Jump to content
  • Sign Up

How to fix PvP


BlackBeard.2873

Recommended Posts

PvP currently has a lot of annoying elements and underpowered abilities that really do need to be buffed in order to make the game-mode more fun.

  • Revenants need to have more evade frames added to their skills. They can only chain about 10s of evades, and its just not enough. Also, sword 4 doesn't do enough damage, it should be doubled. Hitting for 10K is just underpowered in modern down pvp, especially with such a long cast time and all the intricate setup needed to land it on such an amazingly long CD.
  • Guardians need buffs in both firebrand and base spec. They need way more healing on the base spec, to go along with a bit more untelegraphed damage and a couple more instant ports. It takes a ton of skill to instantly port on top of enemy mid-skill and have a bunch of instants proc. Firebrand definitely needs more heals, blocks, and cleanses. I one time saw one jaunt around in a sand shade and it actually died. The res power is also really weak compared to necros. Supports should not be vulnerable to incoming damage on their own, only the things they support.
  • Spellbreakers absolutely need to have their damage buffed, along with the number of invulns they have. It just isn't rewarding when your whirlwind attack does like 50% of health while you have to make yourself so vulnerable by evading the whole time. Also, please make the full-counter animation more opaque and make the bug that shows the animation 100% of the time more frequent. Without the bug, the skill might be more visible, and we can't have that - play should be consistent across the classes.
  • Holo Shockwave needs to be at least 1000 range, but keep the current animation which only extends about 300. This way the current function is further improved.
  • Deadeye stealth on dodge trait needs to instead be "stealth on being targeted." It is currently much too frustrating trying to target them and punish. Instead, this trait should teach people to not even bother if you don't have aoes. Also, more ports are needed, as I one time saw a thief have to actually walk around a physical obstacle like some of the peasant classes.
  • Soulbeast boon duration needs to be doubled, they currently can barely survive with the boons they have. Further, they need to cast binding roots on every cc. It takes a lot of skill to land a CC and it just isn't rewarded enough as is.
  • Mirages clones need to pulse out lights and further blind your screen. Further, every heal should also automatically detarget and add another clone to your screen that doesn't properly de-render after shattering.
  • Like mirages, scourges visibility needs to be improved. Since they are necros, all things in wells and shade aoes should just go as black as the necro's soul. We really need more RP in our pvp, and this is a terrible missed opportunity. Further, scourges shouldn't have a CD on their instant res trait. All targeted downed players should be isntantly ressed.
  • Please nerf elementalist while you are at it. Weaver is way too strong with how long it can chain evades while putting out 0 pressure. It is just too easy to land such high-hitting damage skills that do like 5% of enemy health. Also, Fresh air burst is overpowered as all hell. A full phoenix + air swap + lightning flash + air 2 burst does like 50% of health and is reusable in about half a minute. Combined with all the insane survivability of a single invuln, this class is just over-performing. However, shatterstone definitely needs like 20% more damage...that is the only thing standing between that skill and usability.

If you have any other suggestions to truly improve pvp, please share them. Remember, classes shouldn't have clear weaknesses, big skills shouldn't have a big windup and big animation, visibility is for games with good design, and anything that is frustrating for others is fun for the user!

Link to comment
Share on other sites

@JayAction.9056 said:

@dagger dave.5201 said:Sounds like someone plays ele main

And is not that good at it.

Lmfao at rev complaints.

So...you think revs don't enough evades too? I mean, sure they are weak to condis, but their strength at putting out burst + mobility + spammable evade frames is def too low to make up for that weakness. I mean, not even firebrands can overcome that weakness with a little support!

Link to comment
Share on other sites

@JayAction.9056 said:

@dagger dave.5201 said:Sounds like someone plays ele main

And is not that good at it.

Lmfao at rev complaints.

10k sword 4s bro? What raid boss you referring to? This pvp forum.

Havent seen them for a while but before their perma25 might was nerfed they indeed hit 10k from sw4 :)I havent played season yet, waitin a bit till they sort out abit

Link to comment
Share on other sites

Lol at the rev comment, rev is most definitely a l2p class, they don't need a buff in damage, you also do not use all your evades all at once, and two of the evades you do have, assuming that you are playing the usual Shiro/Glint meta, take you away from the points in spvp and often times you waste too many resources using them. Despite the class being centered to the warrior-assassin image, doing what you say makes it a one shot class, and that ruins spvp, not make it better.

