Lasiurus.4067 Posted November 15, 2018 Share Posted November 15, 2018 I discovered a NEW BUILD for Weaver in PvP, thanks to rune update.It's extremely efficient versus condition class.Fighting a condi mirage or scourge is just a joke.Is it broken ? I think Weaver can be Meta now with this Build. But Overpowered ? I don't know.HERE IS THE BUILD <3 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted November 15, 2018 Share Posted November 15, 2018 yeah lol wow. rune of evasion huh? I gotta check this out. good find. Link to comment Share on other sites More sharing options...
Lasiurus.4067 Posted November 15, 2018 Author Share Posted November 15, 2018 I hope no nerf inc. This is perhaps the first time Weaver can be META in PvP. Link to comment Share on other sites More sharing options...
Gustaff.6581 Posted November 15, 2018 Share Posted November 15, 2018 Well, youre still vulnerable to power builds.It seems good that weaver, having a little hp pool, could be able to withstand condition builds. So, with this new protection against conditions, can we run more offensive stats? Link to comment Share on other sites More sharing options...
Lasiurus.4067 Posted November 15, 2018 Author Share Posted November 15, 2018 Avatar or Sages might be good yeah, will test Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted November 15, 2018 Share Posted November 15, 2018 Yeah you're still vulnerable to power, particuliary in wvw the powercrep of runes and sigil gives so much better solutions to others classes in ( Zerk/maurauder Spb with 28k HP removing/stealing 4 boons and gain quickness with one CC, wtf ) add the fact you lose a lot of mights and others boons without boon duration from leadership runes; but in the role of capholder this is huge.*edit : already triedin wvw with zerk armor, maurauder weapons and celestial, I came back very fast to durability. Link to comment Share on other sites More sharing options...
Lasiurus.4067 Posted November 15, 2018 Author Share Posted November 15, 2018 Condition are less problematic in WvW than in PvP where you have to tank a point. I think this rune is way better in PvP than in WvW Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 15, 2018 Share Posted November 15, 2018 First time i read that rune update it was such an obvious have-to-test. Sounds good for trolling condi specs, but it may also open new build possibilities. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted November 15, 2018 Share Posted November 15, 2018 They will do the same as runes of Sanctuary, they will nerf weaver =) =) =) =) =) =) =) =) Link to comment Share on other sites More sharing options...
Bladestrom.6425 Posted November 15, 2018 Share Posted November 15, 2018 @Lasiurus.4067 said:I hope no nerf inc. This is perhaps the first time Weaver can be META in PvP.This is not really the balance changes we need. Link to comment Share on other sites More sharing options...
steki.1478 Posted November 15, 2018 Share Posted November 15, 2018 To be honest sanctuary was only broken on scourge. Evasion can grant minute of swiftness on all classes. They just dont have interaction with it like weaver does.Difference is that scourge trait works only on outgoing barrier and it doesnt have that much barrier application. Weaver trait works on all applications of swiftness (both incoming and self created), so it's more likely to get nerfed. On the other hand scourge achieved OP effect with just one trait, but weaver needs two, from different specs.Both rune nerf and weaver nerfs are valid and can be achieved with 1 sec icd (or rune made so it granted swiftness only once per evade skill used instead of once per evaded attack). Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted November 16, 2018 Share Posted November 16, 2018 just tried it, it's not even that broken, basically a condi counter build similar to protection condi clear holos that can clear bunch of condis really fast a bunch of times but do no damage and weak against power builds. I'd be pissed if ANet nerfs weaver again because of this Link to comment Share on other sites More sharing options...
zencow.3651 Posted November 16, 2018 Share Posted November 16, 2018 It allows Weaver to be less reliant on Arcana to condi clear by proccing Woven Stride/Cleansing Water on Air Attunement and Evasive Arcana in water so you can take Air for additional power pressure, Fire for additional condi pressure or Earth for Stoneheart which can help tank crit bursts. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted November 16, 2018 Share Posted November 16, 2018 Weaver already has a crapton of Condi-removal, so I don't think this will be too great, yet probably useful when enemy Comp is heavy-condi oriented.Also, if you want to showcase an "anti-condi" build, then you should probably do video/compilation of fighting Condi specs and not Power SB, Power DH and Power Soulbeast. Link to comment Share on other sites More sharing options...
