Kraitan.8476 Posted November 18, 2018 Share Posted November 18, 2018 How about dampening where all healing decreases by a percentage, increasing over time. For example: have healing gradually decrease from 100% -> 0% over a period of 15 seconds.It allows healing specs to remain somewhat relevant (doesnt completely shut them off from 1second to the other) and therefore makes fights at the end of a match a little longer and more tactical because there's the issue: is it worth to use this heal at this point (when it heals for let's say 20% of the original amount) or should I go for a final attack instead?The current transition from 1:59 into 2:00 feels a bit unnatural in terms of flow I suppose? Not sure how to explain xd. Thoughts anyone? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.