I'll go ahead and agree that firebrands and core were nerfed too heavily, they do need a buff in the support aspect, but not the way you explained it. If you were here back in December 2017 there were hundreds of posts on why firebrands pretty much never went down when we could spam aegis out of the wazoo. Sure scourge was the 1 shot class that dissolved us like Ajax on a frying pan, but the concept itself was overpowered, we spammed block, clears, and cc like all the gallons of natural water coming out of Niagara Falls! The issue with support right now is that toughness doesn't mitigate enough power damage, and the meta right now is a mix of power and condi, so anet tries to pacify this issue with healing, which imo is meh, but to each his own, imo the issue is the amulets for support that don't exist.

Warriors do not need anymore damage, you are wrong about this. Remember the key is to STAY AWAY from the 1 shot garbage. Warrior is doing really well especially with the elite that turns you into a giant, again this is a l2p issue. Making PvP great again means making fights fun again, not making classes as bursty as possible. A warrior can easily right now generate stacks of might as the fight progresses, abuse the crap out of full counter, block all projectiles for about 8 seeconds ( idk if this number is right), stun opponents, and deal a crazy amount of damage to people without toughness in their amulets (OVER TIME). See what I did there? It's not a one shot!

Holosmiths are fine, Deadeyes are fine, Soulbeasts are fine (in spvp not wvw). Elementalists used to be more overpowered, if they nerf what they already have then they will be a useless class. Necromancers are fine don't touchy (no need for the 1 shot garbage we had last December 2017).

Your mesmer comment is what made me cringe and finally pick up the guts to finally write this reply. Mesmer is the only class in the game that you can go around undefeated with, be it condi or power. Everytime I have to go up against a mesmer on all three of the heavies I play, my butt hole tightens, you understand? The reason is because when you look at it mesmers can completely immobilize you and evade all your attacks at the same time, they can spam clones almost infinitely and confuse the player to the most maximum efficiency. They can blind you put confusion on you poison you, when they go invisible they detarget from your screen, they can go completely invisible come out of nowhere and one shot you, and you are going to stand there and say this asinine statement: "Mirages clones need to pulse out lights and further blind your screen." Like are you seriously suggesting anet add more cancer to cancer? Right now the only benefit I have as a heavy class player, against a mesmer, is that they have low hp. But what you suggest to add is that they not only blind and abuse clones, but also induce a god damn seizure on my screen. YOU CAN 1 SHOT, YES I REPEAT YOU CAN 1 SHOT ON MESMER RIGHT NOW. Yeah, no thanks NO! NO! This is a l2p issue indeed mesmer is the best overall class you can play in spvp right now and practically get away with murder, your opinion is invalid as hell. Right now I can say this is the only class in the game that with very little skill you can do anything with in spvp, complaining about it is like complaining about bullets not being effective enough to kill a human being.

The majority of your suggestion just makes this game turn into call of duty, and believe me, nobody wants that.

Link to comment
Share on other sites

@"Aridon.8362" said:Lol at the rev comment, rev is most definitely a l2p class, they don't need a buff in damage, you also do not use all your evades all at once, and two of the evades you do have, assuming that you are playing the usual Shiro/Glint meta, take you away from the points in spvp and often times you waste too many resources using them. Despite the class being centered to the warrior-assassin image, doing what you say makes it a one shot class, and that ruins spvp, not make it better.

I'll go ahead and agree that firebrands and core were nerfed too heavily, they do need a buff in the support aspect, but not the way you explained it. If you were here back in December 2017 there were hundreds of posts on why firebrands pretty much never went down when we could spam aegis out of the wazoo. Sure scourge was the 1 shot class that dissolved us like Ajax on a frying pan, but the concept itself was overpowered, we spammed block, clears, and cc like all the gallons of natural water coming out of Niagara Falls! The issue with support right now is that toughness doesn't mitigate enough power damage, and the meta right now is a mix of power and condi, so anet tries to pacify this issue with healing, which imo is meh, but to each his own, imo the issue is the amulets for support that don't exist.

Warriors do not need anymore damage, you are wrong about this. Remember the key is to STAY AWAY from the 1 shot garbage. Warrior is doing really well especially with the elite that turns you into a giant, again this is a l2p issue. Making PvP great again means making fights fun again, not making classes as bursty as possible. A warrior can easily right now generate stacks of might as the fight progresses, abuse the kitten out of full counter, block all projectiles for about 8 seeconds ( idk if this number is right), stun opponents, and deal a crazy amount of damage to people without toughness in their amulets (OVER TIME). See what I did there? It's not a one shot!