Lasiurus.4067 Posted November 16, 2018 Author Share Posted November 16, 2018 @"Alatar.7364" said:Weaver already has a crapton of Condi-removal, so I don't think this will be too great, yet probably useful when enemy Comp is heavy-condi oriented.Also, if you want to showcase an "anti-condi" build, then you should probably do video/compilation of fighting Condi specs and not Power SB, Power DH and Power Soulbeast.You don't choose your opponent in a ranked game :)I wanted to show in realistic condition that the build also work vs power build. It works versus everything (but yeah, mostly vs condi)(btw even power build apply condition / chill / immo / some random stacks / so its still a help :) Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted November 16, 2018 Share Posted November 16, 2018 @zencow.3651 said:It allows Weaver to be less reliant on Arcana to condi clear by proccing Woven Stride/Cleansing Water on Air Attunement and Evasive Arcana in water so you can take Air for additional power pressure, Fire for additional condi pressure or Earth for Stoneheart which can help tank crit bursts.except you'll be terribly slow because you don't have perma swiftness on demand and you basically have to take air with superspeed on air attunement to be mobile enough to be able to rotate well compared to arcane. There's really no point in taking earth/fire/air over arcane as you're playing bunker again with 0 dmg on earth, whereas with fire/air you get no protection for power damage. Missing out on-demand condi clear/regen by attuning to water/air and 3.4s of attunement recharge can also be a pretty big deal.it's really still the best to just stick with water/arcane/weaver menders sustain bunker and this rune basically made up for the dumb sustain nerfs on done by ANet. It's probably not even as good as the very beginning of PoF when riptide ACTUALLY healed, being allowed to shoot dual skills backwards, and still had the double attunement bug. Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 16, 2018 Share Posted November 16, 2018 Its not good its so strong of a counter vs condi that it will be nerf but its dose not add enofe game play to the class to make or brake viability. Ele still has a very bad useful problem as in it can be build to never die but it will never do any thing. Ele is missing that added effect to make it wanted such as boon strip good soft / hard cc strong boon support or real super speed support. Better to play any other class in the game and build bunker AND get a non dmg added effect. Link to comment Share on other sites More sharing options...
Undertow.2389 Posted November 17, 2018 Share Posted November 17, 2018 @"steki.1478" said:Both rune nerf and weaver nerfs are valid and can be achieved with 1 sec icd (or rune made so it granted swiftness only once per evade skill used instead of once per evaded attack).I think the rune nerf here is far more appropriate. Sanctuary runes didn't make any class but scourge OP, the base effect itself is fine. These runes though, give any class effectively permanent swiftness and regeneration, when every single other "on dodge" trait or rune in the game has an internal cooldown of at least 1 second. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted November 17, 2018 Share Posted November 17, 2018 That rune nullify a condi burst without problems, you can hold any condi class without even thinking about it. It's ridicolous and overtuned, no class should be able to cleanse condi too fast like that. I don't want to see ele traits nerfed like on scourge because of rune, but the rune need an internal cooldown for sure. Also I'm not completely sure but seems to works on every attack you evade, so if with an evade u avoid multiple attacks the rune effects works multiple times, which is absurd. Link to comment Share on other sites More sharing options...
dascott.6078 Posted November 17, 2018 Share Posted November 17, 2018 I thought condition damage wasn’t supposed to “burst”. And if it is or should, how do you suggest we remove it? A slower condition cleanse that leaves just enough conditions to kill off the weaver? Link to comment Share on other sites More sharing options...
Yuff.4650 Posted November 17, 2018 Share Posted November 17, 2018 I feel the amount of conditions from messmer and necromant is a real absurd.Do not know when Anet will fix this faceroll Messmer and Necromant. Link to comment Share on other sites More sharing options...
BlackBeard.2873 Posted November 17, 2018 Share Posted November 17, 2018 Even with rune of evasion, weaver is garbage b/c the damage output is still sub-par so it doesn't properly pressure. All this does is make you even more of an annoying monkey that pushes for 1v1's that it can endlessly stalemate.Compare that to holo, spellbreaker, or boonbeast, which do just about as good in sustain fights while bringing excellent damage to teamfights when they join in. Link to comment Share on other sites More sharing options...
Yuff.4650 Posted November 17, 2018 Share Posted November 17, 2018 I tested this build, it's a crap, reasons:no boon duration increase, less protection, incoming damage is too big, vs power builds, no healing power on rune - less healing,no damage attribute (power, condition damage) - less dps,conclusion: it's playable as counter vs some condition builds, this ele but still can't kill anyone, messmer still can kill this ele;very squishy vs power builds (revenant, warrior) Link to comment Share on other sites More sharing options...
fuzzyp.6295 Posted November 17, 2018 Share Posted November 17, 2018 When I saw the rune, I was excited. And yes, it makes clearing condis incredibly easy. But unless you tank up, you're still super glassy, and as far as I've known the #1 issue with Weaver was never its lack of condition removal, its always been fine with that. I could see this Rune being useful in making a sorta Weaver Paladin bunker or something. And like you said, it's pretty much useless in WvW unless you're fighting a dire condi mirage.It also does nothing to address the current state that core ele and tempest are in :( So, I mean, good rune, but not what we need to revive this class. Link to comment Share on other sites More sharing options...
Dace.8173 Posted November 24, 2018 Share Posted November 24, 2018 @NecroSummonsMors.7816 said:That rune nullify a condi burst without problems, you can hold any condi class without even thinking about it. It's ridicolous and overtuned, no class should be able to cleanse condi too fast like that. I don't want to see ele traits nerfed like on scourge because of rune, but the rune need an internal cooldown for sure. Also I'm not completely sure but seems to works on every attack you evade, so if with an evade u avoid multiple attacks the rune effects works multiple times, which is absurd.With the amount of condi that Mesmer or Scourge can push out, I think it would be fair if there were one or two builds in the game that could cleanse condi too fast. Condi burst builds deserve to have some builds that aren't affected by their mad condi. A build like this would be good at holding off condi but as others noted folds to power. That seems like a fair trade-off. Link to comment Share on other sites More sharing options...
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