Jump to content
  • Sign Up

Mace is warrior's most depressing weapon. It needs some love from the developers.


Hitman.5829

Recommended Posts

With each strike I feel I am about to fall asleep. I attacked an elite NPC in story mode and it took me about 2 minutes to kill him with just the mace! I know its an elite NPC, but come on 2 minutes is retarded. I had full berserk gear and mace mastery!

Furthermore, in WvW of PvP the mace is non-existent given its long casting times, highly telegraph skills, and abundant stun breaks from enemies.Mace needs a rework and a buff!

The attacks need to be faster given that it is a 130 range melee weapon.

Link to comment
Share on other sites

@SkyFurY.6057 said:mace is great.... it just need a slight f1 buff... little jump for 350 rane or so ...

Really? are you ok with the slow attacks? it drives me crazy. I want to get inside the game and grab the mace to show the warrior how to swing it fast.I am not a really big fan of slow casting times on any class.

But mace is the worse weapon in gw2 (speed wise, so slow and feels so heavy)

Link to comment
Share on other sites

Mace is pretty good for berserker spec but... berserker spec is pretty much useless everywhere except condi in pve...Skull Grinder was good primal burst, it had nice damage, it was fast and conditions applied were cherry on top of that. Great surprise skill.Of course it had to be nerfed. All those nerfs are so obsolete now... the only understandable nerf was Gunflame nerf when it could oneshot crowds.

Suggestions:Mace autoattack is bad. Make autoattack faster, especially last hit which is kinda too long including the aftercast.Mace 2 is nice, counterblow deals ok damage (although it doesn't reach target often). Change the block to be like sword 5th skill, Riposte. So you could block ranged attacks with it and it wouldn't immediately cancel after 1st blocked one (it works with Shield Master trait, but not without it).Mace 3 has pretty meh damage, but it's good interrupt skill. Some damage increase would be nice.Mace 4 has pretty meh damage, the vulnerability burst it provides on relatively short cooldown is ok. Shorter cast time would be interesting.Mace 5 should get aoe indicator update, like greatsword's 3rd skill. As it is projectile, it is very unreliable cc in certain situations. Damage isn't great either. It is already very telegraphed skill, make it pretty hard hitting.Skull Crack is very limited burst. Range is bad, damage is bad. Only cc on it is good. I can only imagine this skill be better if given leap like Skull Grinder, which I really doubt will happen. Skull Grinder will be mace's salvation when power Berserker will be useful again.

Link to comment
Share on other sites

@cryorion.9532 said:Mace is pretty good for berserker spec but... berserker spec is pretty much useless everywhere except condi in pve...Skull Grinder was good primal burst, it had nice damage, it was fast and conditions applied were cherry on top of that. Great surprise skill.Of course it had to be nerfed. All those nerfs are so obsolete now... the only understandable nerf was Gunflame nerf when it could oneshot crowds.

Suggestions:Mace autoattack is bad. Make autoattack faster, especially last hit which is kinda too long including the aftercast.Mace 2 is nice, counterblow deals ok damage (although it doesn't reach target often). Change the block to be like sword 5th skill, Riposte. So you could block ranged attacks with it and it wouldn't immediately cancel after 1st blocked one (it works with Shield Master trait, but not without it).Mace 3 has pretty meh damage, but it's good interrupt skill. Some damage increase would be nice.Mace 4 has pretty meh damage, the vulnerability burst it provides on relatively short cooldown is ok. Shorter cast time would be interesting.Mace 5 should get aoe indicator update, like greatsword's 3rd skill. As it is projectile, it is very unreliable cc in certain situations. Damage isn't great either. It is already very telegraphed skill, make it pretty hard hitting.Skull Crack is very limited burst. Range is bad, damage is bad. Only cc on it is good. I can only imagine this skill be better if given leap like Skull Grinder, which I really doubt will happen. Skull Grinder will be mace's salvation when power Berserker will be useful again.

Nice suggestions, the main hand mace is a 100% melee weapon and has 130 range maximum. Considering that all classes have access to swiftness and mobility skills, the warrior mace is currently the second worst weapon in GW2 aside from warhorn.

The least Anet developers can do is give mace faster attack speed, but i like your suggestions, specially the mace 2 suggestion of blocking range attacks. It makes sense because mace has 0 mobility and it has the lowest attack range possible.

Link to comment
Share on other sites

mace is slow cuz the AA does higher dmg than other AA.mace is also a control weap. If u want full dmg go axe. i been using maxe since over 3 years in wvw and i still love it.

Changes that i would personally like:

1: AA --> Step 3 hit 5 targets instead of 3

3: Either increase dmg or do a lot more dmg when intterupt a foe.

f1: Increase the range, Jump ... Or Smash the Mace to ground Which will make a earth shake Which hit 3 ppl. Increase stun duration to 2.5sec by default and give it some other buff on lvl 1-3 burst.