Holosmiths are fine, Deadeyes are fine, Soulbeasts are fine (in spvp not wvw). Elementalists used to be more overpowered, if they nerf what they already have then they will be a useless class. Necromancers are fine don't touchy (no need for the 1 shot garbage we had last December 2017).

Your mesmer comment is what made me cringe and finally pick up the guts to finally write this reply. Mesmer is the only class in the game that you can go around undefeated with, be it condi or power. Everytime I have to go up against a mesmer on all three of the heavies I play, my butt hole tightens, you understand? The reason is because when you look at it mesmers can completely immobilize you and evade all your attacks at the same time, they can spam clones almost infinitely and confuse the player to the most maximum efficiency. They can blind you put confusion on you poison you, when they go invisible they detarget from your screen, they can go completely invisible come out of nowhere and one shot you, and you are going to stand there and say this asinine statement: "Mirages clones need to pulse out lights and further blind your screen." Like are you seriously suggesting anet add more cancer to cancer? Right now the only benefit I have as a heavy class player, against a mesmer, is that they have low hp. But what you suggest to add is that they not only blind and abuse clones, but also induce a god kitten seizure on my screen. YOU CAN 1 SHOT, YES I REPEAT YOU CAN 1 SHOT ON MESMER RIGHT NOW. Yeah, no thanks NO! NO! This is a l2p issue indeed mesmer is the best overall class you can play in spvp right now and practically get away with murder, your opinion is invalid as hell. Right now I can say this is the only class in the game that with very little skill you can do anything with in spvp, complaining about it is like complaining about bullets not being effective enough to kill a human being.

The majority of your suggestion just makes this game turn into call of duty, and believe me, nobody wants that.

You have issues understanding sarcasm, don't you ?

Link to comment
Share on other sites

@everyman.4375 said:

@"Aridon.8362" said:Lol at the rev comment, rev is most definitely a l2p class, they don't need a buff in damage, you also do not use all your evades all at once, and two of the evades you do have, assuming that you are playing the usual Shiro/Glint meta, take you away from the points in spvp and often times you waste too many resources using them. Despite the class being centered to the warrior-assassin image, doing what you say makes it a one shot class, and that ruins spvp, not make it better.

I'll go ahead and agree that firebrands and core were nerfed too heavily, they do need a buff in the support aspect, but not the way you explained it. If you were here back in December 2017 there were hundreds of posts on why firebrands pretty much never went down when we could spam aegis out of the wazoo. Sure scourge was the 1 shot class that dissolved us like Ajax on a frying pan, but the concept itself was overpowered, we spammed block, clears, and cc like all the gallons of natural water coming out of Niagara Falls! The issue with support right now is that toughness doesn't mitigate enough power damage, and the meta right now is a mix of power and condi, so anet tries to pacify this issue with healing, which imo is meh, but to each his own, imo the issue is the amulets for support that don't exist.

Warriors do not need anymore damage, you are wrong about this. Remember the key is to STAY AWAY from the 1 shot garbage. Warrior is doing really well especially with the elite that turns you into a giant, again this is a l2p issue. Making PvP great again means making fights fun again, not making classes as bursty as possible. A warrior can easily right now generate stacks of might as the fight progresses, abuse the kitten out of full counter, block all projectiles for about 8 seeconds ( idk if this number is right), stun opponents, and deal a crazy amount of damage to people without toughness in their amulets (OVER TIME). See what I did there? It's not a one shot!

Holosmiths are fine, Deadeyes are fine, Soulbeasts are fine (in spvp not wvw). Elementalists used to be more overpowered, if they nerf what they already have then they will be a useless class. Necromancers are fine don't touchy (no need for the 1 shot garbage we had last December 2017).

Your mesmer comment is what made me cringe and finally pick up the guts to finally write this reply. Mesmer is the only class in the game that you can go around undefeated with, be it condi or power. Everytime I have to go up against a mesmer on all three of the heavies I play, my butt hole tightens, you understand? The reason is because when you look at it mesmers can completely immobilize you and evade all your attacks at the same time, they can spam clones almost infinitely and confuse the player to the most maximum efficiency. They can blind you put confusion on you poison you, when they go invisible they detarget from your screen, they can go completely invisible come out of nowhere and one shot you, and you are going to stand there and say this asinine statement: "Mirages clones need to pulse out lights and further blind your screen." Like are you seriously suggesting anet add more cancer to cancer? Right now the only benefit I have as a heavy class player, against a mesmer, is that they have low hp. But what you suggest to add is that they not only blind and abuse clones, but also induce a god kitten seizure on my screen.
YOU CAN 1 SHOT, YES I REPEAT YOU CAN 1 SHOT ON MESMER RIGHT NOW.
Yeah, no thanks NO! NO! This is a l2p issue indeed mesmer is the best overall class you can play in spvp right now and practically get away with murder, your opinion is invalid as hell. Right now I can say this is the only class in the game that with very little skill you can do anything with in spvp, complaining about it is like complaining about bullets not being effective enough to kill a human being.

