Anput.4620 Posted November 16, 2018 Share Posted November 16, 2018 Stripping a single spec from its only defensive utility makes it useless while a sentry is around.Playing thief has been a pain now and deadeye should be reworked to something less reliant on stealth if this isn't fixed because without it you can't do anything, you die in 1 hit(literally) to anything anyways.Please tell me why i shouldn't just play mesmer or ranger over this now with the new marked debuff?You are taking away all of the profs defensive utilities by taking away stealth so why do other profs get to keep theirs? Mesmer no invuls necro no shroud when marked etc is the same.Why don't we get a debuff against the 12 sec invuls of mesmers or the 1800 range 30k damage rapid fire of rangers?Either fix your game by balancing it but don't butcher a specs only real defensive ability, if you can't stealth and get up to someone you can't do anything as deadeye, it was the only roaming spec where you could avoid these 5 man roamer headhunters which just jump on roamers "for the lulz".Can anyone tell me how a deadeye with 30 secs of marked on them can win any 1v1 engagement vs other common roaming specs like spellbreaker, soulbeast, mirage, holo etc. Cause you just get oneshot. Link to comment Share on other sites More sharing options...
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