HELLruler.4820 Posted November 16, 2018 Share Posted November 16, 2018 I'm at a loss here. If an enemy goes down, the engineer can pretty get a guaranteed stomp with Elixir S unless everyone goes for the heal. You can't stop it, and it lasts for almost the same duration as a stomp (3s elixir vs 3.5s stomp).Besides the obvious "don't die", is there anything one can do about it? Link to comment Share on other sites More sharing options...
TwiceDead.1963 Posted November 16, 2018 Share Posted November 16, 2018 Maybe abilities like Line of Warding works. Don't know for sure though. Link to comment Share on other sites More sharing options...
Peutrifectus.4830 Posted November 16, 2018 Share Posted November 16, 2018 Traited it's 4 seconds aswell.Mesmers or other engis can MOA them! Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted November 16, 2018 Share Posted November 16, 2018 Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example. Link to comment Share on other sites More sharing options...
phs.6089 Posted November 16, 2018 Share Posted November 16, 2018 @"HELLruler.4820" said:I'm at a loss here. If an enemy goes down, the engineer can pretty get a guaranteed stomp with Elixir S unless everyone goes for the heal. You can't stop it, and it lasts for almost the same duration as a stomp (3s elixir vs 3.5s stomp).Besides the obvious "don't die", is there anything one can do about it?You seem to have not been stomped by invisible thief or ranger yet. Link to comment Share on other sites More sharing options...
SoulSin.5682 Posted November 16, 2018 Share Posted November 16, 2018 @Spartacus.3192 said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.^This pretty muchKeep in mind that using Elixir S for stomping it means that the Engie is wasting an important defensive cooldown for stomping. You might as well punish him after that.Plus, Elixir S stomp doesn't work on classes that can move while downed, like Ele and Thief. Link to comment Share on other sites More sharing options...
SlimChance.6593 Posted November 16, 2018 Share Posted November 16, 2018 @Spartacus.3192 said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.Except Mesmer's can't use Time warp ( an elite skill with a 180 second cool down). Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted November 16, 2018 Share Posted November 16, 2018 Stealth the downed body. Link to comment Share on other sites More sharing options...
Peutrifectus.4830 Posted November 16, 2018 Share Posted November 16, 2018 @Eurantien.4632 said:Stealth the downed body.And pray that they stop auto attacking XD Link to comment Share on other sites More sharing options...
Honest John.4673 Posted November 16, 2018 Share Posted November 16, 2018 @HELLruler.4820 said:I'm at a loss here. If an enemy goes down, the engineer can pretty get a guaranteed stomp with Elixir S unless everyone goes for the healYou just described the counterplay Link to comment Share on other sites More sharing options...
apharma.3741 Posted November 16, 2018 Share Posted November 16, 2018 @Peutrifectus.4830 said:@Eurantien.4632 said:Stealth the downed body.And pray that they stop auto attacking XDIn elixir S you can't attack but yeah it's pretty much stealth or move the body for invuln stomps. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted November 16, 2018 Share Posted November 16, 2018 Stealth it right before the stomp goes off Move it with Transfusion Press F with a fast reviving class, or with a teammate and revive it first Link to comment Share on other sites More sharing options...
Koen.1327 Posted November 16, 2018 Share Posted November 16, 2018 @apharma.3741 said:@Peutrifectus.4830 said:@Eurantien.4632 said:Stealth the downed body.And pray that they stop auto attacking XDIn elixir S you can't attack but yeah it's pretty much stealth or move the body for invuln stomps.often happens that the stealthed person attacks revealing itself, then getting stomped Link to comment Share on other sites More sharing options...
daw.4923 Posted November 16, 2018 Share Posted November 16, 2018 @Spartacus.3192 said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.this is biggest lie ever,bcs any stablity can be instantly corputed by necro or simply removed by sigil. there are actualy only few classes with invu which are able to do this. Link to comment Share on other sites More sharing options...
Bossun.2046 Posted November 16, 2018 Share Posted November 16, 2018 @Koen.1327 said:@apharma.3741 said:@Peutrifectus.4830 said:@Eurantien.4632 said:Stealth the downed body.And pray that they stop auto attacking XDIn elixir S you can't attack but yeah it's pretty much stealth or move the body for invuln stomps.often happens that the stealthed person attacks revealing itself, then getting stompedCan't reveal when attacking an invun target. So if the enemy is only an engi in Elixer S the reveal won't be a problem. Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted November 16, 2018 Share Posted November 16, 2018 @daw.4923 said:@"Spartacus.3192" said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.this is biggest lie ever,bcs any stablity can be instantly corputed by necro or simply removed by sigil. there are actualy only few classes with invu which are able to do this.you do understand what "pulsing" stability means right? Link to comment Share on other sites More sharing options...