The majority of your suggestion just makes this game turn into call of duty, and believe me, nobody wants that.

You have issues understanding sarcasm, don't you ?

I was just about to comment on that... I wanted to praise his long reply to the sarcastic post. I was kinda feeling for him.

Link to comment
Share on other sites

@MyPuppy.8970 said:

@"Aridon.8362" said:Lol at the rev comment, rev is most definitely a l2p class, they don't need a buff in damage, you also do not use all your evades all at once, and two of the evades you do have, assuming that you are playing the usual Shiro/Glint meta, take you away from the points in spvp and often times you waste too many resources using them. Despite the class being centered to the warrior-assassin image, doing what you say makes it a one shot class, and that ruins spvp, not make it better.

I'll go ahead and agree that firebrands and core were nerfed too heavily, they do need a buff in the support aspect, but not the way you explained it. If you were here back in December 2017 there were hundreds of posts on why firebrands pretty much never went down when we could spam aegis out of the wazoo. Sure scourge was the 1 shot class that dissolved us like Ajax on a frying pan, but the concept itself was overpowered, we spammed block, clears, and cc like all the gallons of natural water coming out of Niagara Falls! The issue with support right now is that toughness doesn't mitigate enough power damage, and the meta right now is a mix of power and condi, so anet tries to pacify this issue with healing, which imo is meh, but to each his own, imo the issue is the amulets for support that don't exist.

Warriors do not need anymore damage, you are wrong about this. Remember the key is to STAY AWAY from the 1 shot garbage. Warrior is doing really well especially with the elite that turns you into a giant, again this is a l2p issue. Making PvP great again means making fights fun again, not making classes as bursty as possible. A warrior can easily right now generate stacks of might as the fight progresses, abuse the kitten out of full counter, block all projectiles for about 8 seeconds ( idk if this number is right), stun opponents, and deal a crazy amount of damage to people without toughness in their amulets (OVER TIME). See what I did there? It's not a one shot!

Holosmiths are fine, Deadeyes are fine, Soulbeasts are fine (in spvp not wvw). Elementalists used to be more overpowered, if they nerf what they already have then they will be a useless class. Necromancers are fine don't touchy (no need for the 1 shot garbage we had last December 2017).

Your mesmer comment is what made me cringe and finally pick up the guts to finally write this reply. Mesmer is the only class in the game that you can go around undefeated with, be it condi or power. Everytime I have to go up against a mesmer on all three of the heavies I play, my butt hole tightens, you understand? The reason is because when you look at it mesmers can completely immobilize you and evade all your attacks at the same time, they can spam clones almost infinitely and confuse the player to the most maximum efficiency. They can blind you put confusion on you poison you, when they go invisible they detarget from your screen, they can go completely invisible come out of nowhere and one shot you, and you are going to stand there and say this asinine statement: "Mirages clones need to pulse out lights and further blind your screen." Like are you seriously suggesting anet add more cancer to cancer? Right now the only benefit I have as a heavy class player, against a mesmer, is that they have low hp. But what you suggest to add is that they not only blind and abuse clones, but also induce a god kitten seizure on my screen.
YOU CAN 1 SHOT, YES I REPEAT YOU CAN 1 SHOT ON MESMER RIGHT NOW.
Yeah, no thanks NO! NO! This is a l2p issue indeed mesmer is the best overall class you can play in spvp right now and practically get away with murder, your opinion is invalid as hell. Right now I can say this is the only class in the game that with very little skill you can do anything with in spvp, complaining about it is like complaining about bullets not being effective enough to kill a human being.

The majority of your suggestion just makes this game turn into call of duty, and believe me, nobody wants that.

You have issues understanding sarcasm, don't you ?

I was just about to comment on that... I wanted to praise his long reply to the sarcastic post. I was kinda feeling for him.

