat doesn't even make any sense since ricochet was a pistol specific weapon trait.okay if you want it to be pistol basedlet him take 2 pistols and spam 3 with ricochet that would be equally stupid Link to comment Share on other sites More sharing options...
Tails.9372 Posted December 8, 2018 Share Posted December 8, 2018 @Jack Redline.5379 said:@Tails.9372 said:@Jack Redline.5379 said:Let us imagine a DE equiping Ricochet. De takes rifleThat doesn't even make any sense since ricochet was a pistol specific weapon trait.okay if you want it to be pistol basedlet him take 2 pistols and spam 3 with ricochet that would be equally stupidI see, you haven't used a P/P based build for any of the PvP based modes in recent history otherwise you would have known just how nonsensical that statement is but in case you're wondering: you can't spam "3" thanks to how unsustainable that skill is in PvP and even if you could this would still be a deeply flawed comparison for multiple reasons. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted December 9, 2018 Share Posted December 9, 2018 @Isle of Stars.3049 said:Imagine a DJ with fully stacked Malice that ricochets. :s That would do high damage on the first hit but mediocre damage on the others. Besides, it would be better to make ricochet a pistol related trait like it used to be, as rifle is better for single target. Link to comment Share on other sites More sharing options...
Turk.5460 Posted December 10, 2018 Author Share Posted December 10, 2018 @Jack Redline.5379 said:@Turk.5460 said:I just want to be able to see bullets bounce everywhere again, it certainly won't be more damage than a CoR or Necro Shades. It would be nice for Thieves to have an AoE option that isn't melee or as slow/ineffective as Shortbow.And this is the point i step in. We cant get Ricochet cuz of this.Let us imagine a DE equiping Ricochet. De takes rifle full Valkyrie gear approaches zerk from afar stealths kneels and starts autoattacking with rifle in a while he has full malice and he drops DJ with Ricochet trait onRicochet was a trait for Pistols, not Rifle - I made no mention of adding in additional weapons that would benefit from this trait.okay if you want it to be pistol basedlet him take 2 pistols and spam 3 with ricochet that would be equally stupidThat wasn't the case before it was removed... Link to comment Share on other sites More sharing options...
Doggie.3184 Posted March 6 Share Posted March 6 help 1 Link to comment Share on other sites More sharing options...
Stx.4857 Posted March 6 Share Posted March 6 Raised from the dead! Seriously though…. Why are thieves the only profession forced into this single target style? But without actually dealing more single target damage btw. Give us some kitten cleave! Bring back ricochet! 1 1 Link to comment Share on other sites More sharing options...
Opun.3824 Posted March 7 Share Posted March 7 5 hours ago, Stx.4857 said: Bring back ricochet! This! 1 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted March 7 Share Posted March 7 9 hours ago, Stx.4857 said: Seriously though…. Why are thieves the only profession forced into this single target style? But without actually dealing more single target damage btw Because the complainers can't understand the concept of an assassin archetype, and want thief to be more like a revenant/warrior. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 7 Share Posted March 7 Ricochet would be good for group cleave in wvw instead of just shoehorning thieves into picking off stragglers or roaming. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted March 7 Share Posted March 7 35 minutes ago, Azure The Heartless.3261 said: Ricochet would be good for group cleave in wvw instead of just shoehorning thieves into picking off stragglers or roaming. Seen pug-tag thieves shortbow autoing to respectable DPS levels ngl. But it seems like such a meme and boring. Unless id shortbow is kinda reworked to function better in group settings? Idk it already feels good. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 7 Share Posted March 7 3 hours ago, Grand Marshal.4098 said: Seen pug-tag thieves shortbow autoing to respectable DPS levels ngl. But it seems like such a meme and boring. Unless id shortbow is kinda reworked to function better in group settings? Idk it already feels good. Mild tangent, I'm so tired of pressing "the one button this weapon set has that does damage", killing some guy that pressed like 20 block skills but missed all his damaging skills, then getting hatemail for pressing one button. Like, the class forces you to press 1 button -a lot- with how init hungry most of the skills are. I'd love if thief skills gave buffs or flipovers to other weapon set skills upon successful hits so my damage source isn't just 2...2...2...2..2..1..2- Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted March 7 Share Posted March 7 (edited) 18 minutes ago, Azure The Heartless.3261 said: Mild tangent, I'm so tired of pressing "the one button this weapon set has that does damage", killing some guy that pressed like 20 block skills but missed all his damaging skills, then getting hatemail for pressing one button. Like, the class forces you to press 1 button -a lot- with how init hungry most of the skills are. I'd love if thief skills gave buffs or flipovers to other weapon set skills upon successful hits so my damage source isn't just 2...2...2...2..2..1..2- I have a brilliant idea! We all know Improvisation. Lets take this idea to the next level, and give thieves trickery line a new baseline! Basically anytime we press a skill, that skill will flip and swap places randomly with any of your 1-5 skills, so if you want to use an ability more than once you cannot just press one button repeatedly, you gotta make sure to press the appropriate button! This solves the problem of monotonous gameplay