Link to comment
Share on other sites

Ive been using GS Mace/Shield for a long time now and still do. I love it although it could do with some improvements. It take s a bit more skill and setup than dagger. but now with the improved sigil of absorption im loving all the extra boons im stealing off people. And dont underestimate how hard mace 2 skill hits. Using sigil of draining and sigil of absorption in wvw is a nice combo.

Link to comment
Share on other sites

Personnaly, the auto-attack is much smoother with the dual wield traits. I use it with axe off-hand and spellbreaker and it works very well.

I've always liked mace and I currently enjoy it a lot with this combination.

True, though: no use in pvp anc wvw. I don't spend much time in these modes this days.

Some buffs for 3 , 4 and 5 would be appreciated. Also, maybe increase the burst level 1 stun to 1.5 or 2s to make it even more viable with spellbreaker.

I don't think mace is depresing at all. Hammer is. Shield is. Sword off-hand is. As for warhorn...it's been for years I've stopped having one in my inventory. So useless.

Edit: one more thing to improve for mace: the very weak trait for this weapon. Just...come on, forceful greatsword is a master trait too. I think the difference is obvious. Why shouldn't we have an alternative to axe suprematy

Link to comment
Share on other sites

@Glider.5792 said:Mace is fine the way it is, focusing on insane single target debuffing(weakness, vulnerability) and CC. (heck, alot of mace atacks already aint single target).If anything needs discussion and buffs, its the hammer.

Hammer has aoe control and is very strong with certain sigils in mass pvp due to not being mostly single target (only 5th skill is single target). It has also nice mobility burst skill with 600 range which helps with hitting/ccing people outside of true melee range (130 units). Also, hammer already got buffed, 2nd skill deals now nice damage AND it has 3 targets cap.

Mace on the other hand has 3 skills including burst that are single target only. Damage is pretty bad for single target oriented weapon. Mace would work even without damage buffs if there weren't so many stunbreaks on low cooldown so you could prepare your target for e.g. 100b, Wastrel's ruin, Eviscerate, etc...

I would prefer buffing target cap on hammer. Maybe also change Earthshaker from 1, 1.5, 2 sec stun to 1, 2, 3 sec knockdown and tweak hammer trait, e.g. damage modifier applied when wielding hammer.Mace should get some damage and attack speed buffs. Also, why Tremor has 6 target cap? I mean, it's better than 5, but why arbitrary 6.

Link to comment
Share on other sites

@cryorion.9532 said:

@Glider.5792 said:Mace is fine the way it is, focusing on insane single target debuffing(weakness, vulnerability) and CC. (heck, alot of mace atacks already aint single target).If anything needs discussion and buffs, its the hammer.

Hammer has aoe control and is very strong with certain sigils in mass pvp due to not being mostly single target (only 5th skill is single target). It has also nice mobility burst skill with 600 range which helps with hitting/ccing people outside of true melee range (130 units). Also, hammer already got buffed, 2nd skill deals now nice damage AND it has 3 targets cap.

Mace on the other hand has 3 skills including burst that are single target only. Damage is pretty bad for single target oriented weapon. Mace would work even without damage buffs if there weren't so many stunbreaks on low cooldown so you could prepare your target for e.g. 100b, Wastrel's ruin, Eviscerate, etc...

I would prefer buffing target cap on hammer. Maybe also change Earthshaker from 1, 1.5, 2 sec stun to 1, 2, 3 sec knockdown and tweak hammer trait, e.g. damage modifier applied when wielding hammer.Mace should get some damage and attack speed buffs. Also, why Tremor has 6 target cap? I mean, it's better than 5, but why arbitrary 6.

I guess it just depends in the game mode. In PvE, mace is great, doesnt need anything extra, while in PvP... not soo much.Hammer is the opposite. In PvE mace/mace offers better CC, 15vuln instantly, meanwhile in PvP, Hammer will always be better due to better AoE and gap closer.

Link to comment
Share on other sites

@Stand The Wall.6987 said:correct me if im wrong but im pretty sure mace 2 used to function like sword 5 vs ranged. the wiki even reflects this.

Take mace, go to e.g. southsun cove and try it on small karka or another mob that uses ranged attacks, very simple to test.Mace block only works as riposte if traited with shield mastery (when it reflects).

Link to comment
Share on other sites

  • 1 month later...

@Glider.5792 said:Mace is fine the way it is, focusing on insane single target debuffing(weakness, vulnerability) and CC. (heck, alot of mace atacks already aint single target).If anything needs discussion and buffs, its the hammer.

The debuffing on mace would be nice if you ever could make use of it, in any competitive mode you will never go trough the full auto attack chain the 3rd attack where you inflict weakness it's way too slow and you very rarely land counterblow to inflict vulnerability, only noobs get hit by that. If mace auto attack worked like greatsword and it would apply weakness in the first 2 attacks, then yes it would be more usable.

Link to comment
Share on other sites

  • 2 weeks later...