Yeh I didn't read the paragraph after the bullet points. Rip x_x

Link to comment
Share on other sites

I would like to join in defense of Soulbeast and demand that the ranger be given Consume Plasma with all pets when they press their pets skill, as they are supposed to be really loyal to them and they bring them gifts.Holosmiths need a fire field on them whenever they lose heat that deals damage and burns enemies as it is more realistic.I also demand nerfs to tempest because its supportive capabilities surpass those of firebrand by a lot and nerfs to Scrapper Function Gyro because it is such an OP mechanic unlike the ones that were given to poor Mirages.

Link to comment
Share on other sites

How dare you ?! Shatterstone needs 25% damage increase! Also, I think you are really underselling eles here, right now they are dominating high gold/low plat, every game there are multiple of them taking under 10% of our health every 30 seconds, I mean, that is just INSANE!

On a more serious note, right now eles are perhaps in the worst spot they have been in ages, almost nobody seems to defend them anymore, at least not with any argument other than "bUt ThEY jUst woNT DiE!". Literally (literally as in literally, and Im willing to bet) over 90% of the people running ele are FORCED to use water/arcane + mandatory cantrips to even have a chance at surviving, which, well, leaves you with 0 damage. Meanwhile, we have holos/soulbeast/guardians who can heal nearly all their health very quickly without defensive amulets/runes/major traits, while speccing heavily into damage. I'm sure anet will never share stats with us, or admit something about this whole situation seems wrong. For the past few months, the only thing eles have been good at is running around, using their combos mostly to heal themselves while chipping away at any poor soul who is not willing to turn around and slap em.

Link to comment
Share on other sites

@"Fortus.6175" said:How dare you ?! Shatterstone needs 25% damage increase! Also, I think you are really underselling eles here, right now they are dominating high gold/low plat, every game there are multiple of them taking under 10% of our health every 30 seconds, I mean, that is just INSANE!

On a more serious note, right now eles are perhaps in the worst spot they have been in ages, almost nobody seems to defend them anymore, at least not with any argument other than "bUt ThEY jUst woNT DiE!". Literally (literally as in literally, and Im willing to bet) over 90% of the people running ele are FORCED to use water/arcane + mandatory cantrips to even have a chance at surviving, which, well, leaves you with 0 damage. Meanwhile, we have holos/soulbeast/guardians who can heal nearly all their health very quickly without defensive amulets/runes/major traits, while speccing heavily into damage. I'm sure anet will never share stats with us, or admit something about this whole situation seems wrong. For the past few months, the only thing eles have been good at is running around, using their combos mostly to heal themselves while chipping away at any poor soul who is not willing to turn around and slap em.

I see you have fallen for the same trap I have. It's OK friend you're not alone.

Link to comment
Share on other sites

@Aridon.8362 said:

@"Fortus.6175" said:How dare you ?! Shatterstone needs 25% damage increase! Also, I think you are really underselling eles here, right now they are dominating high gold/low plat, every game there are multiple of them taking under 10% of our health every 30 seconds, I mean, that is just INSANE!

On a more serious note, right now eles are perhaps in the worst spot they have been in ages, almost nobody seems to defend them anymore, at least not with any argument other than "bUt ThEY jUst woNT DiE!". Literally (literally as in literally, and Im willing to bet) over 90% of the people running ele are
FORCED
to use water/arcane + mandatory cantrips to even have a chance at surviving, which, well, leaves you with 0 damage. Meanwhile, we have holos/soulbeast/guardians who can heal nearly all their health very quickly without defensive amulets/runes/major traits, while speccing heavily into damage. I'm sure anet will never share stats with us, or admit something about this whole situation seems wrong. For the past few months, the only thing eles have been good at is running around, using their combos mostly to heal themselves while chipping away at any poor soul who is not willing to turn around and slap em.

I see you have fallen for the same trap I have. It's OK friend you're not alone.

Not really, I did recognize the sarcasm in the OP and further expanded on it. Then i turned off the sarcasm to further express my frustration with the class.

Link to comment
Share on other sites

@Slapinator.4196 said:I would like to join in defense of Soulbeast and demand that the ranger be given Consume Plasma with all pets when they press their pets skill, as they are supposed to be really loyal to them and they bring them gifts.Holosmiths need a fire field on them whenever they lose heat that deals damage and burns enemies as it is more realistic.I also demand nerfs to tempest because its supportive capabilities surpass those of firebrand by a lot and nerfs to Scrapper Function Gyro because it is such an OP mechanic unlike the ones that were given to poor Mirages.

These are excellent suggestions, I should add them to the list! You really understand good class design the same as Anet!

