XECOR.2814 Posted November 15, 2018 Share Posted November 15, 2018 Please explain the reasoning of nerfing a necromancer support trait because you released a rune without considering necromancer's traits.There are so few specs that have barrier application. When you create a new item, dont you want to test its interaction with everything else in the game that might be affected by it?And tbh it was not so hard in this case.I dont want to sound rude but yes now i also agree that recent events have shown ignorance and incompetency on devs part.If you do not remember every trait from a class of your own game after 6 years then you are incompetent to make judgement regarding balance in my eyes. This is your work not a hobby, you should be forced to remember every damn trait and skill from game as homework on the first week of your job so that these kind of occurence dont happen.Whenever this kind of things happen it leads me to believe there are not enough gamers in the company just workers. They dont know how important every traits interaction with with every build is. They dont even know what builds people are playing and how important it is to them. The point of this thread is that im utterly dissappointed by the recent nerfs to Abrasive Grit minor trait in scourge traitline because of recent outrage of op builds formed with newly released Sanctuary Runes. I need Anets explanantion on the nerfs about why it was nerfed. And what is the reason behind 5sec icd. How do you come up with that number and what is the calculation behind it. Is 1condi clear in 5 secs enough sustain according to them? What about the support builds without that rune? The loss of so much support. Did the decision took that in account?Scourge was introduced as support spec with the ability to might stack, clear condi and provide barrier. Thats the only support it should give. Without going into its meme history. Currently it is used as aoe damage dealer in wvw zergs, non existing in roaming and teamfighter damage dealer in pvp while having 1 build to carry noobs in high end pve which is only required if the whole group is bad otherwise it is not required, the other build is dps on the lower end.What i want to say is if you create a support spec that only gives support in 1 gamemode and that too in very niche role. Shouldnt you do something about it?Also that same "support" build does not even provide support from scourge traitline. The major support is from blood traitline. The recent nerfs make the barrier stacking and condi removal in high end pve unusable now. Since you will only remove 1 condi now. This nerf is too heavy handed on the already low tier support builds. Im not defending the op builds or critizing the nerfs. Im just asking for explanation, thought process and testing behind it because i feel it was not justified. If they just put more effort in disabling the rune from whole game for some days and came up with better solution than just nerfing the trait it wouldve been better. Why is it always necromancers that break the game? Why is it that they constantly need to be nerfed? Even though they are kicked from pve because low dps and cant move without support in pvp/wvw why is it that they are always the ones creating the problem? Every patch devs have troubles with this class and balancing anything interacting with necromancers is a pain. If it is giving troubles every patch then why not rework this class on priority?While youre at it please explain your take on death magic traitline and traits like reapers protection snd unholy sanctuary. Why traited plague signet is worse than untraited. Why death shroud skills have 40sec cds?Why there is no communication and explanation on profession subforums? Link to comment Share on other sites More sharing options...
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