Waffler.1257 Posted November 16, 2018 Share Posted November 16, 2018 @Spartacus.3192 said:@daw.4923 said:@Spartacus.3192 said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.this is biggest lie ever,bcs any stablity can be instantly corputed by necro or simply removed by sigil. there are actualy only few classes with invu which are able to do this.you do understand what "pulsing" stability means right?Stability corrupts into fear which is a control effect and will thus interrupt the stomp, so in this instance the fact that the stability is pulsing is irrelevant. :) Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted November 16, 2018 Share Posted November 16, 2018 @Chaith.8256 said:Stealth it right before the stomp goes offMove it with TransfusionPress F with a fast reviving class, or with a teammate and revive it firstSearch and rescue still exists which does same thing as transfusion. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted November 16, 2018 Share Posted November 16, 2018 @SlimChance.6593 said:@Spartacus.3192 said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.Except Mesmer's can't use Time warp ( an elite skill with a 180 second cool down).Between distortion and stealth, mesmer has some of the easiest access to stomps in game. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted November 16, 2018 Share Posted November 16, 2018 @Bossun.2046 said:@Koen.1327 said:@apharma.3741 said:@Peutrifectus.4830 said:@Eurantien.4632 said:Stealth the downed body.And pray that they stop auto attacking XDIn elixir S you can't attack but yeah it's pretty much stealth or move the body for invuln stomps.often happens that the stealthed person attacks revealing itself, then getting stompedCan't reveal when attacking an invun target. So if the enemy is only an engi in Elixer S the reveal won't be a problem.Bing bing bing! We have a winner.As everybody's said, stealth the downed person, move them with transfusion or search and rescue, or just get enough people to rez them quickly. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted November 16, 2018 Share Posted November 16, 2018 @ArthurDent.9538 said:@Chaith.8256 said:Stealth it right before the stomp goes offMove it with TransfusionPress F with a fast reviving class, or with a teammate and revive it firstSearch and rescue still exists which does same thing as transfusion.I know, purposely left it out of the list of counters because it's disingenuous to suggest using an overall subpar Ranger setup for that ability. Link to comment Share on other sites More sharing options...
jportell.2197 Posted November 16, 2018 Share Posted November 16, 2018 Is elixir S annoying yes. Annoying as heck. However if you are in a position where the engineer got you down before popping one of the two elixir S skills. Then you got outplayed. There are many things wrong with holosmiths atm. Their broken CC is the top of my mind. Elixir S is this classes only real get out of jail free card. Thieves, mesmers, warriors, eles, and rangers, all have other get out of jail free cards. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted November 18, 2018 Share Posted November 18, 2018 @phs.6089 said:@"HELLruler.4820" said:I'm at a loss here. If an enemy goes down, the engineer can pretty get a guaranteed stomp with Elixir S unless everyone goes for the heal. You can't stop it, and it lasts for almost the same duration as a stomp (3s elixir vs 3.5s stomp).Besides the obvious "don't die", is there anything one can do about it?You seem to have not been stomped by invisible thief or ranger yet.You can counter that though Link to comment Share on other sites More sharing options...
Ovark.2514 Posted November 18, 2018 Share Posted November 18, 2018 @SoulSin.5682 said:@"Spartacus.3192" said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.^This pretty muchKeep in mind that using Elixir S for stomping it means that the Engie is wasting an important defensive cooldown for stomping. You might as well punish him after that.Plus, Elixir S stomp doesn't work on classes that can move while downed, like Ele and Thief.In sPVP, team fights are almost always lost once the first player is defeated. If the engi effortlessly scores that first kill the fight is pretty much won for him. "Punishing" him afterwards, therefore, is a non-argument. Link to comment Share on other sites More sharing options...
phs.6089 Posted November 18, 2018 Share Posted November 18, 2018 @Ovark.2514 said:@SoulSin.5682 said:@"Spartacus.3192" said:Pretty much every class has an ability to safe stomp in one way or another. And on a much lower cooldown thank Elixir S. Warriors have Balanced stance with pulsing stacks of stability and immunity to critical hits on a 40 s cd as an example.^This pretty muchKeep in mind that using Elixir S for stomping it means that the Engie is wasting an important defensive cooldown for stomping. You might as well punish him after that.Plus, Elixir S stomp doesn't work on classes that can move while downed, like Ele and Thief.In sPVP, team fights are almost always lost once the first player is defeated. If the engi effortlessly scores that first kill the fight is pretty much won for him. "Punishing" him afterwards, therefore, is a non-argument. How is that a lost if engie is unable to do anything, you have one downed and keep fighting surely were focusing on top target and get it down and stomp. Link to comment Share on other sites More sharing options...
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