Rifle needs work overall besides the kneeldown needs to go, its 2019 not 2012 where u could easily bait people into dodging and than land it.Sword needs to figure out if its a a power weap a condi weap or a hybrid weap,the leap is amazing final thrust is amazing,the rest isnt.Mace needs work for sure,maybe some leap on the burst,making aa viable ( faster,its just so...soo..slow ) and changing 3 for mainhand to make it more interesting.I never really run oh mace so duno about that.Axe oh can still need work aswell,ran it a bit in wvw to test out and it could Really benefit from some projectile destroy on axe 5 similair to the thief steal effect on warri but instead of reflecting even just destroying projectiles would make it so much more viable.Bow needs massive rework aswell,i dont even know where to begin.We have no proper condi build for pvp/wvw as far as i know where for power there are much better options to run besides bow,its slow,clunky,doesnt do much,its nice for might stacking.Wish hamm had some immob effect on 3 instead of cripple to make it for easier eartshakes/cc lands,otherwise its pretty damn good overall.

We also need to be able to make a proper condi or hybrid build again aswell,without having to spec into berserk.We're stuck on power,im not talking pve here.

Link to comment
Share on other sites

@Caedmon.6798 said:Rifle needs work overall besides the kneeldown needs to go, its 2019 not 2012 where u could easily bait people into dodging and than land it.Sword needs to figure out if its a a power weap a condi weap or a hybrid weap,the leap is amazing final thrust is amazing,the rest isnt.Mace needs work for sure,maybe some leap on the burst,making aa viable ( faster,its just so...soo..slow ) and changing 3 for mainhand to make it more interesting.I never really run oh mace so duno about that.Axe oh can still need work aswell,ran it a bit in wvw to test out and it could Really benefit from some projectile destroy on axe 5 similair to the thief steal effect on warri but instead of reflecting even just destroying projectiles would make it so much more viable.Bow needs massive rework aswell,i dont even know where to begin.We have no proper condi build for pvp/wvw as far as i know where for power there are much better options to run besides bow,its slow,clunky,doesnt do much,its nice for might stacking.Wish hamm had some immob effect on 3 instead of cripple to make it for easier eartshakes/cc lands,otherwise its pretty kitten good overall.

We also need to be able to make a proper condi or hybrid build again aswell,without having to spec into berserk.We're stuck on power,im not talking pve here.

Hammer 3 was GREAT when leg specialist didnt have that kitten icd on it, imo with all those clears and resistance now floating around this nerf of leg specialist should be reverted, it came baaack when things like resistance werent even a thing

Link to comment
Share on other sites

@Glider.5792 said:Mace is fine the way it is, focusing on insane single target debuffing(weakness, vulnerability) and CC. (heck, alot of mace atacks already aint single target).If anything needs discussion and buffs, its the hammer.

A slight leap on the burst skill isn't too much to ask for, in my opinion. PvP-wise, mace seems very outdated. Heck, there's already a mace-leap animation in the game (Skull Grinder).

Link to comment
Share on other sites

  • 1 year later...

Can't agree with most depressing. Perhaps that title should go to LB or sword.

Let's assume someone may want to use mace mainhand pve condi berserker, just because they feel like it (try to remember berserker mode +15% attack speed).

Isn't it one of the strongest survival weapons? (Fractals maybe also?..so I hear..unless things have vastly changed .. which is always possible)

What about something like this:

For groupinghttp://gw2skills.net/editor/?PKBBk+lflRwqYdMFWJm6X2NVA-zRZYBBFwkQ+mJ9sTBNkHDIwSVBxMFc3A-e

For solo roaminghttp://gw2skills.net/editor/?PKBBk+lflRwGZTMFWJe+W+NVA-zRZYBBFwkQ+mJ9sTBNkHDIwSVBxMFc3sUlYF-e

NOTE: I realize there are likely better gear choices but I'm trying to provide an arguably more reasonable approach to putting a full set togther for people not having expansions and such for more than a few months.

NOTE: My aim is usually to find unique rune and sigil combos. I'm by no means a pro but have really enjoyed forming and molding different play styles.

Enjoy!

(also - these are still theories - haven't actually tried them but they are my next project starting tomorrow)

Link to comment
Share on other sites

Mace MH has a good block, weakness, and solid CC. Mace OH has a strong attack with a large amount of Vulnerability and a ranged knockdown. Mace/Mace is the CC set of choice in any game mode if your goal is to break a bar or lock someone down for another player to burst (with Hammer being the other choice if AoE CC is needed instead). Either can be mixed/matched with an axe for a balanced weapon set as either combination has a long duration CC coupled with strong dps.

@doogal.9368 Mace/Mace or Mace/Shield is what is taken in FotM to break bars and is one of the warrior's jobs there. Nobody breaks bars like a warrior outside of maybe Rev staff 5. Running as Berserker with Wild Blow, Headbutt, and Mace/Mace there is no bar that will not break in FotM so long as your group is competent.

Also, this thread is no longer that relevant since the balance patch, and the OP seems to have been banned for quite some time so why Necro it?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...