I also was recently playing as core guard, and I see they have.a trait that makes retal provide 50 percent crit chance. I was only able to have 80 percent uptime, making the trait the equivalent of only 840 stat points in precision. That is massively underpowered!! Compare it to the OP ele trait elements of rage, which is worth like 200 power and 65 precision!! This statistically is insanely underpowered!! I almost had to consider taking some precision as my bursts weren't always 1 shots. Treat guardians fairly and stop treating them like a redheaded stepchild.

Stop the ele favoritism...there are far too many noobs who just pick up ele and get play without even half a brain!!

Link to comment
Share on other sites

@BlackBeard.2873 said:

@Slapinator.4196 said:I would like to join in defense of Soulbeast and demand that the ranger be given Consume Plasma with all pets when they press their pets skill, as they are supposed to be really loyal to them and they bring them gifts.Holosmiths need a fire field on them whenever they lose heat that deals damage and burns enemies as it is more realistic.I also demand nerfs to tempest because its supportive capabilities surpass those of firebrand by a lot and nerfs to Scrapper Function Gyro because it is such an OP mechanic unlike the ones that were given to poor Mirages.

These are excellent suggestions, I should add them to the list! You really understand good class design the same as Anet!

I also was recently playing as core guard, and I see they have.a trait that makes retal provide 50 percent crit chance. I was only able to have 80 percent uptime, making the trait the equivalent of only 840 stat points in precision. That is massively underpowered!! Compare it to the OP ele trait elements of rage, which is worth like 200 power and 65 precision!! This statistically is insanely underpowered!! I almost had to consider taking some precision as my bursts weren't always 1 shots. Treat guardians fairly and stop treating them like a redheaded stepchild.

Stop the ele favoritism...there are far too many noobs who just pick up ele and get play without even half a brain!!

Retal is mostly a guard's thing. Maybe can we get 50% Crit chance on regen?

Link to comment
Share on other sites

"Holo Shockwave needs to be at least 1000 range, but keep the current animation which only extends about 300. This way the current function is further improved."

I don't know how to say how I feel about this without getting banned from the forums.

I loathe you for even suggesting this infuriating suggestion.

Delete shockwave from the game, I dont care. Hollows are ridiculous.As it is now, 600 Range is ridiculous. I would guess that it's even further than that.

How about ANET start with fixing the shockwave from going THROUGH EVERY OBSTACLE IN GAME!I was on an ELEVATED LEDGE, BEHIND A MOTHER F'ING WALL and I get hit by this.

Link to comment
Share on other sites

@"EnderzShadow.2506" said:"Holo Shockwave needs to be at least 1000 range, but keep the current animation which only extends about 300. This way the current function is further improved."

I don't know how to say how I feel about this without getting banned from the forums.

I loathe you for even suggesting this infuriating suggestion.

Delete shockwave from the game, I dont care. Hollows are ridiculous.As it is now, 600 Range is ridiculous. I would guess that it's even further than that.

How about ANET start with fixing the shockwave from going THROUGH EVERY OBSTACLE IN GAME!I was on an ELEVATED LEDGE, BEHIND A MOTHER kitten WALL and I get hit by this.

Well... I don't really know how to say this without making you look bad...

Link to comment
Share on other sites

@Mathias.9657 said:Incredible suggestions, expect a job offer from ANet very soon OP.

I have prepared my resume!

Here are some added changes I am thinking of making:

  • I think Righteous Instincts doesn't give core guard enough crit chance. I think it should give 100% crit chance! I mean, I one time didn't 1-shot a guy with my burst. I shouldn't have to consider having some precision like some commoner.
  • Boonbeasts will be given more evades on most of their skills. It is clear that they are having a hard time surviving. Also, all pets will now provide ranger with the consume plasma effect on use of ability, as well as when the ranger melds with their pet.
  • Rampage still has too long of a CD given how weak it is. Its CD should be reduced to 30s so that there can be higher uptime of rampage form. Also, the passive healing of healing signet should be doubled...it is too hard to recover from burst damage.
  • There are not enough high-performing necro builds, with only 1/3 of the top builds on metabattle being necros. Every skill that applies a condition will have another unique condition applied added to it. Also, Reaper's onslaught feels a little bit underwhelming, and will now automatically apply 25 might when entering shroud.
  • It is too hard to get 25 might as a holo. As such HGH will now give 4 stacks of might, and the trait will double the efficacy of the skill. Having 25 might is just not powerful enough in modern gw2.
  • Shatterstone is underperforming. It's damage will be buffed by 11.4%.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...