where all we press is one button repeatedly and it adds EXCITEMENT! Oh and let's also remove preparedness +3 base initiative bonus, imagine having the ability to press the same button so many times in a row and not knowing what will happen, it would literally fry players minds! So the solution is to make that happen less frequently. This would fit perfectly in the Trickery traitline because it plays a real trick on the player! It's PERFECT! Edited March 7 by TwiceDead.1963 add, dioi 1 1 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 7 Share Posted March 7 12 minutes ago, TwiceDead.1963 said: I have a brilliant idea! We all know Improvisation. Lets take this idea to the next level, and give thieves trickery line a new baseline! Basically anytime we press a skill, that skill will flip and swap places randomly with any of your 1-5 skills, so if you want to use an ability more than once you cannot just press one button repeatedly, you gotta make sure to press the appropriate button! This solves the problem of monotonous gameplay where all we press is one button repeatedly and it adds EXCITEMENT! Oh and let's also remove preparedness +3 base initiative bonus, imagine having the ability to press the same button so many times in a row and not knowing what will happen, it would literally fry players minds! So the solution is to make that happen less frequently. This would fit perfectly in the Trickery traitline because it plays a real trick on the player! It's PERFECT! *Avoids eye contact* 2 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted March 7 Share Posted March 7 (edited) 7 hours ago, Azure The Heartless.3261 said: Mild tangent, I'm so tired of pressing "the one button this weapon set has that does damage", killing some guy that pressed like 20 block skills but missed all his damaging skills, then getting hatemail for pressing one button. Like, the class forces you to press 1 button -a lot- with how init hungry most of the skills are. I'd love if thief skills gave buffs or flipovers to other weapon set skills upon successful hits so my damage source isn't just 2...2...2...2..2..1..2- To be honest our best designed weapon in the whole game is probably Spear. It cleaves, hits hard, has a Heartseeker on steroids that evades. A block and counter that even AoEs, a pull that stealths and flips over to what I wish Death Blossom was~ an AoE spin attack with no animation lock and allows WASD movement while attacking with it. A better version of Pistol Whip that also has no animation lock, better iframes and full WASD movement. So many choices for attacks that are all useful and has that flip-over design giving it technically 6 weapon skills. Edited March 7 by Doggie.3184 2 Link to comment Share on other sites More sharing options...
Tails.9372 Posted March 8 Share Posted March 8 (edited) On 3/6/2023 at 8:14 PM, Stx.4857 said: Why are thieves the only profession forced into this single target style? But without actually dealing more single target damage btw. Give us some kitten cleave! While I don't think that every sets needs to have cleave I would question why the P/P weapon set has less damage, utility (overal and in terms of practicality) and range than rifle on top of also not being an AoE weapon. The weapon set, as a whole, in its current state is like a bingo sheet of bad / dysfunctional game design and requests to fix the situation, especially in regards to something like bringing the ricochet trait back, have been made by many people over the course of almost a decade now but obviously to no avail. It's like as if they want it to stay bad for the sheer sake of keeping the meme alive. 5 hours ago, Doggie.3184 said: To be honest our best designed weapon in the whole game is probably Spear. I'd say rifle (as in the weapon set itself) is also pretty good. The only real thing dragging this one down is the awkward forced movement thanks to Silent Scope and maybe a bit more range (like e.g. 1,5k base and 2k with Kneel) wouldn't hurt either but it's mainly the former. Edited March 8 by Tails.9372 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted March 8 Share Posted March 8 (edited) 6 hours ago, Tails.9372 said: While I don't think that every sets needs to have cleave I would question why the P/P weapon set has less damage, utility (overal and in terms of practicality) and range than rifle on top of also not being an AoE weapon. The weapon set, as a whole, in its current state is like a bingo sheet of bad / dysfunctional game design and requests to fix the situation, especially in regards to something like bringing the ricochet trait back, have been made by many people over the course of almost a decade now but obviously to no avail. It's like as if they want it to stay bad for the sheer sake of keeping the meme alive. I'd say rifle (as in the weapon set itself) is also pretty good. The only real thing dragging this one down is the awkward forced movement thanks to Silent Scope and maybe a bit more range (like e.g. 1,5k base and 2k with Kneel) wouldn't hurt either but it's mainly the former. Rifle = No AoE = useless in most content and unfun~ the same problem Dual Pistols has. Also; Rifle and PP are the same weaponskill set as I've mentioned in past, with small changes that pistols died for. We could have easily lived on never getting Rifle and just had better Pistols instead like we used to. I want Ricochet back more than anything in this entire game. They could create a whole "Wanted" DLC on how Thief goes on an adventure to learn how to curve a bullet and bounce them off targets again and I would buy it. Edited March 8 by Doggie.3184 Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted March 9 Share Posted March 9 According to the devs Spoiler NEVER EVER 1 Link to comment Share on other sites More sharing options...
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